Replace Orks with humans and you've got the new Cerberus slogan! (Yay...)zHellas said:XD
Shepard: "We is gonna stomp da universe flat and kill anyfink that fights back. we're da Orks, and was made ta fight and win."
Replace Orks with humans and you've got the new Cerberus slogan! (Yay...)zHellas said:XD
Shepard: "We is gonna stomp da universe flat and kill anyfink that fights back. we're da Orks, and was made ta fight and win."
I think, out of all posts, this pretty much summarises exactly what they WILL do.ninja51 said:The shooting was the worst part of the franchise... Please dont try to make it a shooter with RPG elements instead of an RPG with some shooting ones
There's a very good saying here that goes along the line of "if it ain't your coat, don't put it on"(rough translation). I specifically added that last part exactly because of that. Also, no, I'm not outraged, I'm simply annoyed by the amount of whining and nerd-rage going on. I get that people are worried, I'm worried somewhat as well, since I really liked ME1-2, but going around saying "THERE WILL BE BLOOD, EA, KEELHAUL BIOWARE" is beyond ridiculous and only serve to prove gamers are about as mature as a potato.The_root_of_all_evil said:snip
Yes, I see what you mean. DAII, for me, wasn't a disappointing game, but a disappointing sequel. I'd rather that didn't happen to ME3, but a lot of posters here just go way over the line about it and it's obvious they're just going by the sudden HULKSMASH mentality that tends to develop whenever certain 'evil' words appear.Ishiro32 said:snip
RPG=/=Levelling up.S3Cs4uN 8 said:Modern Warfare 2 was more RPG-y than ME2hazabaza1 said:Geez, guys, I'm pretty sure Bioware already said it'll be more RPG-y than ME2. Chill.
I could respond by "The customer is always right", but I'll travel with your analogy at the moment.Zay-el said:There's a very good saying here that goes along the line of "if it ain't your coat, don't put it on"(rough translation).The_root_of_all_evil said:snip
I thought ME2 already did that and it worked (for the most part). ME was barely an RPG, ME2 was a straight up shooter (not necessarily a bad thing), how much more simple can you make Mass Effect? I have a bad feeling.JeanLuc761 said:I'm going to remain cautiously optimistic about this but in all honesty...I really don't like how that sounds.
Actually, that does make a RPG if properly implemented. Just look at the two schools in video games: WRPGs and JRPGs.hazabaza1 said:RPG=/=Levelling up.S3Cs4uN 8 said:Modern Warfare 2 was more RPG-y than ME2hazabaza1 said:Geez, guys, I'm pretty sure Bioware already said it'll be more RPG-y than ME2. Chill.
If you think that then you have a lot to learn.
Yeah, but there's generally elements other than just shooting in RPGs. In both the Mass Effect game and Persona 3 as a JRPG example (thanks for recommending that, by the way, it's awesome) there's things to do other than just advancing through the plot and killing stuff.RedEyesBlackGamer said:Actually, that does make a RPG if properly implemented. Just look at the two schools in video games: WRPGs and JRPGs.hazabaza1 said:RPG=/=Levelling up.S3Cs4uN 8 said:Modern Warfare 2 was more RPG-y than ME2hazabaza1 said:Geez, guys, I'm pretty sure Bioware already said it'll be more RPG-y than ME2. Chill.
If you think that then you have a lot to learn.
JRPGs generally put more emphasis on leveling, looting, and other things like that.
WRPGs generally put more emphasis on freedom in the game world while splicing in elements like leveling.
Both are RPGs.
I was only pointing out that there is good writing in games. I agree that they will never (not soon anyway)reach the excellence of A Song of Ice and Fire (my favourite series) or Harry Potter (also awesome series) and all the others.Volkov said:Planescape was not made in the past 10 years, and while I don't consider Mask of the Betrayer to be that good either - it wasn't even made by Bioware.zpucek said:You never did play Planescape Torment or Neverwinter Nights 2 Mask of the Betrayer did you? Bioware's stories may not be good, but they are hardly best in gaming. Otherwise I completely agree.Volkov said:I mean, I generally agree with you, but, 2 things:kelevra said:To the tards in charge: We dont want an interactive movie, or a multiplayer FPS. We want a strong shooter-RPG with a signature Bioware storyline. Like ME1, but better, because ME2 felt like an interactive movie with over the shoulder shooting sections thrown into it. Not that the shooting mechanics werent an improvement (Good God they were!)... its just that ME2 lost ME1's enormous sense of scope in a vast alien galaxy. At no stage in ME2 did I park my Mako and look up at an alien, hostile sky and think... FUUUUUCK: this is beautiful and I feel tiny and insignificant and OH FUCK Earth so small and precious and SHIT Saren and the Reapers are coming to wipe us the fuck out.
1. "We" don't matter at all. The 12-year old morons matter more, because there are more of them buying games than there are of us.
2. Personally, I DONT'T want "Bioware's signature storyline". Because, and I am in the minority about this, Bioware storylines are awful. They are good for video games, don't get me wrong - but that's like saying "fast for a turtle". Song of Ice and Fire is a good fantasy storyline. Solaris (by Lem) is a good science fiction storyline (OK, best of all time, but you get my point). I want something of similar quality from the medium, I don't want Bioware's cookie-cutter template-based writing to be considered good.
Of course, for that, we'd need writers of the quality of Stanislaw Lem and George Martin going into video game writing instead of book writing. And that just will not happen - because video game writing is rightfully recognized as the refuge of the losers. Because, as state above, the best they can muster in the past 10 years is Bioware's awful attempts.
Other than those 2 points, I agree with you in that it would be great if EA decided to pitch to us instead of to the masses. But they have no reason to. There aren't many of us.
And more importantly - while Planescape is some of the best (but not the best, by any means) writing in video games - well, ok, compare it to the best examples of storytelling in other media. Simple truth is, there is NOTHING in video games that comes close to the story telling of Harry Potter, Song of Ice and Fire, Lord of the Rings, Dune, Watchmen, Solaris, Fahrenheit 451... There is also nothing that comes close to conveying or imposing the emotion and thought conveyed by Age of Mercy, Citizen Kane, Fight Club... you could give the argument that the medium is its infancy, and it would be entirely true (but it's not the only reason for video game writing sucking). But that doesn't change anything, really.
The problem I've found is that so much of the gaming community is split between what constitutes a genuine RPG 'experience'. I myself have a definition of RPG which is incongruous with that of many others, based upon the quality of the experience from a narrative standpoint, and how the gameplay complements the overall game design.RedEyesBlackGamer said:Actually, that does make a RPG if properly implemented. Just look at the two schools in video games: WRPGs and JRPGs.hazabaza1 said:RPG=/=Levelling up.S3Cs4uN 8 said:Modern Warfare 2 was more RPG-y than ME2hazabaza1 said:Geez, guys, I'm pretty sure Bioware already said it'll be more RPG-y than ME2. Chill.
If you think that then you have a lot to learn.
JRPGs generally put more emphasis on leveling, looting, and other things like that.
WRPGs generally put more emphasis on freedom in the game world while splicing in elements like leveling.
Both are RPGs.