Kingsnake661 said:
Therumancer said:
The DLC seems pretty good, but at the same time "Mass Effect 2" received very mixed reception from the actual gamers, who became a lot louder about Bioware's design trends with "Dragon Age 2". "Mass Effect 2" sold well because of the first game, and a lot of people making the complaints about it had already purchused it, so their numbers didn't really affect sales, also, assuming it was a "one off" thing, the rage wasn't quite as extreme.
I'm not going to argue about the mechanics, and whether they were good or bad, however I expect EA/Bioware to push "Mass Effect 3" back from the time frame they had so far presumed. The insert in "DA 2" was before "Dragon Age Rage" which has included a lot of criticisms over "Mass Effect 2" as well.
Good news on the DLC, but I wouldn't be holding your breath for the third game, I'd actually be expecting it late next year instead of late this year. I have no evidence to support this at the moment, but I'd imagine Bioware realizes it can't afford another rage incident and needs to make sure the game is of decent quality, and what the consumers actually want.
Ah, this whole dragon rage thing is being really over blown. And, from what i can tell, it's not hurt DA's sales much, if at all. It's a sucesses. And ME2, i think there were mermers of discontent a bit when it was relased because of the changes, but, it's sold very well, won, tons of awards, and made most people top games of 2010 lists. I can't see see bioware delaying it for any other reason then they need too to make a quality game. The fans are still buying there product. And even though i hear DA2 was a rush job, from the reviews i've read, it's more then "decent" in quality.
I do love how, if you make a sequal too much like the original, your just trying to cash in on it's sucess and need to be more creative, but if you try and make improvements and change it too much, you've "ruined" or "sold out" your product. Damned if you do, Damned if you don't. *shrug*
Right now we're in a situation where most of the sales for a game take place right after the release. "Slow burn" successes are not really all that much of a factor anymore. A game gets promoted, released, and then it's success or failire is determined by that numbers, and then they move on to their next game in the pipe.
The problem with this is that when your dealing with a big franchise, with a lot of promotion, even a bad game that is not being well received can move a lot of copies and make a lot of money. This is why some truely awful games that were promoted well have sold well enough to get sequels in defiance of all logic.
The situation with games like "Mass Effect 2" and "Dragon Age 2" is that the people who are complaining are people who already bought the game (and on PC can't return it). Bioware has their money already, and thus when looking at their sales they don't see the "paid for the game, but didn't care for it" demographic. Just like situations where a sucky game can sell tons of copies, but then see most of them turned in used in record time. I seem to remember youtube videos of guys in the back room of a gamestop building houses and such from stacks
of unpopular games that have been returned within 48 hours.
It comes down to questions why a game that has a positive critical reception won't get a sequel, but something that was highly promoted trash with a gimmick like the "50 Cent" games do get sequels. The Escapist has covered this in the past.
The point is that gaming companies that go entirely by sales, and don't pay attention to what people who bought their product are saying, wind up hurting themselves. To be honest I think part of their problem was that they convinced themselves that "Mass Effect 2" really was received that well, and tried to make "Dragon Age 2" more like it, along with the rather sloppy design this wound up blowing up in their face because they only listened to what they wanted to hear.
Whether I'm right or not in my predictions is something only time will tell.