Mass Effect 2 - the game of our generation?

Recommended Videos

Srkkl

New member
Apr 1, 2009
1,152
0
0
I'm excited, I hope that if they have a vehicle section it handles better and that the combat be better but other than that I'm happy with what the first game offered.
 

Always_Remain

New member
Nov 23, 2009
884
0
0
Oh. I am so pumped. It's probably gonna be my favorite game next to ME1.

They've already announced some improvements and the only one I really want is the graphical glitches to be gone. They can become quite bothersome.

And no. It will not beat halo, or COD. Maybe fallout but that's because a large number of people have already played it or bought. Then again, I think New Vegas comes out next year.

No it will not be the defining game of our generation because the first wasn't it was highly acclaimed but that doesn't mean the masses will like it.

For example this:
will1182 said:
Can someone PLEASE tell me what was so great about the first one? I tried it and got to the driving part. I was immensely bored

Mainly, I didn't find the shooting mechanics that great, and there was a bit too much dialogue. But that's just me.
Not everyone can get into ME. I can only see people who bought ME1 and maybe some curious folk picking up ME2.

Favorite moment was getting completely wrapped up in the story and the universe and I hope they can duplicate this (or top it somehow). I really don't want ME2 to be better then ME1, just good. Really good. Like FAAAAAN-TASTIC good. Sorry about the wall of text.
 

Bat Vader

Elite Member
Mar 11, 2009
4,997
2
41
I cannot wait to play Mass Effect 2. I reserved the collectors edition. Sad thing is the day after it comes out I am heading down to Ohio for an anime convention till the Monday afterwards. I may have to take me 360 with me.
 

Guitarmasterx7

Day Pig
Mar 16, 2009
3,872
0
0
Well I only played the first game for about an hour (my friend has it) and I was relatively unimpressed for two reasons: 1)I had no clue what the fuck was going on and 2) because the combat felt extremely clunky. The first problem simply came from not having the game, and the second problem I hear has been thoroughly addressed in the second one, so I'm kind of looking forward to it. Not the "on the edge of my seat wetting myself in anticipation" kind of looking forward to it, but I think it'll be pretty good.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
17,776
0
0
Internet Kraken said:
I
I doubt it will be a generation defining game. There is still plenty of room for error in this game. And if they haven't changed some of the worst parts of Mass Effect (For example, the god damn planetary exploration) then it will be hard for me to even call it a good game. To be honest, Mass Effect had a glaring number of flaws. I'm not even sure if I can call it a good game now.
Apparently there is a lot more variety in side missions and extra curricular areas this time. I gotta agree, it was bloody painful driving the slow-ass Mako around twenty something barren planets with slightly different skins and annoying geometry.




ElArabDeMagnifico said:
The two things I am most excited about:

1. A new and easily manageable inventory system (God damn the first one is the absolute worst one I've ever seen, even Resident Evil 4's attache case wasn't as tedious as this)

2. No more mako! (and that's GOOD too, because I hate how we have all these levitating and flying ships, and we're stuck with that lousy, bouncy, APC thing.)


I also hope we don't have any more "mining" to do. I don't give a shit about Ore bioware, I'm a spectre, not a miner!
Yeah the inventory sucked ass in ME1. The Mako didn't annoy me as much as the environments we were given to navigate it through. Combat in it was a bit shit though.
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
6,915
0
0
imahobbit4062 said:
I thought DAOs combat was worse. It's an Turn Based/ Real Time hybrid, I for one hate Turn Based and added those aspects in Dragon Age ruined it for me. If we had a jump button and a better layout of the world I feel the game could have much better exploration. That and give us a point to exploring most of the planets in Mass Effect.
I really don't see what was turn based about the combat in Dragon Age: Origins other than that you could pause the game, giving you unlimited time to plan out your next move. All of the actual combat was still in real time.

miracleofsound said:
Apparently there is a lot more variety in side missions and extra curricular areas this time. I gotta agree, it was bloody painful driving the slow-ass Mako around twenty something barren planets with slightly different skins and annoying geometry.
From what I have read about Mass Effect 2 Bioware hasn't said anything to confirm that galaxy and planetary exploration will be any less boring. All they have said is that now there will be more mini games! I don't know who told Bioware that we needed more minigames. Even if you add in a minigame, surveying random ore deposits on barren planet is still going to be dull. It will just waste my time.

Though I do have faith in them fixing it, since they would have to be stupid to ignore everyone telling them how boring that was. I also hope they made the boosters on the Mako somewhat useful. They served no purpose in Mass Effect.

The Mako didn't annoy me as much as the environments we were given to navigate it through. Combat in it was a bit shit though.
Whenever you had a flat stretch of land, the Mako was a perfectly fine vehicle. It's when you had to climb giant hills that the driving began to suck. And like you said, that was because of the environment not the vehicle. Numerous times I found myself trapped inside a hole because the mountains were to steep to climb. Whoever thought it was a god idea to have the player traverse steep cliffs in that vehicle is a fool. The only thing that really sucked about the Mako was that the boost was useless. You would think it would help you climb up the steep slopes, but instead it launches you off of them back onto the ground.
 

Antlion

New member
Jun 30, 2009
55
0
0
Game of the decade. Called it!

But, uh... Yeah. it's going to be AMAZING. i loved the first one, and there's only one thing announced so far that could be a fatal flaw that ruins this game for me.
The ELEVATORS have been removed! Can you believe it?! That was, genuinely, the one time i got to see my party members interact, or hear of my accomplishments as the everyman would hear them. it was a time where i got to find out if garrus disliked tali, or if there was tension in my party that would lead to a more.. subtle approach of taking said characters advice with a pinch of salt. Like one spoiler-ridden decision i had to make, was when garrus voiced one opinion, and tali voiced another in a raised, irritated tone. it made me wonder "Is this related to the argument that they had two hours ago about the geth and the krogan in the elevator?" and made me think twice before deciding, if i was making the decision based on the party members advice.

ALL of that out the door, because someone complained about it being too long because they had no patience, and were hopped up on too much caffeine whenever the hell they played. For a loading screen.


Other then that, i can't wait. i'm going to wait (Contradicting myself is fun!) until the two week mark. if the CE isn't up on steam by then, i'm going to get it from gamestop.


Also, to you, internet kraken: I'm assuming you've never used your MAKO jets to jump over a swarm of rockets that there would be no other way of escaping?
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
6,915
0
0
imahobbit4062 said:
The whole select your attack from a menu thing is what I was reffering to. I was hoping for a dynamic combat system with combos and the like.
Hm, it sounds like you played the game on the 360. I played it on the PC, were you can just select skills using hotkeys. I'm guessing having to select skills from the menu constantly breaks up the flow of the combat.
 

Antlion

New member
Jun 30, 2009
55
0
0
imahobbit4062 said:
The whole select your attack from a menu thing is what I was reffering to. I was hoping for a dynamic combat system with combos and the like.
There was a quickbar in DA:O. no idea what this attack menu was.
also, a combo system would have been great, but i don't think that's what bioware does best. If you wanted a combo system, you should try to find an RPG/fighting hybrid. it would probably be interesting enough to buy in its own right for the genre combo.
 

ReepNeep

New member
Jan 21, 2008
461
0
0
Internet Kraken said:
imahobbit4062 said:
The whole select your attack from a menu thing is what I was reffering to. I was hoping for a dynamic combat system with combos and the like.
Hm, it sounds like you played the game on the 360. I played it on the PC, were you can just select skills using hotkeys. I'm guessing having to select skills from the menu constantly breaks up the flow of the combat.
Regardless, it sounds like he wanted an action game with a good narrative, not an RPG with deep tactical combat.

Anyway, if the jump in quality from Baldur's Gate to Baldur's Gate 2 is any indication, we have a lot to look forward to.
 

Pyode

New member
Jul 1, 2009
567
0
0
miracleofsound said:
Only a few weeks to go until the release of what I am hoping (and confident will be) will be the defining game of our generation.

...

Will it be a COD, Fallout and Halo beater?
I'm totally psyched, but I think "defining game of our generation" is a bit strong. The day and entire gaming generation is defined by only one game is the day I die a little on the inside.

As for it beating those other game, I doubt it. First of all, RPG's aren't really in competition at all with FPS's, and Fallout is also a different kind of RPG. Much heavier on the role-playing and less on story, so it also has a slightly different audience.

Also, why does it matter? If you like Mass Effect then play Mass Effect. I don't see the relevance of the success of other games.
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
6,915
0
0
imahobbit4062 said:
Internet Kraken said:
imahobbit4062 said:
The whole select your attack from a menu thing is what I was reffering to. I was hoping for a dynamic combat system with combos and the like.
Hm, it sounds like you played the game on the 360. I played it on the PC, were you can just select skills using hotkeys. I'm guessing having to select skills from the menu constantly breaks up the flow of the combat.
Yeh, I'm thinking of rebuying on PC, the whole game universe is one that I love immensly, but the gameplay and no respawning enemies hurt it alot.
Ugh. Enemies not respawning is just such a big flaw. It means that whenever you have to return to a previous area for a side quest that you will just be walking through a big empty area. I understand that enemies shouldn't respawn in areas such as the Circle Tower, but there's no reason why they can't respawn in the Bercelian Forest. Plus it puts a limit on the amount of loot you can get, and the amount of money as a result.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
17,776
0
0
Internet Kraken said:
imahobbit4062 said:
I thought DAOs combat was worse. It's an Turn Based/ Real Time hybrid, I for one hate Turn Based and added those aspects in Dragon Age ruined it for me. If we had a jump button and a better layout of the world I feel the game could have much better exploration. That and give us a point to exploring most of the planets in Mass Effect.
I really don't see what was turn based about the combat in Dragon Age: Origins other than that you could pause the game, giving you unlimited time to plan out your next move. All of the actual combat was still in real time.

miracleofsound said:
Apparently there is a lot more variety in side missions and extra curricular areas this time. I gotta agree, it was bloody painful driving the slow-ass Mako around twenty something barren planets with slightly different skins and annoying geometry.
From what I have read about Mass Effect 2 Bioware hasn't said anything to confirm that galaxy and planetary exploration will be any less boring. All they have said is that now there will be more mini games! I don't know who told Bioware that we needed more minigames. Even if you add in a minigame, surveying random ore deposits on barren planet is still going to be dull. It will just waste my time.

Though I do have faith in them fixing it, since they would have to be stupid to ignore everyone telling them how boring that was. I also hope they made the boosters on the Mako somewhat useful. They served no purpose in Mass Effect.

The Mako didn't annoy me as much as the environments we were given to navigate it through. Combat in it was a bit shit though.
Whenever you had a flat stretch of land, the Mako was a perfectly fine vehicle. It's when you had to climb giant hills that the driving began to suck. And like you said, that was because of the environment not the vehicle. Numerous times I found myself trapped inside a hole because the mountains were to steep to climb. Whoever thought it was a god idea to have the player traverse steep cliffs in that vehicle is a fool. The only thing that really sucked about the Mako was that the boost was useless. You would think it would help you climb up the steep slopes, but instead it launches you off of them back onto the ground.
Hah that was hilariously badly implemented alright... it wasn't very useful for jumping over rockets either.

I truly hope the exploration has been improved this time, I don't even care if it's linear as long as it's fun.
 

Sacman

Don't Bend! Ascend!
May 15, 2008
22,661
0
0
I literally just beat the first one today and can say that I am extremely excited about the sequel and think it will be freaking amazing... as long as they fix the mako controls they were atrocious... and characters from the last game... and being able to explore more planets... and better character creation(no matter how hard I tried my character always fell into the uncanny valley)... and more(lesbian) alien sex...