Dreiko said:
strangeotron said:
The combos are too long. The game needs a breaker mechanism.
The game has enough time outs as is, with combos any shorter or bursting in the game nearly all games which aren't completely one-sided would end in someone turtling for 20 seconds for the win.
TvC did have bursting as well as blazblue but these games were different. Here you actually gain a lot from having dead chars due to x-factor so it's not that bad if you die in a long combo as long as you know how to be fearsome with lvl 3 x-factor. An average combo that isn't too long or short does maybe a bit more than half a char's life. meaning you'll need 6 combos minimum to win (not including your foe having his char restore HP from tagging them out) and 6 combos for winning a round is about average for most fighting games out there.
Sorry, but when you are playing against someone that doesn't even let you get up without eating a hundred hits to the face you've got a game design that's failed IMO, X Factor or no.
The gameplay at times is extremely cheap and unbalanced. There's a huge amount that needs pretty serious patching IMO, the online is a joke and seems to be dead outside the US anyway.
This game is crying out for a decent tutorial mode. I don't see why that woudl be so hard to do: you coudl set up a number of in game situations, explain what to do, and then have the player do it. These could include zoning/spamming, rushdown, approaching opponents etc.
As an inexperienced player what you actually have is a £40 training mode since that's all you will be able to do (other than get massacred online - where you can find a match). even then, as i've said before, the trainind mode is terrible.
I really really would love to hear from Capcom what they intend to do or not do about the state of this game. if there's one thing that bugs me more than broken or badly designed games it's the publishers responsible refusing to communicate. Ultimately that's why i gave up on treyarch and sold my copy of BO.
The Capcom fighters really rely on secret knowledge - secret because they don't tell you what these techniques or aspects are, such as crossups. Most of them are exploits and all of them are exercises in a wall of input. They are the complete opposite of the sort of interaction you might assume fighting games would be about. That wouldn't be so bad if these things were exlained, taught or just plain easy to do (even in MVC3 it's not always easy, i've given up trying to decipher timing isses in mission mode). But a game that forces me to boot up my pc, use google or youtube to find the answers (where you can) is just not a well made game.