Ultratwinkie said:
what? obsidian and bethesda are nothing alike.
obsidian =
- level design focuses on immersion and practicality such as police cars, etc to simulate an actual believable locale.
- writing produces diverse people with many views, personalities, and sexualities.
- Humor
- choices are abundant.
- relies on companion game play. solo game play is suicide.
- has black isle original team, their influence show up in their games.
- party game play. You rely on your party to buffer the skills you don't specialize in.
- uses a C-rpg (classic 90s rpg) model.
Bethesda =
- level design overlooks practicality, focuses on spectacle.
- writing lacks diversity and sometimes even acts more juvenile than the character should be.
- have stated they don't use humor in their games.
- little to no choices, quests usually have one ending and all require shooting someone in the face.
- solo game play encouraged if not required. companion game play is almost nonexistent.
- composed of new blood, old team bought out and replaced.
- rambo game play, you act more like a john everyman merged with superman than an actual person.
- uses a newer Fps-Rpg model.
Maybe when I'm thinking about Bethesda games I'm thinking more about Fallout 3 than say, Oblivion. And in fallout 3 you could have companions, you had some (not much) humor, choices did matter somewhat. And well, Bethesda did try that immersion thing when it came to the cities, and we all pretty much knew how that turned out. Also, that FPS-RPG model is what Fallout: New Vegas is using, developed by Obsidian.
Comparing them to Bioware, it's true that Bethesda might be a further stretch away from Bioware than Obsidian, but to me, the differences you're naming are kind of small, really.
While it's not true that they're all the same, it's also not true to say that they are nothing alike each other.