I'd have the entire game set in either an expansive, abandoned insane asylum or hospital. Sort of like how Arkham Asylum was.
You have three items: A flashlight, a camera, and an EMF meter. You're a paranormal investigator studying an abandoned hospital.
Like many games, your only source of light is a flashlight which needs batteries to keep going.
Very little music to get in the way of ambient sounds. I've always thought the sound of dripping water or creaking doors can be really powerful by itself.
Inhabit the area with ghosts and zombies. The zombies wouldn't be the slow, lumbering horde creatures letting out sounds to announce their presence, they would dead silent and possessed by ghosts. The ghosts would whisper in your ears or slam doors, but you would never see them, but the EMF meter goes off when they're nearby. At the most, when your flash light is lit, you'll see shadow figures, apparitions, and an occasional light glowing dimly or a gurney rolling down halls slowly. The apparitions would never appear for long, and would fade away once you spotted them. They would be anything from curious children to more menacing patients stalking you in the halls.
The light from your torch would keep the spirits at bay, but once the batteries die, the whispering becomes louder, doors slam around you, the environment begins to shake, syringes or scalpels fly towards you, and the EMF goes off the chart. The main baddy would be the ghost of a cruel doctor that only comes out when your torch is gone. If he catches you, the game is over, you die.
The purpose of the game is to find out what happened. You find mementos of the various patients, nurses, and staff around the building. Doing this gives you visions of what the institute was like before. You would explore a small area, but only as an observer. The events already happened, you can't change them. The story is pieced together through the mementos you find, and where you go in the vision once you've found them.
You have three items: A flashlight, a camera, and an EMF meter. You're a paranormal investigator studying an abandoned hospital.
Like many games, your only source of light is a flashlight which needs batteries to keep going.
Very little music to get in the way of ambient sounds. I've always thought the sound of dripping water or creaking doors can be really powerful by itself.
Inhabit the area with ghosts and zombies. The zombies wouldn't be the slow, lumbering horde creatures letting out sounds to announce their presence, they would dead silent and possessed by ghosts. The ghosts would whisper in your ears or slam doors, but you would never see them, but the EMF meter goes off when they're nearby. At the most, when your flash light is lit, you'll see shadow figures, apparitions, and an occasional light glowing dimly or a gurney rolling down halls slowly. The apparitions would never appear for long, and would fade away once you spotted them. They would be anything from curious children to more menacing patients stalking you in the halls.
The light from your torch would keep the spirits at bay, but once the batteries die, the whispering becomes louder, doors slam around you, the environment begins to shake, syringes or scalpels fly towards you, and the EMF goes off the chart. The main baddy would be the ghost of a cruel doctor that only comes out when your torch is gone. If he catches you, the game is over, you die.
The purpose of the game is to find out what happened. You find mementos of the various patients, nurses, and staff around the building. Doing this gives you visions of what the institute was like before. You would explore a small area, but only as an observer. The events already happened, you can't change them. The story is pieced together through the mementos you find, and where you go in the vision once you've found them.