Its the most typical part of most games. Most of the games have the same main menu layout. The old:
Resume Game
New Game
Option
with a picture as a background.Yet a few games found was to create ... different ... menus.
So i ask the escapist forum, what are the best and most creative main menus you have seen?
My vote goes to the FreeSpace 1 and 2 (1998 and 1999), where the menu was practically viewing the inside of the mother ship under which you are serving (which changed multiple times in each game)
With each corridor being an option. (And the Control Panel being the options menu).
FreeSpace 1
http://www.mobygames.com/images/shots/l/18848-descent-freespace-the-great-war-windows-screenshot-main-menu.jpg
FreeSpace2
http://www.mobygames.com/images/shots/l/315893-freespace-2-windows-screenshot-main-menu.jpg
(yes i dont know how to put images in the post)
why dont we see this in today's games?
Resume Game
New Game
Option
with a picture as a background.Yet a few games found was to create ... different ... menus.
So i ask the escapist forum, what are the best and most creative main menus you have seen?
My vote goes to the FreeSpace 1 and 2 (1998 and 1999), where the menu was practically viewing the inside of the mother ship under which you are serving (which changed multiple times in each game)
With each corridor being an option. (And the Control Panel being the options menu).
FreeSpace 1
http://www.mobygames.com/images/shots/l/18848-descent-freespace-the-great-war-windows-screenshot-main-menu.jpg
FreeSpace2
http://www.mobygames.com/images/shots/l/315893-freespace-2-windows-screenshot-main-menu.jpg
(yes i dont know how to put images in the post)
why dont we see this in today's games?