Make One Slight Change to A Game, Make it 1000X More Awesome

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Stryc9

Elite Member
Nov 12, 2008
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The Command and Conquer franchise: Take it away from EA and beat them with a rolled up newspaper until the cower in the corner like a bad puppy.
 

wabbbit

New member
Jun 15, 2011
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Saints Row 3: Bring back the SR2 controls for planes and helicopters :(
Barnstorming on SR2 was deadly, SR3... not so much.

Halo Reach/Halo 4 : Add a better last mission. (Just an epic warthog mission like 1/3)
 

Popbangwoo

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Jan 6, 2012
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I really think RAGE would be so much better if you were able to go back and do missions, or at least say " Hey we know you love side missions, so if you advance in the story anymore these missions will be blanked out"
As well as this, i really think the ending should at least be a little more non-sequelly. You just know that a game is a cash cow when it has such an open ending like that.
 

NinjaSocks333

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Jul 13, 2012
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Mr F. said:
Hmmm.

Combining Rise of Nations with a RUSE like system once you reach the Industrial (Or maybe Enlightenment + eras). That would be...

Well, it would make me fail Uni. Heh.

I know most people did not like RUSE. That is because RUSE was a pile of shite. However, if someone combined RUSE with a real strategy game, an old school game at that (I miss advancing through time periods, I miss upgrading my units from dicks with spears to dicks with assault rifles, I miss rock paper scissors medieval battles, I miss the subtle combination of strategic AND tactical combat, I fucking hate Starcraft) it would, quite frankly, be exactly what the RTS community needs and exactly the kind of game that I would be able to get 100+ hours out of (A feat no game released in the last 5 years has managed to succeed. I do not want to even think about the amount of time I spent on RON)

And I know most people do not even know what Rise of Nations is. Because it is very old, had one amazing expansion pack and its sequel was an abomination. I also know Rise of nations is dead, I know that the old school RTS model has died and been replaced with Starcraft, I know these things.

But if you took Rise of Nations, gave it a new coat of paint and a scale of warfare similar to RUSE... Or just a new coat of paint it would, in my eyes, be the best RTS on the market.

Because it is still one of the best RTS games I have ever played. With a few mods and the right game settings it is essential real time civilization with tactical battles.

Fuck it. I need to stop thinking about RON. I have reading to do and essays to write. Fuck me, being a student is horrible sometimes. And I need to stop procrastinating.
Give this man some modding tools. I want this ON THE DOUBLE!

OT: RUSE was actually pretty good. i don't know why it was so panned.
 

purf

New member
Nov 29, 2010
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Coming from a lenghty session of Guild Wars 2, here is my estimation of Tyria's age demograhics:

[small]0-6:
6-10:   █
10-15:
16-25: ████████████████████████████████████████████████████████████████
26-35:
36-45:
46-55:
56-65:
65+:[/small]

puhlease. And, no, giving an old voice to Babyskin Dollface #4122 does not help. So, yeah, Arenanet, get to work!
 

EvolutionKills

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Jul 20, 2008
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Deus Ex: Human Revolution - Fix the boss fights so that they're not mandatory kill-or-be-killed circle strafe-athons, for all of the stealth/pacifist Adam Jensen's out there.

Deus Ex: Invisible War - Ditch the purple jumpsuits, nobody wears purple jumpsuits...

Far Cry 2 - A faction system similar to the 'Mercenaries' games, so that you could play one group off of the other instead of All vs You.

Far Cry 1 - Fix enemy binocular super X-ray vision, especially when combined with tower guards armed with rocket launchers...

Mercenaries: Playground of Destruction - Add in swimming instead of drowning GTA3 style, and allow me to run over trees with a tank!

Mercenaries 2: World in Flames - Thanks for adding in swimming and destructible trees, now try to drop the Mt.Dew mentality and embrace the mellow cool aesthetic of the original.

The Elder Scrolls IV: Oblivion - Redo the entire main quest story line, so that you're not just the sidekick of the bastard emperor's son turned dragon avatar god-killer.

The Elder Scrolls V: Skyrim - Give me a handful of charismatic NPC's that I can actually care about, a la any Bioware game ever.

Fallout 3 - Add in all of the old Fallout mechanics that they brought back in New Vegas.

Fallout: New Vegas - Well it's an Obsidian game, so like all Obsidian games: A more fleshed out ending and fix the damn bugs!

Mass Effect 3 - Need I say more?

Test Drive Unlimited 2 - Less douche-baggery with the characters, add in MOTORCYCLES! (I want my 1987 Honda VF700 Super Magna damn it!)

Borderlands 1 & 2: Fix the leveling so that at endgame, not every enemy is such a freakin' bullet sponge. Carrying twice as much ammo than at the start is mute when everyone takes 5x more ammo to kill...

Just Cause 2: Health that completely regenerates, not this ever receding pool of regenerating health that leaves you with no more than a quarter of your health bar after the first firefight.

BRINK - Female avatars (and for god's sake, make then at least remotely attractive)

Dirt 2 - Add in MOTORCYCLES!

Fable series - Give me a REASON to CARE about ANY of the random generic NPC's I'm supposed to whistle/fart/dance/threaten/laugh at...


S.T.A.L.K.E.R. series - Fix the fugly character models and animations, make guns so they're not a massive pile of ass and recoil.

Left 4 Dead 2 - Chocolate helicopters...
 

CrazyCapnMorgan

Is not insane, just crazy >:)
Jan 5, 2011
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Take the entirety of the Mana series and turn it into an MMO.

Bonus points for adding in the Mana Goddess or the Mana Beast as end raid bosses.
 

TrevHead

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Apr 10, 2011
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Sina Mora is a very nice looking shmup, with a couple of basic flaws that breaks the game in the harder difficulties

*Power Up drop are random making it so luck is as important as skill. be lucky and you ship is a flying death machine, unlucky and you are stuck with a shitty peashooter that can't even destroy bosses before the timer runs out in the hardest dificulty. (also it breaks scoreplay and planning ahead thats part of the genre)

*If you take a hit you lose your power ups and have to recollect them. Only problem is that they dont bounce on the edge of the screen like every other shmup. If you take a hit and your near the edge of the screen say good bye to half your power ups.
 

Pink Gregory

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Jul 30, 2008
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Mimsofthedawg said:
ZephyriaSoul said:
Take any Modern shooter, and remove regenerating health. Also 2 weapon limits, but that would be the 2nd coming of christ. Best aim high at first, and aim for impossibility later.
I really, REALLY like regenerating health. I always have. I thought it encouraged experimentation and immersion. Kinda like being shell shocked or something. Think of Battlefield's suppression mechanic.

I get why some people miss the days of the health pack. And in a lot of ways, the fact that every shooter now adays used regen is pretty sad. But I think regen is what's helped FPS' become so mainstream.

But for sure, they should bring back traditional med packs.

Though, some people seem to argue that regen is less realistic... really? You really think so? That makes no sense... Is it a better mechanic? mmmm... I think it's a different mechanic that has it's place, and as I've been saying, it is definitely sad that it's so hard to find now a days.
I still maintain that, of all modern shooters, Far Cry 2, for all it's flaws, trod the line between modern and old school the most effectively.

The weapon system, rather than being a two weapon limit, had a sort of 'Primary Weapon, Heavy Weapon, Sidearm, Melee' thing going on, which I quite liked; not to say that this couldn't be improved.

The health system I like the most, basically the health bar being comprised of five sections, each individual section would regenerate, but only it's own section, it wouldn't refill the health bar; you had to use what was essentially a medkit to do that. It actually led to some quite fraught moments under fire, frantically trying to dig a bullet out of your leg for a little breathing room before you can find any syrettes.
 

WanderingFool

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Apr 9, 2009
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distortedreality said:
Take CoD, throw in landfill, keep Trent Reznor soundtrack.
Better yet, throw the Trent Reznor soundtrack... actually, just throw Trent Reznor into the landfill also.

More perfecto.

Most FPS's, either make the level design less linear, or add the ability to make a choice that changes what the next level will be, like taking choice A will result in you going to level 2-A, where as choice B will lead to Level 2-B.

For damn near any game with choices, dont make them so binary, escpecially moral choices.

*Edit*

EvolutionKills said:
BRINK - Female avatars (and for god's sake, make then at least remotely attractive)
Screw Brink, I say do that for Brink 2!

Actually, I would:

-Have both male and female avatar choices.
-Drop the light and heavy boddy types, keeping only the medium type.
-make the light and heavy weapons affect movement ability like the body type did.
-Add more weapons (obviously)
-Add the ability to customize the weapons appearance, like adding a weapon camo,
-Have the game take place on one of the remaining pieces of land, allowing Brink 2 to tie into the first game.
-Have larger maps to fight on (being on land, this would make sense, as with the Ark, you're basically fighting in a massive building.)
-With larger maps, have vehicles, and a fifth class thats mostly dedicated to using vehicles.

There was more, but I cant think of them ATM.
 

snappydog

New member
Sep 18, 2010
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Dethenger said:
In any case, take Portal guns. Put them in Mirror's Edge. [http://i.imgur.com/Fj1JJ.jpg]
OH MY GOODNESS. YES.
That would make it just... I would never stop playing that game.
(Just so you know, I was trying to figure out what 1000 is in base four but I failed. That reference would have been clever and good, so I think I deserve credit for it.)

Um... put Kingdom Hearts II's combat system in KHI, which was brilliant but next to the sequel feels like it's aged, gameplay and graphics suddenly look a lot simpler even though I was astonished when I first played it.