Making the kinect suck less?

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Baldr

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I found this interesting bit today, It may or may not have any useful stuff for gaming, but still a powerful tool for animators.

 

Twilight_guy

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You know how you improve the Kinect? Stop making games for it and start using it to its full potential in other areas. It has so many other applications people have come up with.
 

GoaThief

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Batou667 said:
This is the hard one: have games that use the Kinekt features in a meaningful way without resorting to gimmickiness. The bugger is that I can't think of a single way this could be done. Perhaps a FPS game that tracked your eyeballs so we could finally divorce "direction of movement" from "direction of looking", since in real life the two aren't synonymous.
This is what I was referring to with head tracking in my previous post, some of your other suggestions are possible but implementing the technology will push the price of Kinect up astronomically. A Kinect equivalent of this could be done right now;


For an existing example Forza Motorsport 4 features Kinect head-tracking, I've used it and it's pretty good but there's a problem and it relates to the game itself rather than a Kinect limitation. Specifically, only the dash of the car is modelled so it feels very limited and pointless. It would be quite an easy fix in FM5, I have a feeling the current console hardware limitations are a big factor though so perhaps it's a case of waiting for the next Xbox before we can really see the benefits of Kinect in quality, hybrid games.