Not everyone can get into ME. I can only see people who bought ME1 and maybe some curious folk picking up ME2.will1182 said:Can someone PLEASE tell me what was so great about the first one? I tried it and got to the driving part. I was immensely bored
Mainly, I didn't find the shooting mechanics that great, and there was a bit too much dialogue. But that's just me.
Apparently there is a lot more variety in side missions and extra curricular areas this time. I gotta agree, it was bloody painful driving the slow-ass Mako around twenty something barren planets with slightly different skins and annoying geometry.Internet Kraken said:I
I doubt it will be a generation defining game. There is still plenty of room for error in this game. And if they haven't changed some of the worst parts of Mass Effect (For example, the god damn planetary exploration) then it will be hard for me to even call it a good game. To be honest, Mass Effect had a glaring number of flaws. I'm not even sure if I can call it a good game now.
Yeah the inventory sucked ass in ME1. The Mako didn't annoy me as much as the environments we were given to navigate it through. Combat in it was a bit shit though.ElArabDeMagnifico said:The two things I am most excited about:
1. A new and easily manageable inventory system (God damn the first one is the absolute worst one I've ever seen, even Resident Evil 4's attache case wasn't as tedious as this)
2. No more mako! (and that's GOOD too, because I hate how we have all these levitating and flying ships, and we're stuck with that lousy, bouncy, APC thing.)
I also hope we don't have any more "mining" to do. I don't give a shit about Ore bioware, I'm a spectre, not a miner!
I really don't see what was turn based about the combat in Dragon Age: Origins other than that you could pause the game, giving you unlimited time to plan out your next move. All of the actual combat was still in real time.imahobbit4062 said:I thought DAOs combat was worse. It's an Turn Based/ Real Time hybrid, I for one hate Turn Based and added those aspects in Dragon Age ruined it for me. If we had a jump button and a better layout of the world I feel the game could have much better exploration. That and give us a point to exploring most of the planets in Mass Effect.
From what I have read about Mass Effect 2 Bioware hasn't said anything to confirm that galaxy and planetary exploration will be any less boring. All they have said is that now there will be more mini games! I don't know who told Bioware that we needed more minigames. Even if you add in a minigame, surveying random ore deposits on barren planet is still going to be dull. It will just waste my time.miracleofsound said:Apparently there is a lot more variety in side missions and extra curricular areas this time. I gotta agree, it was bloody painful driving the slow-ass Mako around twenty something barren planets with slightly different skins and annoying geometry.
Whenever you had a flat stretch of land, the Mako was a perfectly fine vehicle. It's when you had to climb giant hills that the driving began to suck. And like you said, that was because of the environment not the vehicle. Numerous times I found myself trapped inside a hole because the mountains were to steep to climb. Whoever thought it was a god idea to have the player traverse steep cliffs in that vehicle is a fool. The only thing that really sucked about the Mako was that the boost was useless. You would think it would help you climb up the steep slopes, but instead it launches you off of them back onto the ground.The Mako didn't annoy me as much as the environments we were given to navigate it through. Combat in it was a bit shit though.
Hm, it sounds like you played the game on the 360. I played it on the PC, were you can just select skills using hotkeys. I'm guessing having to select skills from the menu constantly breaks up the flow of the combat.imahobbit4062 said:The whole select your attack from a menu thing is what I was reffering to. I was hoping for a dynamic combat system with combos and the like.
There was a quickbar in DA:O. no idea what this attack menu was.imahobbit4062 said:The whole select your attack from a menu thing is what I was reffering to. I was hoping for a dynamic combat system with combos and the like.-snip-
Regardless, it sounds like he wanted an action game with a good narrative, not an RPG with deep tactical combat.Internet Kraken said:Hm, it sounds like you played the game on the 360. I played it on the PC, were you can just select skills using hotkeys. I'm guessing having to select skills from the menu constantly breaks up the flow of the combat.imahobbit4062 said:The whole select your attack from a menu thing is what I was reffering to. I was hoping for a dynamic combat system with combos and the like.
I'm totally psyched, but I think "defining game of our generation" is a bit strong. The day and entire gaming generation is defined by only one game is the day I die a little on the inside.miracleofsound said:Only a few weeks to go until the release of what I am hoping (and confident will be) will be the defining game of our generation.
...
Will it be a COD, Fallout and Halo beater?
Ugh. Enemies not respawning is just such a big flaw. It means that whenever you have to return to a previous area for a side quest that you will just be walking through a big empty area. I understand that enemies shouldn't respawn in areas such as the Circle Tower, but there's no reason why they can't respawn in the Bercelian Forest. Plus it puts a limit on the amount of loot you can get, and the amount of money as a result.imahobbit4062 said:Yeh, I'm thinking of rebuying on PC, the whole game universe is one that I love immensly, but the gameplay and no respawning enemies hurt it alot.Internet Kraken said:Hm, it sounds like you played the game on the 360. I played it on the PC, were you can just select skills using hotkeys. I'm guessing having to select skills from the menu constantly breaks up the flow of the combat.imahobbit4062 said:The whole select your attack from a menu thing is what I was reffering to. I was hoping for a dynamic combat system with combos and the like.
Hah that was hilariously badly implemented alright... it wasn't very useful for jumping over rockets either.Internet Kraken said:I really don't see what was turn based about the combat in Dragon Age: Origins other than that you could pause the game, giving you unlimited time to plan out your next move. All of the actual combat was still in real time.imahobbit4062 said:I thought DAOs combat was worse. It's an Turn Based/ Real Time hybrid, I for one hate Turn Based and added those aspects in Dragon Age ruined it for me. If we had a jump button and a better layout of the world I feel the game could have much better exploration. That and give us a point to exploring most of the planets in Mass Effect.
From what I have read about Mass Effect 2 Bioware hasn't said anything to confirm that galaxy and planetary exploration will be any less boring. All they have said is that now there will be more mini games! I don't know who told Bioware that we needed more minigames. Even if you add in a minigame, surveying random ore deposits on barren planet is still going to be dull. It will just waste my time.miracleofsound said:Apparently there is a lot more variety in side missions and extra curricular areas this time. I gotta agree, it was bloody painful driving the slow-ass Mako around twenty something barren planets with slightly different skins and annoying geometry.
Though I do have faith in them fixing it, since they would have to be stupid to ignore everyone telling them how boring that was. I also hope they made the boosters on the Mako somewhat useful. They served no purpose in Mass Effect.
Whenever you had a flat stretch of land, the Mako was a perfectly fine vehicle. It's when you had to climb giant hills that the driving began to suck. And like you said, that was because of the environment not the vehicle. Numerous times I found myself trapped inside a hole because the mountains were to steep to climb. Whoever thought it was a god idea to have the player traverse steep cliffs in that vehicle is a fool. The only thing that really sucked about the Mako was that the boost was useless. You would think it would help you climb up the steep slopes, but instead it launches you off of them back onto the ground.The Mako didn't annoy me as much as the environments we were given to navigate it through. Combat in it was a bit shit though.