I know there are classes for ludology [http://en.wikipedia.org/wiki/Ludology] (sort of like literary theory but for interactive art - games), but I'm talking about having a core class for video game analyses at college. It could serve as a substitute for a literature class.
I'm playing Persona 2: Innocent Sin right now, and I'm noticing a bunch of allusions to Carl Jung's philosophy. I actually own one of his books, so I might as well read it while playing it...
Just imagine writing analyses of Deus Ex, ICO, Shadow of the Colosseus, Planescape: Torment, and etc. It'd be awesome. These games have powerful, deep narratives, dude. I'd say they're on the level of a lot of good lit.
Digital Devil Saga, for example, is like the Bhagavad Gita in video game form. Why not play that and read the Bhagavad Gita alongisde it?
Oh, all Video Game 1101 classes must cover Earthbound too. Check out my friend's essay on it [http://phoenixicsepehr.blogspot.com/2009/10/art-guest-essay-on-earthbound.html] for example. It's a prime example of a game with great thematic depth!
I could give more articles like that, even better ones, but you get my point. I feel pretty awesome for being a scholarly video gamer. It reminds me of Red from Pokemon Gold, "Pokemon is serious business. Too busy for mom."
Similarly: "Video games are serious business. Too busy for life."
[EDIT] - I'm not claiming games are a better medium than film, sequential art, or literature. I'm saying all of them are capable of having deep, sophisticated narratives. Each of them have their own strengths and weaknesses though.
I'm playing Persona 2: Innocent Sin right now, and I'm noticing a bunch of allusions to Carl Jung's philosophy. I actually own one of his books, so I might as well read it while playing it...
Just imagine writing analyses of Deus Ex, ICO, Shadow of the Colosseus, Planescape: Torment, and etc. It'd be awesome. These games have powerful, deep narratives, dude. I'd say they're on the level of a lot of good lit.
Digital Devil Saga, for example, is like the Bhagavad Gita in video game form. Why not play that and read the Bhagavad Gita alongisde it?
Oh, all Video Game 1101 classes must cover Earthbound too. Check out my friend's essay on it [http://phoenixicsepehr.blogspot.com/2009/10/art-guest-essay-on-earthbound.html] for example. It's a prime example of a game with great thematic depth!
I could give more articles like that, even better ones, but you get my point. I feel pretty awesome for being a scholarly video gamer. It reminds me of Red from Pokemon Gold, "Pokemon is serious business. Too busy for mom."
Similarly: "Video games are serious business. Too busy for life."
[EDIT] - I'm not claiming games are a better medium than film, sequential art, or literature. I'm saying all of them are capable of having deep, sophisticated narratives. Each of them have their own strengths and weaknesses though.