MAG

Recommended Videos

Raptoricus

New member
Jan 13, 2009
237
0
0
Sounds really good, this is just giving me more damn reasons to get a PS3 though, which to be honest I really don't plan on getting until I either have poo loads of disposable income, or it drops to the price of a PS2, so meh, here's to hoping that it comes out on the PC.
 

theCMNDER

New member
Jan 18, 2009
175
0
0
MAG is NOT an MMOFPS, it is merely an FPS with a HUGE player count. 256 in one match at one time.

Avida said:
Its not like tactics just pop out of the ground when the player count goes up - some new options are available, but some old ones are not, its simply a matter of scale.
This is true, HOWEVER, a game with 256 players is more tactical, as 1 man makes MUCH less difference. Flanking the enemy becomes much more effective when you have 8 guys unloading lead all at once (8 man squads). Also I think the game aims to appeal to the CoD4 fans, the ones who want the gritty realism of a real battle, and 6v6 (or 9v9 ground war) doesn't real shout it out like 128v128.

Think of this game as BF2, but on a larger scale (and hopefully with less lag). :p
 

Raven28256

New member
Sep 18, 2008
340
0
0
Avida said:
Its not like tactics just pop out of the ground when the player count goes up - some new options are available, but some old ones are not, its simply a matter of scale.

Now thats out of the way, MAG worries me, ive never been a fan of larger scale battles in FPSs as they always tend to lead to more screwed/easy kill situations, moreover im worried about connects and hit detection because while SOCOM 2 was possibly one of my favorite games of all time the aforementioned issues were HUGE and the sequel only got worse. [http://www.youtube.com/watch?v=EgMun4dcQPE]
Good point, you express my own skepticism of MAG. It is a great concept that, if it works, could make for a great game...But I can't help but feel that it won't work out. I've seen so many shooters on consoles with higher numbers of players that, even with dedicated servers, were completely unplayable. I'm looking at you, Frontlines. I rented it within the first week and the lag and hit detection was so awful that the online was unplayable. I don't know if they ever fixed it, never revisited the game.

But, even if it doesn't work well and they manage to fix it, you get SOCOM: Confrontation syndrome: It is a pure multiplayer game and, because the online was so terribly unstable for the first several weeks, you just bought a $60 paperweight.

...And, sadly, I must admit that scale =/= more widespread use of tactics. Sadly, 98% of gamers just do not like working together, and rather go off on their own for their own score's sake. The ideas like the command system and tactical squads in MAG will force the use of teamwork and tactics IN THEORY, but in practice, this rarely works. Look at Battlefield 2. It uses a less advanced and complicated version of the command system, but all the Battlefield players still just go off on their own to boost their rank and stats. Because of this, tactical and teamwork-based shooters often fail...Because gamers are too wrapped up in their own little world to worry about other gamers, or indeed even the concept of actually winning the match, because that matters little if they are still able to get a good K/D ratio and enough experience to rank up and unlock that shiny new M82.

Those who DO try to get everyone to work together do it through yelling and cursing like "FAGGOTS!!! GO CAPTURE ALPHA OR WE WILL FUCKING LOSE YOU FUCKING USELESS ****** FUCKERS!!!" which makes the rest of the team cooperate even less just to piss Mr. I-Take-Things-Too-Seriously off. On the other side of the fence, I could imagine your team leader giving orders and some screaming 13 year old yelling things like "FUCK YOU! I don't need to listen to you!" and run off on his own to get quickly mowed down by an MG emplacement.

So, while I think MAG has some awesome ideas...I must sadly admit that most of them probably won't work out like they were meant to because gamers have this obsessive fear of working together. We can talk about game design ideas that supposedly force teamwork until Jesus Christ comes to take us all away, but gamers will always find a way to work around this and play only to boost their own rank and stats.
 

zirnitra

New member
Jun 2, 2008
605
0
0
it looks really good, wikipedia seems to suggest that higher ranking players will have the powers of people in those ranks and will unlock things like the ability to pilot planes to drop off paratrooper who are also players etc.
 

DirkGently

New member
Oct 22, 2008
966
0
0
While it will feature massive 128 vs 128 man fighting, it will pretty much just be a series of 8v8 games, unless they actually let you stand shoulder to should with your 127 teammates. While it's cool, it's still not enough for me to get a PS3. I'm doubtful that it will be the amazing to be part of the game.

I also predict this will happen:
"Squad one, move to objective Bravo"
"Uh, fuck that, we're going to pwn some noobs."
"Excuse me?"
"You heard me, ******. We're gonna go bring the rape to those fags on the other team!"

Unless of course the PSN maintains it's current level of mic-usage and it's maybe a dozen or so people per teams with mics, giving orders and trying to keep everyone working together while the people without mics don't really listen because you can't hear anyone through the TV. Or they turn down the TV so they don't have to listen to the voices coming through the TV.

Yes, I know this isn't exactly accurate.
 

Bowstring

New member
May 30, 2008
286
0
0
theCMNDER said:
MAG is NOT an MMOFPS, it is merely an FPS with a HUGE player count. 256 in one match at one time.
You better change the Wikipedia article then.
 

Credge

New member
Apr 12, 2008
1,042
0
0
Eggo said:
Hopefully it won't be as bad as Sony's last MMOFPS: PlanetSide.
PlanetSide wasn't that bad. It suffered from a lack of character development but was pretty nice. The open world feel of the game and it being an FPS was really nice.
 

Zani

New member
May 14, 2008
411
0
0
Probably one of the worst names for a game I've ever heard.

And it will (most likely) end up in a clusterf*ck of screaming teenagers.
But I like the idea.
 

Avida

New member
Oct 17, 2008
1,030
0
0
theCMNDER said:
Avida said:
Its not like tactics just pop out of the ground when the player count goes up - some new options are available, but some old ones are not, its simply a matter of scale.
This is true, HOWEVER, a game with 256 players is more tactical, as 1 man makes MUCH less difference. Flanking the enemy becomes much more effective when you have 8 guys unloading lead all at once (8 man squads). Also I think the game aims to appeal to the CoD4 fans, the ones who want the gritty realism of a real battle, and 6v6 (or 9v9 ground war) doesn't real shout it out like 128v128.

Think of this game as BF2, but on a larger scale (and hopefully with less lag). :p
While i think im being finicky with the scale inscrease=/=tactics increse thing ive got to say i disagree with you on 2 counts.

1) I might see where your coming from but i dont see how the ability of a team to lose a player or two means a game is more tactical - surely that carelessness shows a lack of importance, and therefor tactical value. In, say a 8v8, "every unit counts".

2) I dont think MAG will attract all the COD fans, or is even looking at that audience - COD has focused battles and thats what makes it so damn good, that wont really carry over to a 256 player game. If COD was single player only then i could understand but that game is played for the multiplayer and that is leaps and bounds in a different direction to MAG. One thing that is very evident in the game industry is that when scale goes up detail goes down, it has to technically, so MAG will not be able to capture this 'gritty realism' IMO. Instead MAG is aiming for the BF players, which you may aswell have said with that last line.
 

nova18

New member
Feb 2, 2009
963
0
0
Whats happening with this game?
I got really excited about it since it was unveiled at E3 last year but it seems to have dropped under the radar, any new information is hard to come by and no respectable game magazine is covering it.

Either way, assuming they pull it off (which they need to otherwise it ruins the whole games premise) 256 player battles will be amazing for the PS3.
 

rossatdi

New member
Aug 27, 2008
2,542
0
0
Interesting concept although I would have suggested that the player commanders be randomly generated each time rather than earned by grinding.
 

JohnSmith

New member
Jan 19, 2009
411
0
0
I predict that if the same ratio of players bring their shiny new sniper rifles to battle in MAG as they do in COD4 then it will be a gargantuan clusterF#$% having said that it would still be awesome, at least you would feel like you are part of something larger.
 

Yog Sothoth

Elite Member
Dec 6, 2008
1,037
0
41
Xvito said:
256 players sounds crazy... But not crazy good, just crazy.
I'll believe that when I see it... I've heard similar numbers for games before, only to see them fail to deliver when the final product launched...
 

DirkGently

New member
Oct 22, 2008
966
0
0
DraconianKing said:
DirkGently said:
We're gonna go bring the rape to those fags on the other team!
Oh man. Oh man. That's my new quote. Thank you so much for that.

On topic: This makes me actually want a PS3.
'

Uh, thank you, I guess. I wish it had been for something witty I had said, but whatever.
 

DigitalSushi

a gallardo? fine, I'll take it.
Dec 24, 2008
5,718
0
0
AndyFromMonday said:
Zetona said:
MAG stands for Massive Action Game, a PS3-exclusive MMOFPS that will use a new server technology to include up to 256 players in online matches. Also, it's by the people who made SOCOM, I think. That's about all I know.
MMOFPS? Why not.

256 players in online matches? Uhm.....Well good luck whit that SOCOM dudes.
split in teams, like a proper battle, each has there own objectives that help turn the tide of battle.