Shroomhell said:
ahh, what I meant by their quality being affected by doing sequels was that they had never made a sequel before the Mass Effects. and not all their games are as you described. Shattered Steel and MDK2 don't have squad based combat, if wiki is correct. However the template you described is part of what makes their games good, except the "The Chosen One" thing, but in KOTOR you are the evil guy.
It's not exactly true that in KOTOR you're the evil guy, is it? You, the player, do not do any of the things that made him evil, you step in after he's been "rehabilitated". Your actions after that vary from good to evil as they do in most Bioware games.
I've actually never played Shattered Steel or MDK2, so I can't really say much. I have, though, been playing most of their games after that, with few exceptions(NWN, haven't finished BG2) and I'm getting sick of the template.
Actually, once a games journalist described Bioware as "the masters of storytelling", but I've never really felt them live up to that. The storytelling-method they're using is the same, and by my definition of "master of storytelling" they should be able to adapt to different techniques and still provide excellent stories.
If you're wondering how the opinion of one games journalist matter, it's because everytime I see Bioware games that seem to "play it safe" and align with the standards of its predecessors, I just think that maybe they could've done something different, mastered another genre, and another form of storytelling.
Anyway, I'm getting pretty long-winded here, so if you managed to read it all, thanks.