melee classes, in games i'm a stand an fight type,
magic >.> some times,
ranged eh, depends on my options with it but largely, me, heavy plate, a big ass sword, and a lot of dead body's cut neatly in 2
Well, usually i try to pick warrior or rogue when i play a rpg but eventually i'll choose the mage and stick with them. I don't know why but it seems that i'm always better with them and plus, when i learn the thunder attack it allows me to feel like i'm smiting my enemies from on high cackling and yelling at the top of my voice, "I AM ZEUS, KING OF THE GODS, YOU DARE CHALLENGE ME? BE STRUCK DOWN BY MY MIGHTY THUNDER BOLTS! HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHHAHAHAHAHAAHAHAHHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHHAHAHAHAHAAHAHAHHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHHAHAHAHAHAAHAHAHHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHHAHAHAHAHAAHAHAHHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHHAHAHAHAHAAHAHAHHAHAHAAHAHAHAHAHA-*runs out of breath and passes out due to forgeting to breath*".
Mage, if I'm going to be something, it might as well be fantastic, I can be an archer, and it's easier to purchase a sword and practice with it than gain magic powers of some sort.
I like to be the tough mofo who wears the heavy metal, so I usually try warrior first.
Usually I end up having the most fun with the class that is most convenient, NOT the most powerful.
In Dragon Age for example, I went with a healing/support mage, because that gives the most group choice flexibility.
It depends on the type of RPG really. In the Baldur's Gate series I found being a cleric the most useful, but in Morrowind/Oblivion I tend to flit between being a sneaky archer wood elf type and a major destructive mage.
Mage, almost every time. Warrior, swings a few kinds of melee. Archer, uses arrows or a crossbow. Mage... who knows? They have the potential for so much variety.
Fantasy based game...
Only games that have these particular picks is Diablo 1 and Dragon age...
I do me just those three;p but I'm being picky.
Variety is the spice of like and most fantasy games.
But I always like the hybrids. Paladin, rangers, bards.
And healers which, weren't mages since mages were attack magic.
This is always my problem. In free skill RPG's i play a mage warrior, a solid mage with longsword and armour. However, in D&D based ones and things like Dragon Age, i end up having to take warrior, not because i want to, but because the mage is incompetent once his personal space bubble is broken.
t really depends on how versatile the mage and archers are. In something like Fable I'd go with an archer with mage-support spells and melee as a final option. But if the archer isn't stealthy and is basically a projectile-swordsman (as in, they still see you, still attack you, the only difference is you stay just out of range running like a sissy) then I either go mage (providing it has a wide-range of spells such as support, AoE, status and ranged-damage) or speed-swordsman (So using fast weapons like katanas or daggers). I really hate tanking, but I have no 'favourite class' it is really which one lets me be a 'tactical-nuke given human form' type thing.
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