Majora's Mask

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PureChaos

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snave said:
Oh wait, I forgot: Majora's had Epileptic Seizure Beaver. That's an instant +1 right there.
i forgot about him, god knows what they were smoking when they came up with him
 

Bloodstain

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Actually, Majora's Mask is my favourite Zelda game. Yes, I like it more than the GameBoy ones and more than Ocarina of Time.
I playd it all the time as a kid. It wasn't the typical adventure, it had something new...the time cycle, the masks...I loved the concept and I still do.
The whole world off Termina and all its stories fascinated me way more than Hyrule did.

xmbts said:
Rainforce said:

[HEADING=2]Dawn of[/HEADING]
[HEADING=1]The First Day[/HEADING]
[HEADING=3]-72 Hours Remain-[/HEADING]

I actually heard the big stone door closing noise when I saw that.
So did I.

Edit:
Jabberwock xeno said:
You called?

Majora's Mask isn't better than other LoZ games because of game play, but because of mood and emotional impact.

The entire story is filled with horror and despair, the threat of death looming over you all of the time. It has mysteries like that in halo, along with the wacky fan theories that entails.

Majora is a FAR better villain then Ganon ever will be, everything it does is just a giant game to it, all for FUN.

It makes the citizens of ternmia suffer death again and again; for every mask in the game, someone died, no matter how much you try there will always be people you couldn't help in time by the 3rd day.

If you played as a kid, I garnutee you that it stuck with you far more then OoT, all of it is pure nightmare fuel; thevillain, [http://fc09.deviantart.net/fs71/f/2010/171/6/1/Majora__s_Mask__Neon_by_TFhybrid.jpg] the mask salesman [http://fc04.deviantart.net/fs36/f/2008/275/f/f/WHERES_MY_MASK_by_Dekuinthelake.gif], the setting, all of it horrific. Hell, I'd say playing Majora's Mask was one of the most influential events of my life, I am now obbesed with the titular villain.

Especially the music
Yes, you're nailing it. The game is full of emotion. A couple having been torn apart, a deku butler losing his son, a dad turning into a zombie in front of his very daughter...these are just examples, and all of it just happened because Majora's Mask wanted to have some "fun". No evil scheme, no complicated plans...just destruction in its purest form. The whole world was full of pain. And you were completely alone in it. Sure, you could try and help some of those poor beings...but two days and a certain song later they will forget you.

And the music, oh god, yes...it's just beautiful. The Oath to Order [http://www.youtube.com/watch?v=MuxL6om5eNo] will be my funeral song. Oh, and Calling the Giants [http://www.youtube.com/watch?v=-yV5uEmoRIo] as well.
 

Jabberwock xeno

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Bloodstain said:
Actually, Majora's Mask is my favourite Zelda game. Yes, I like it more than the GameBoy ones and more than Ocarina of Time.
I playd it all the time as a kid. It wasn't the typical adventure, it had something new...the time cycle, the masks...I loved the concept and I still do.
The whole world off Termina and all its stories fascinated me way more than Hyrule did.

xmbts said:
Rainforce said:

[HEADING=2]Dawn of[/HEADING]
[HEADING=1]The First Day[/HEADING]
[HEADING=3]-72 Hours Remain-[/HEADING]

I actually heard the big stone door closing noise when I saw that.
So did I.

Edit:
Jabberwock xeno said:
You called?

Majora's Mask isn't better than other LoZ games because of game play, but because of mood and emotional impact.

The entire story is filled with horror and despair, the threat of death looming over you all of the time. It has mysteries like that in halo, along with the wacky fan theories that entails.

Majora is a FAR better villain then Ganon ever will be, everything it does is just a giant game to it, all for FUN.

It makes the citizens of ternmia suffer death again and again; for every mask in the game, someone died, no matter how much you try there will always be people you couldn't help in time by the 3rd day.

If you played as a kid, I garnutee you that it stuck with you far more then OoT, all of it is pure nightmare fuel; thevillain, [http://fc09.deviantart.net/fs71/f/2010/171/6/1/Majora__s_Mask__Neon_by_TFhybrid.jpg] the mask salesman [http://fc04.deviantart.net/fs36/f/2008/275/f/f/WHERES_MY_MASK_by_Dekuinthelake.gif], the setting, all of it horrific. Hell, I'd say playing Majora's Mask was one of the most influential events of my life, I am now obbesed with the titular villain.

Especially the music
Yes, you're nailing it. The game is full of emotion. A couple having been torn apart, a deku butler losing his son, a dad turning into a zombie in front of his very daughter...these are just examples, and all of it just happened because Majora's Mask wanted to have some "fun". No evil scheme, no complicated plans...just destruction in its purest form. The whole world was full of pain. And you were completely alone in it. Sure, you could try and help some of those poor beings...but two days and a certain song later they will forget you.

And the music, oh god, yes...it's just beautiful. The Oath to Order [http://www.youtube.com/watch?v=MuxL6om5eNo] will be my funeral song. Oh, and Calling the Giants [http://www.youtube.com/watch?v=-yV5uEmoRIo] as well.
Exactly!

Glad to see someone who understands.

[small]In fact, on dec 21st 2012, i'll be playing the oath to order on my roof :D[/small]
 

Emeli

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Mar 9, 2009
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I think that together OoT and MM may make the greatest game of all time. Majora's Mask was freaking epic, the gameplay, the masks, the atmosphere, the characters, the art, all that malarky was amazing. But the temples felt like chores, it all felt kind of pointless and meandery, not to mention Gyrog scared the living crap out of me. OoT was more traditional, but the temples were all fun and not too repetitive considering the numbers and length. It wasn't quite as rich but it still had a wonderful atmosphere and some great areas and characters. The only thing that really bugged me was that if you so much as looked in any other direction than the next temple... HEY! LISTEN! Navi wouldn't STFU. Not that there was very much to do outside the main quest.

So yeah. Together = best game ebar.
 

AyreonMaiden

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Sep 24, 2010
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Eponet said:
Gralian said:
The hero doesn't really 'develop' over the course of the game. There is no big revelation or triforce.
That's somewhat arguable. Link's development just isn't shown through the use of dialogue due to mute protagonist status. Compare Link at the beginning to at the end.

Development:

Initially, he was the classic image of the bitter veteran. Ganondorf had been foiled, and Link was left without a place in the world. However, not only had he lost the evil he desired to fight against, but also every link to his deeds. Having been sent back in time, no one was even aware that he had ever saved Hyrule. The one person that knew about it, the one person that tied him to his heroism had left after the deed was done. He took off into what was presumably the lost woods, a suicidal mission for those without a fairy to guie them. He just didn't care about his life now that the purpose that he thought he held was over.

Compare this to how he acts at the end of the game. Over the course of it, he realises renewed purpose, and sees that he really can help others without a single overpowering evil to fight against. He leaves Termina confidently, not seeming to mind the parting at all. This is a stark contrast to the final act of Ocarina of Time in which Link seems to hesitate in passing Zelda the ocarina to send him back.



Revelation:

Over the course of the game, he comes to realise that he can live without necessarily being a hero, an act symbolised by the masks. It is worth noting that the majority of the masks that Link receives are not given for overcoming an a problem stemming directly from Majora, and several of them could have just as easily occured with or without it. The Kafei side quest's primary antagonist is a common thief, the Romani Mask is the result of saving the cows from creatures that predate the recent appearance of Majora followed by fighting off common bandits, the Bremen mask is the result of listening to a man's guilty conscience without passing judgement over him, the stone mask is from the act of giving even the most common and non-descript of soldiers the power to stand up as an individual, and so on. While in Ocarina of Time, Link matured physically, mentally he remained a child, and the experiences twisted him. Majora's Mask not only helps to heal Link's soul, but also to mature him as a person.

The final mask, the fierce diety is awarded only after Link has passed through all of the trials and come to see that he can take his place as a hero, even without a Ganon-esque figure, and then give away the masks, the symbols of those deeds. The complete opposite to how he acted back at the end of Ocarina of Time, where he futily chased after the last link.

The three masks that he refuses to give away are the transformation masks, containing the souls of the people that helped him the most, and that, in two cases, he sent to final death. This creating the idea of keeping the memories of the dead with you, but not clouding your vision.

Additionally, the appearance of the Fierce Diety itself brings its function into question. It's a transformation mask, but what is it transforming him into. It looks surprisingly like Link himself. This part is pure speculation, but I subscribe to the theory that it is in fact the physical manifestation of his own soul, and symbolising his inner maturity.
I want this in my Facebook. I want to look at it whenever I tell myself I wanna replay MM but find an excuse not to.

I will, however, say that the Fierce Deity Mask gave me a different impression than yours...Look at him...a cruel warrior with a double-helix spike for a sword, war paint, no pupils, dark armor against an ethereal light blue tunic...

I got the impression that the Fierce Deity Mask was Majora reminding me that no matter how evil you think he is, there are powers darker and more sinister living inside every last person, and that you have the choice to give in to rage or to win with dignity. It was that last locked door which hid a truth scarier than anything that came before. When he gave it to me so that we could "play" he said "You be the villain." And he was probably right. Majora was a cakewalk when fighting him with the mask, but look at what I had to become in order to smear his innards into the ground: A cruel, ethereal, demon-like warrior. I used none of the techniques I learned, none of the items I worked so hard to attain; I merely locked on, shot him down with my death beam, and hacked him to pieces with that horrible claymore.

To add, I gave away all my masks in order to get to that power. Each of those trivial masks was a memento of a part of my journey, or a keepsake from a grateful friend, and I gave it all away for the chance to become like Majora himself just so I could maim him with no sweat. I felt, in retrospect, like I had compromised everything I learned in order to obtain absolute power.
 

tehweave

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Apr 5, 2009
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The game is amazing. Not nearly as good ad OOT, but still real fun.

OOT, MM, WW, TP.

Spirit tracks and Phantom Hourglass just suck. They don't count.
 

zfactor

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Jan 16, 2010
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Eponet said:
Gralian said:
The hero doesn't really 'develop' over the course of the game. There is no big revelation or triforce.
That's somewhat arguable. Link's development just isn't shown through the use of dialogue due to mute protagonist status. Compare Link at the beginning to at the end.

Development:

Initially, he was the classic image of the bitter veteran. Ganondorf had been foiled, and Link was left without a place in the world. However, not only had he lost the evil he desired to fight against, but also every link to his deeds. Having been sent back in time, no one was even aware that he had ever saved Hyrule. The one person that knew about it, the one person that tied him to his heroism had left after the deed was done. He took off into what was presumably the lost woods, a suicidal mission for those without a fairy to guie them. He just didn't care about his life now that the purpose that he thought he held was over.

Compare this to how he acts at the end of the game. Over the course of it, he realises renewed purpose, and sees that he really can help others without a single overpowering evil to fight against. He leaves Termina confidently, not seeming to mind the parting at all. This is a stark contrast to the final act of Ocarina of Time in which Link seems to hesitate in passing Zelda the ocarina to send him back.



Revelation:

Over the course of the game, he comes to realise that he can live without necessarily being a hero, an act symbolised by the masks. It is worth noting that the majority of the masks that Link receives are not given for overcoming an a problem stemming directly from Majora, and several of them could have just as easily occured with or without it. The Kafei side quest's primary antagonist is a common thief, the Romani Mask is the result of saving the cows from creatures that predate the recent appearance of Majora followed by fighting off common bandits, the Bremen mask is the result of listening to a man's guilty conscience without passing judgement over him, the stone mask is from the act of giving even the most common and non-descript of soldiers the power to stand up as an individual, and so on. While in Ocarina of Time, Link matured physically, mentally he remained a child, and the experiences twisted him. Majora's Mask not only helps to heal Link's soul, but also to mature him as a person.

The final mask, the fierce diety is awarded only after Link has passed through all of the trials and come to see that he can take his place as a hero, even without a Ganon-esque figure, and then give away the masks, the symbols of those deeds. The complete opposite to how he acted back at the end of Ocarina of Time, where he futily chased after the last link.

The three masks that he refuses to give away are the transformation masks, containing the souls of the people that helped him the most, and that, in two cases, he sent to final death. This creating the idea of keeping the memories of the dead with you, but not clouding your vision.

Additionally, the appearance of the Fierce Diety itself brings its function into question. It's a transformation mask, but what is it transforming him into. It looks surprisingly like Link himself. This part is pure speculation, but I subscribe to the theory that it is in fact the physical manifestation of his own soul, and symbolising his inner maturity.
Damn. You must have spent many sleepless nights thinking about this.

I liked OoT the best (because it is awesome), followed by MM (because it was the most fun, and now that I read the above...), and then Zelda II (possibly the hardest game ever made). OK, fine, Zelda II is more of a learning-curve-with-an-overhang game, but it is still REALLY HARD.
 

zfactor

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AyreonMaiden said:
I want this in my Facebook. I want to look at it whenever I tell myself I wanna replay MM but find an excuse not to.

I will, however, say that the Fierce Deity Mask gave me a different impression than yours...Look at him...a cruel warrior with a double-helix spike for a sword, war paint, no pupils, dark armor against an ethereal light blue tunic...

I got the impression that the Fierce Deity Mask was Majora reminding me that no matter how evil you think he is, there are powers darker and more sinister living inside every last person, and that you have the choice to give in to rage or to win with dignity. It was that last locked door which hid a truth scarier than anything that came before. When he gave it to me so that we could "play" he said "You be the villain." And he was probably right. Majora was a cakewalk when fighting him with the mask, but look at what I had to become in order to smear his innards into the ground: A cruel, ethereal, demon-like warrior. I used none of the techniques I learned, none of the items I worked so hard to attain; I merely locked on, shot him down with my death beam, and hacked him to pieces with that horrible claymore.

To add, I gave away all my masks in order to get to that power. Each of those trivial masks was a memento of a part of my journey, or a keepsake from a grateful friend, and I gave it all away for the chance to become like Majora himself just so I could maim him with no sweat. I felt, in retrospect, like I had compromised everything I learned in order to obtain absolute power.
I did that on my second play through because I didn't get all the masks the first time through. And I can say it is INFINITLY more rewarding to beat Majora as Link (or Zora Link for the first part...) because it is much harder (and no unlimited magic milk, either). You have to figure out how to beat each form and conserve your special attacks. And get killed 50 billion times.
 

Jabberwock xeno

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zfactor said:
AyreonMaiden said:
I want this in my Facebook. I want to look at it whenever I tell myself I wanna replay MM but find an excuse not to.

I will, however, say that the Fierce Deity Mask gave me a different impression than yours...Look at him...a cruel warrior with a double-helix spike for a sword, war paint, no pupils, dark armor against an ethereal light blue tunic...

I got the impression that the Fierce Deity Mask was Majora reminding me that no matter how evil you think he is, there are powers darker and more sinister living inside every last person, and that you have the choice to give in to rage or to win with dignity. It was that last locked door which hid a truth scarier than anything that came before. When he gave it to me so that we could "play" he said "You be the villain." And he was probably right. Majora was a cakewalk when fighting him with the mask, but look at what I had to become in order to smear his innards into the ground: A cruel, ethereal, demon-like warrior. I used none of the techniques I learned, none of the items I worked so hard to attain; I merely locked on, shot him down with my death beam, and hacked him to pieces with that horrible claymore.

To add, I gave away all my masks in order to get to that power. Each of those trivial masks was a memento of a part of my journey, or a keepsake from a grateful friend, and I gave it all away for the chance to become like Majora himself just so I could maim him with no sweat. I felt, in retrospect, like I had compromised everything I learned in order to obtain absolute power.
I did that on my second play through because I didn't get all the masks the first time through. And I can say it is INFINITLY more rewarding to beat Majora as Link (or Zora Link for the first part...) because it is much harder (and no unlimited magic milk, either). You have to figure out how to beat each form and conserve your special attacks. And get killed 50 billion times.
In the manga version, Oni link is the reincarnation of the one who sealed Majora away. Or something, it's very confusing with all the weired theories going around >.<

But the author said that bit was non canon, interesting read nonetheless.
 

Eponet

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Nov 18, 2009
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AyreonMaiden said:
I will, however, say that the Fierce Deity Mask gave me a different impression than yours...Look at him...a cruel warrior with a double-helix spike for a sword, war paint, no pupils, dark armor against an ethereal light blue tunic...

I got the impression that the Fierce Deity Mask was Majora reminding me that no matter how evil you think he is, there are powers darker and more sinister living inside every last person, and that you have the choice to give in to rage or to win with dignity. It was that last locked door which hid a truth scarier than anything that came before. When he gave it to me so that we could "play" he said "You be the villain." And he was probably right. Majora was a cakewalk when fighting him with the mask, but look at what I had to become in order to smear his innards into the ground: A cruel, ethereal, demon-like warrior. I used none of the techniques I learned, none of the items I worked so hard to attain; I merely locked on, shot him down with my death beam, and hacked him to pieces with that horrible claymore.

To add, I gave away all my masks in order to get to that power. Each of those trivial masks was a memento of a part of my journey, or a keepsake from a grateful friend, and I gave it all away for the chance to become like Majora himself just so I could maim him with no sweat. I felt, in retrospect, like I had compromised everything I learned in order to obtain absolute power.
I like this idea. However, I'm also seeing a possible subversion as well. After the battle is over, Link is shown as being capable of removing the mask. It could also be seen as a point of empathy, Link going through exactly the same things as the skull kid did, not destroying the land like the skull kid did, or being corrupted by power like Ganondorf.

A sign of both Link's inner strength that developed over the course of gaining the masks, and a trial of empathy. Link went through the same thing as his enemy, and began to understand it. Assuming that this made him more sympathetic towards it, Link destroyed Majora because of the fact that it was a threat to the world, not out of vengence.

Additionally, it would also give cause to the Light Spirits in Twilight Princess being willing to allow Link to go after the Fused Shadows. While the dark magic did corrupt everyone that used it while it was still sealed away, Link's predecesor would have already confronted and overcome such a burden in the past.

Though, that would require Nintendo to have planned two console generations ahead, which is more credit than I'm willing to give them.
 

thahat

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Apr 23, 2008
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did not like majoras mask so much, for ONE REASON
the friggin time damnit! even with the song of slow, there is a relativeally short time limit.
links distractions damnit! links distractions!
 

Minch

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Sep 9, 2010
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I really loved the way that Majora's Mask broke the mould of Zelda games, and i really enjoyed the doing the individual quests to get the masks, I especially loved the Kafei and Anju storyline.
The three day time limit was an innovative idea, but it was very very irritating. My friend and I were literally one minute from defeating the boss of the Stone Temple when we ran out of time. It was really frustrating and wasn't the first time something like that had happened.

I have a very mixed opinion on the game, and i can't decide whether i love it or merely like it. Either way, it's a great game that deserves recognition :)
 

Twilight_guy

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Nov 24, 2008
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They are all good games and fun to play. I'm not in the market of trolling or trying to apply arbitrary ranks to a game so I'm not going to rank them though. And that's all I have to say about that.
 

imagremlin

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Nov 19, 2007
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MM is my favourite Zelda game and among my favourites of all times. I replayed it recently on the Wii.

The dark theme and pacing are simply brilliant. To see the town go from lively on day one, to utterly somber on day three was a masterstroke. The music was particularly effective in evoking this atmosphere, I can still hear the sad theme of day three in my head and feel the devastation.

The artifact of experiencing the same three days over and over sounds lame, but in fact works great. You get to see how the different townsfolk react to the events, and how can you affect what they do. What happens if you do and if you don't.

Of course, much is owed to OoT, which set the general structure for Zelda games still in use today, but the refinements on MM put it a notch above for me.

In short a masterpiece, IMHO.
 

Sarcastic_Applause

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Dec 1, 2010
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Admittedly i never got round to playing majora's mask when it first came out, i only got to give it a whirl years later, but i think that made me have a better opinion of it.

As others have pointed out, the dark and grim theme to that game are what drew me to it, that sense of impending doom (also the fact that link is literally wearing the faces of the recently deceased made me edgy). The real time events unfolding, with each member of termina having individual problems made me go from ineffectual to having a major emotional stake in how things went, feeling particularly sad with Kafei and Anju when things went belly up.

The 'mask' gimmick as well was brilliant, an emotional game and i hold it as an example of a game well made, its a shame there arent more games like it
 

pilot1613

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Oct 6, 2010
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imo, MM was a great bunch of new ideas showing that the developers were wanting to stretch out in an even more different direction than Oot. The things that once annoyed me about this game have been what truly sucked me back in with the recent play throughs. the peeps with the super long awesome philosophical look at it are amazing and should be awarded free sundaes to every ice creamery they walk into but yeah, i spose its like most games in the sense that was recieved very 50-50 buy people, BUT i will say this, at least its not the freakin same thing over and over and over and over and over and over and over again....eyyyyy activision....stop that activion just stop that right now