I think it's refering to how they aren't robots but still organic but not monsters. Essentially they're Forerunners in combat suits. Most likely the corpse of one though, and still alive through the Composer.Soviet Heavy said:"We didn't want them to look like monsters, because they're not monsters."
Not a minute and a half after a Promethian's face mask splits open to reveal a screaming blue skull like something out of Dead Space.
I'm sorry 343, but you just aren't selling me on this.
You think that's wierd.The_Blue_Rider said:Pause the video at 9:58, what happened to Cortanas face? I know its new developers but damn that could be a completely different person.. er A.I. whatever
They probably didn't want them to look exactly the same. Each game the covenant has changed bit by bit. This jump is just larger because the engine is a lot more powerful.Vrex360 said:You think that's wierd.The_Blue_Rider said:Pause the video at 9:58, what happened to Cortanas face? I know its new developers but damn that could be a completely different person.. er A.I. whatever
Dude have you seen what the Covenant races look like now?
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Aesthetic changes are one thing but the changes these 'Storm Covenant' have undergone is nuts. I just think 343's art team could use a little restraint.
To be fair to Karen Traviss, the writer of Glasslands, when you are writing Franchise Fiction, you don't often get to choose everything you want to write. She got her Star Wars novel career fucked over by Del Ray because they told her that unless she made radical changes to her stories, they would be incompatible with new canon regarding the mandalorians.Vrex360 said:Snip
Exactly, they don't have unlimited freedom of choice. Also, it's interesting that in the book the 'evil' so to speak Elites are called "The Servants of Abiding Truth" but these ones in Halo 4 are called: "The Storm."Soviet Heavy said:To be fair to Karen Traviss, the writer of Glasslands, when you are writing Franchise Fiction, you don't often get to choose everything you want to write. She got her Star Wars novel career fucked over by Del Ray because they told her that unless she made radical changes to her stories, they would be incompatible with new canon regarding the mandalorians.Vrex360 said:Snip
The way Halo's Expanded Universe is set up, I think she didn't really have much of a choice. Look at Glasslands and look at Halo 4. My bet is she was given a checklist of "stuff that needs to happen" in order to make sure people who actually buy the book beforehand aren't suddenly confused why the Covvies are evil again.
I bet that she was told that the Covenant had to become bad guys again in order to justify their presence in Halo 4. She was told what needed to happen and then was given control of how it came about.
Sometimes writing for other people sucks.
From what I can remember from Cryptum the Promethean was like a monster with telekinetic abilities and was the last of his kind. These look nothing like that. Plus indeed for a race that came before the ones that came before ( forerunners) they seem awfully fragile...skywolfblue said:I hope there's more then just the 3 enemy types they showed in that video...
The prometheans look... spindly... to me. Like birds feet. It's not overtly bad, just not particularly "imposing".
Legit complaints, though I'm more concerned about the deal with the Forerunners.Vrex360 said:Epic snip
That's true, fair enough. I guess I can't blame her for what was written in Glasslands but I do feel compelled to complain to the people who made her write it like that. I'll accept that Miss (Mrs?) Traviss was just doing her job and following instructions from the higher ups, but the 'higher ups' who gave her those instructions I will criticize until the cows come home for all the previously mentioned reasons.Soviet Heavy said:To be fair to Karen Traviss, the writer of Glasslands, when you are writing Franchise Fiction, you don't often get to choose everything you want to write. She got her Star Wars novel career fucked over by Del Ray because they told her that unless she made radical changes to her stories, they would be incompatible with new canon regarding the mandalorians.Vrex360 said:Snip
The way Halo's Expanded Universe is set up, I think she didn't really have much of a choice. Look at Glasslands and look at Halo 4. My bet is she was given a checklist of "stuff that needs to happen" in order to make sure people who actually buy the book beforehand aren't suddenly confused why the Covvies are evil again.
And to be fair to her I did actually like some elements of it.I bet that she was told that the Covenant had to become bad guys again in order to justify their presence in Halo 4. She was told what needed to happen and then was given control of how it came about.
Most certainly.Sometimes writing for other people sucks.
I understand that, I accept the idea that some aesthetic changes will happen but this is too much. At the very least the basic shape of the Covenant races should be clear, this doesn't look anything like the Covenant.Korten12 said:They probably didn't want them to look exactly the same. Each game the covenant has changed bit by bit. This jump is just larger because the engine is a lot more powerful.
That's another thing too. Part of what made the Forerunner's so intriguing was that they were totally unknown and mysterious. I wonder if exploring the how's and whats of the Forerunners by making them the primary antagonist might ruin that effect in the original trilogy.IBlackKiteI said:snip
Prometheans were a warrior-servant class of Forerunners, for which the Didact was the commander of. It's highly hinted that the Prometheans we see in Halo 4 are composed dead or dying Prometheans. Since the Prometheans that fought up to the activation of the rings were living breathing Forerunners.Araqiel said:From what I can remember from Cryptum the Promethean was like a monster with telekinetic abilities and was the last of his kind. These look nothing like that. Plus indeed for a race that came before the ones that came before ( forerunners) they seem awfully fragile...skywolfblue said:I hope there's more then just the 3 enemy types they showed in that video...
The prometheans look... spindly... to me. Like birds feet. It's not overtly bad, just not particularly "imposing".
IBlackKiteI said:Legit complaints, though I'm more concerned about the deal with the Forerunners.Vrex360 said:Epic snip
I mean, the whole point of these guys, like just about every alien precursor race in fiction, is that they themselves aren't around anymore, they themselves are kept all mysterious and ambiguous and stuff. Once you actually show them, hell, make them the primary antagonists in this thing, all of that intrigue pretty much immediately falls apart. From a lore/story perspective, these guys kinda feel like a kick in the balls.
After I end up finishing this thing, having mowed down hundreds of these 'great and noble' Forerunner Promethean Whatevers, I don't think I'll be able to go through the spooky, lifeless and utterly alien Forerunner structures and locales of the main trilogy with any of the same awe I had when I first went through them the previous times.
They and their guns do look damn cool though, if a little...out there.
Meh, maybe that's what matters most in this series anyway. Bring out the MP.
Well we have had two books that take place around the time of the Forerunners, so we know a lot about them already.Vrex360 said:That's another thing too. Part of what made the Forerunner's so intriguing was that they were totally unknown and mysterious. I wonder if exploring the how's and whats of the Forerunners by making them the primary antagonist might ruin that effect in the original trilogy.
Maybe it's a new trend?Soviet Heavy said:I just realized something. Prometheans, Prometheus, Protheans. We've had a lot of Ancient Alien progenitors this year haven't we? And the Prometheans have the same caste system as the Protheans, with the last of their Warrior Caste awakening in modern day.
Well the Prometheans were more servants to the Forerunners than the real precursors, so it's not quite the same. It'd be more like the Prometheans had the same position as the Prothean's servants.Soviet Heavy said:I just realized something. Prometheans, Prometheus, Protheans. We've had a lot of Ancient Alien progenitors this year haven't we? And the Prometheans have the same caste system as the Protheans, with the last of their Warrior Caste awakening in modern day.
The Promtethans aren't actually Forerunners, they're more servants. They're a lot like sentinels and Guilty Spark, just more deadly in combat. So yeah, no Forerunners, just more of their toys. Diadect though, he IS a Forerunner...I think. YMMVIBlackKiteI said:Legit complaints, though I'm more concerned about the deal with the Forerunners.Vrex360 said:Epic snip
I mean, the whole point of these guys, like just about every alien precursor race in fiction, is that they themselves aren't around anymore, they themselves are kept all mysterious and ambiguous and stuff. Once you actually show them, hell, make them the primary antagonists in this thing, all of that intrigue pretty much immediately falls apart. From a lore/story perspective, these guys kinda feel like a kick in the balls.
After I end up finishing this thing, having mowed down hundreds of these 'great and noble' Forerunner Promethean Whatevers, I don't think I'll be able to go through the spooky, lifeless and utterly alien Forerunner structures and locales of the main trilogy with any of the same awe I had when I first went through them the previous times.
They and their guns do look damn cool though, if a little...out there.
Meh, maybe that's what matters most in this series anyway. Bring out the MP.
I don't want to be a defending fanboy, but the "promethean" name has been going since Halo 1, over a decade ago, the planet is inside a shell, with similar ecosystems to the rings which look nothing like the avatar planet, and while they are doing the classic clichéd sequel up-scaling, the storytelling looks to be a lot more detailed and complex and engaging than the previous trilogy.Soviet Heavy said:"We didn't want them to look like monsters, because they're not monsters."
Not a minute and a half after a Promethian's face mask splits open to reveal a screaming blue skull like something out of Dead Space.
I'm sorry 343, but you just aren't selling me on this. Everything I see is just making me dislike more and more. Promethians, probably not the best name to use considering how people are going to draw parallels between this and Ridley Scott's prometheus. Even if it is a reference to giving mankind intelligence, they could have used something else.
The planet looks like they watched Avatar a few too many times. And then there is the damn "escalation" that I always hate in sequels. Its like the first game, except this time there's more at stake. Why does it always have to go like this? First, it was only one Halo's destruction radius they had to worry about. Now, it's the universe! Dammit, can't we have a low key sequel for a change?
I'm sorry, all I got out of that was "I can wait to play this game and since you badmouthed it I felt compelled to quote you to tell you how much I disagree and how you are wrong about this."Bvenged said:I don't want to be a defending fanboy, but the "promethean" name has been going since Halo 1, over a decade ago, the planet is inside a shell, with similar ecosystems to the rings which look nothing like the avatar planet, and while they are doing the classic clichéd sequel up-scaling, the storytelling looks to be a lot more detailed and complex and engaging than the previous trilogy.Soviet Heavy said:"We didn't want them to look like monsters, because they're not monsters."
Not a minute and a half after a Promethian's face mask splits open to reveal a screaming blue skull like something out of Dead Space.
I'm sorry 343, but you just aren't selling me on this. Everything I see is just making me dislike more and more. Promethians, probably not the best name to use considering how people are going to draw parallels between this and Ridley Scott's prometheus. Even if it is a reference to giving mankind intelligence, they could have used something else.
The planet looks like they watched Avatar a few too many times. And then there is the damn "escalation" that I always hate in sequels. Its like the first game, except this time there's more at stake. Why does it always have to go like this? First, it was only one Halo's destruction radius they had to worry about. Now, it's the universe! Dammit, can't we have a low key sequel for a change?
I can't wait to play it, they've done all they need to for setting up a new trilogy of sequels. any more change and it's not a Halo game, any less and there's not enough change to call it a new trilogy. I have been burned by hype in the past but I am intrigued with teh direction they're taking this franchise.