We have An elective subject called glorious games where we learn game programming, I start it next term.
I have yet to see one good rebuttal to my points. Cody brought up a good point about the stigma attached to games though (i.g., the need to always have a quest).Deshara said:This thread is seriously tl;dr.
As I've said, each medium has its own strengths and weakness, but they have all achieved thematic depth and good narrative at some point.InconceivableTruth said:In general, there is still stigma attached to video games as being "mere entertainment". People always play a game for the need of a quest or adventure. I think this may change in time as it did with comics.
Game developers need to take the route as indie developers and become bolder. Sure, there are many good games from non-indie developers, as I listed, and they set the standard for the medium, but I see more experimental stuff CURRENTLY coming from Indie developers. As you stated, there is little demand for these, but don't you realize there is a little demand for good contemporary literature also (look at how Stephanie Meiyer is on the top 5 of Amazon all the time)? I think we should look at the medium itself rather than the demand which surrounds it.
There are many games with great narratives and depth, but this may be one apparent weakness in the medium (i.g., how there is always a need for a quest). It is difficult to achieve complete minimalism like the films I listed.
Finally! I picked up on the difference of view point about over 9000 posts ago (in the first couple of posts). It was like watching a slow motion train wreck.PayJ567 said:Well I disagree so I'm not going to bother arguing with you anymore.InconceivableTruth said:YES, IT HAS. I just listed some games that have. The fact one game has reached that level proves you wrong. If you claimed, "Sequential art is incapable of conveying deep plots," and I gave you Watchmen or Sandman or A CONTRACT WITH GOD, then you'd be proven wrong.PayJ567 said:It is capable YES has it reached that level? NO.InconceivableTruth said:See, I disagree with this. They all have their strengths and weaknesses. Games are capable of having the same THEMATIC DEPTH.PayJ567 said:All I have ever said is that gaming is not on par with Literature or Cinema. I never once said it was a bad medium or that it didn't have gems. I just said it wasn't as good as cinema or literature!
Also, I believe games may have better narratives than films. They are both visual and there are many games with better narratives. For example, let's compare genres: find one cyber-punk film with a better narrative than Deus Ex. You can't, but I can point out a lot cyber-punk prose with deeper philosophical depth and so forth.
As I stated, each medium has their strengths and weakness, but all of them are capable of giving sociological criticisms, power symbolic imagery, and so forth which is commonly referred to as THEMATIC DEPTH.
Yo, defendin' the mediums.
Also, I'm pretty sure more people could input some modern games into the equation also.
Also, I would also like to add Fatale Exploring Salome [http://www.youtube.com/watch?v=eBJ5YO3j13A], one of my favorites. It's an example of a thematically rich game conveying narrative through clever devices.
You could be right. You clearly have a much greater appreciation for games than I do. I just like playing them. Or maybe I just have a greater appreciation for other media. I'm a english/linguistics major so I'm probably bias since I enjoy books and language more as an art form than I do a video game. Though I will say that good gameplay =/= good story telling. I have doubts that an RPG especially could tell a narrative as effectively as a book. Especially since in order to make key events line up there can't be extreme divergences. And there's definitely no character development. You're playing as you! Any actions you take are conscious and you're removed from the gaming world no matter how immersive the game is.InconceivableTruth said:The truth is... you most likely lack an in-depth knowledge of this medium. You have not played artistic games that try to use gameplay as a means for a better narrative. Take Fallout 2, which I explained in the first page. Your actions are not judged by an artificial moral spectrum, but rather, they are judged by each society... which differs depending on place. This is an impressive use of gameplay to show the moral ambiguity in actions.
Yeah I'm not doing that. I started but the combination of yellow on black plus the fact that I've never played that game. Also that's not an essay. At least as far as I can tell. It's in note form...Or take Earthbound. If you bothered to read the essay, you'd see there are particular examples where gameplay is of crucial important to the narrative.
I could do that for Eternal Darkness, Shenmue, or whatever, but the reason I don't is because I believe a discussion is enough.So then why not just compile all the cutscences/story sequences together? Oh right, because then you realise all you're left with is a surprisingly short, boring movie. Otherwise they'd just do that and stop making really bad movie versions.
Or take Earthbound. If you bothered to read the essay, you'd see there are particular examples where gameplay is of crucial important to the narrative.
Granted, gameplay is always important for progressing the plot. It doesn't detract from it, but it could aid in it in innovative ways.
I think we should separate narrative from gameplay. It is another component of a game, but is by no means they main determining factor. As I explained several posts up, it depends on the INTENT of the game.
You realise there that you suggested thatThere are ways to get past this, such as hand out guides and cheat codes.
Speak for yourself. Reading the Great Gatsby was torture and that book sucked and it was very hard to do maybe one of the hardest. Sorry, literature fans but that was like the time I kinda HAD to watch Triple X due to friends or like trying to play Resident evil 1 again on PS1. (I quit 10 mins in - no outside influence there just nostalgia.)StBishop said:I don't think you should force a kid to play a game they don't like. Reading a book you don't like it bad enough, but at least it's easy.
This is exactly how it should work. Compiled footage of the game. The class room would not have you be required to play it yourself. All the middle action would be cut out as it is only applicable in survival horror mostly, maybe some RPG's. But this can be skimmed over with mention of it so that it has an impact. No need for footage though. If you want to see it, go home and play the game. This in no way should be a hands on course unless the student wants it to, in their free time. No you dont get extra credit for playing the same game at home either. This class already has potential as a bird course as much as any film or literature course does. And yes film and literature courses are easy as hell so long as you actually do the material because it is almost impossible to have a wrong answer without deliberatley doing so and a good bullshitter can easily get on the teachers pet list.Bellvedere said:So then why not just compile all the cutscences/story sequences together? Oh right, because then you realise all you're left with is a surprisingly short, boring movie.
I'm hoping to go there, now for two reasons!Motti said:I remember hearing about a course in videogame at the UTS in Sydney, but whether that was about the overall games themselves or the more computerised aspects to it I'm not exactly certain.
Do you also walk on a razor's edge?InconceivableTruth said:Also, don't tell me to stop pushing it! I push it to the limit!
I am actually reading your messages. The fact you didn't read the Earthbound essay is a bit ironic.Bellvedere said:Is there actually any point arguing with you? You seem pretty set on these ideas. I have a feeling even the most rational argument won't sway you.Just for the record I'm not saying games can't be artistic, if you can say it's art it's art. They aren't art for arts sake though. What I do believe is that there are no games that can match good lit in terms of narrative, and it's not an ideal subject for school.
Okay here goes.
How many times did I state it depends on the INTENT of the game. I'm not going to mark down Halo for its cliched, uninspired story because the game does not aim at giving an in-depth sophisticated narrative. In this sense, the narrative is weighted lower in comparison to what is obviously the game's goal (e.g., fun gameplay, satisfying online player, and etc.) Now, in the case of Heavy Rain, I would lower down the score if I noticed plotholes and poor writing. This is because the game obviously aims or at least tries to give a good narrative.InconceivableTruth said:Though I will say that good gameplay =/= good story telling.
For being a fan of linguistics and literature, is reading ONE PAGE painful? It is not in a TRADITIONAL essay format, but it is a very erudite and concise paper/Yeah I'm not doing that. I started but the combination of yellow on black plus the fact that I've never played that game. Also that's not an essay. At least as far as I can tell. It's in note form...
Let me improve these 4 points:You realise there that you suggested that
1. Games have just as good a narrative as movies and could exist without the gameplay part.
2. Gameplay is of crucial importance to the narrative
3. You should separate gameplay and narrative
4. You should use cheat codes to skip through the gameplay.
As I've said, each medium has its strengths and weaknesses. Video games are very immersive and many small gameplay changes may produce small, yet not significant, changes to the main narrative. There are also many significant moment in games when your decisions effect the outcome and hugely effect the narrative, as we all know. This is not easily replicable in sequential art, movies, or prose. How could you reproduce the interactive element of games into other mediums?The problem with games is while they differ in method they can't tell a story that can't be told in a movie or in a book.
Neither can a film. I just said I don't think Dostoevsky's Crime and Punishment is possible to faithfully adapt in any visual medium. I've read Tezuka's adaptation, watched a ~1979 Russian adaptation, and so forth. All of them sucked because they took out the psychological prattle, which is a huge aspect of the novel. To repeat myself, there are strengths and weaknesses of each given medium, but to claim one is better than the other is simply preference. However, all of them are capable, and have succeeded, in giving thoughtful, deep narratives.a game can never tell the same story as a book.
People said this about sequential art and now look. My professor had to write a dissertation on Spiegelman's Maus in her pHD class.You're probably going to hate me for saying this but they have no cultural significance. Not yet at any rate. I suppose it's conceivable one day they do. There is no Citizen Kane of video games. Australia created it's own identity surrounding the early colonial writings and art. Jules Verne predicted apparently everything. Someone may not read but they still experience the lasting cultural effect of these mediums. Games have just influenced other games. Gamers to but I would argue not in anyway unique to the genre.
I listed many games that have succeeded in delivering thoughtful, deep narratives. Maybe it's unwise to have people play the games, and instead they should watch videos or whatever, but to claim video games are not culturally insignificant, poor at delivering thoughtful, deep narratives, and so forth is ignorant. I gave empirical examples also, so I recommend reading over everything again before responding.I still think it's impractical for a school subject. Due to these reasons and the ones I stated before. One day maybe but I don't think the time is now.
All art helps people in their future.TheTim said:Oh thats a way to get the fat lazy losers that try to call themselves americans in shape.
have them study video games instead of an actual class that can help their future.