Cody211282 said:
InconceivableTruth said:
But I'm telling you there are many games that are on par with some literature. Your post was full of contradictions such as, "I'm aware they can be a medium on par with literature and film but they are not," and "I'm aware that some day games break this barrier and that even today some games are breaking some of these barriers." Either they are or they are not capable of powerful narratives, and I gave actual specific examples of games that accomplish this feat. Ludology is a huge field, and the consensus is a good narrative may have as much depth as a good book. Of course, they're both better at accomplish certain aims, but the essay of Earthbound, and the other games I referenced, indicate they are capable of thematic depth.
You need to play less mainstream games if you're seeking sophisticated narratives. I can name at least 20 video games, a lot of indie, with sophisticated narratives. Also, please stop with the ad hominem attacks such as, "Also funny how I said exactly what you said only with less pointless words." In comparison to me, you've said relatively nothing, not trying to sound rude.
I could generalize any medium. Most films, comic books, and etc. as cliched and uninspired based off a current contemporary trend, but the good ones are rare and stand out. If I say films suck because year 200X sucked, then I am being ignorant of all the other good films which preceded that year. You're saying games have a "bad footing" because of one vague (and poor) generalization of current trends.
As I said, video games are a serious business.
I hate to say it but I agree that games have shit for narrative right now, even games with good/decent writing are few and far between, most just set up good atmosphere that is rather easy to do in a game. Honestly if games want to be taken seriously they need to start pushing a few products that make you think and get you emotionally invested.
Let's focus on the good games rather than the bad ones. There are many games with sophisticated narratives. It's a young medium, but there are a lot of good stuff out already.
For example, take Deus Ex or Earthbound (read the essay). You don't need convoluted dialogue in order to have a sophisticated narrative. Furthermore, there are some games with convoluted plots such as Xenogears (not saga) and Planescape: Torment. Planescape: Torment's dialogue is pretty good and immersive.
Also, thematic depth could be expressed through simple yet powerful scenes: take Shadow of the Colossus for example; the game leads the player to question Wander's endeavor during each colossi's dramatic downfall. It gives the mammoth colossi a "humanistic look" as they fall to their deaths; it makes the player question his pursuit as being hedonistic or justified. As you can tell, the interactive element adds a whole other element into the experience of the art.
Or, if you want a really mind-bender, look at Killer 7. The game has different layers of interpretations. These include a psychological, political, and even theological interpretation:
Here is a massive plot analysis courtesy of James Clinton Howell:
http://www.gamefaqs.com/console/gamecube/file/562551/38193
I interpreted the game as being a polemic about the East vs West mentality with some psychological elements spread throughout.