MiloP said:
I'll start by saying that I haven't played ME3 yet, but half-know about the ending choices.
Not a great way to start a screed on "The people who've invested time and money of it have no right to be upset", but okay.
MiloP said:
It didn't really spoil me, I kinda predicted that there would be a bit of a downer ending, so it was unsurprising. But apparently people were so shocked by this that they want BioWare to change the ending, or give another choice.
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Guess what: BioWare have the right to do ANY ending they want. If they thought that a downer ending was the best way to end the series, then that's what they thought, and NO-ONE ELSE has ANY RIGHT to tell them to change it. No-one. Anywhere. Ever.
Who paid for the game? Look at it this way: in a very real sense, the people playing the games - the people buying the games, in fact - are investors. They are the people who've invested their money to allow the development of the game. They are the people who've invested hundreds of hours of game time, replaying Mass Effect 1 and 2 to get the choices they want, having been promised that those choices would affect the outcome of the series. They are the people who've invested emotion and dedication to the Mass Effect universe.
MiloP said:
It's fine if you don't like the ending. That's cool. Lots of games have bad endings. Lots of trilogies have bad endings. What you are SUPPOSED to do as a mentally well-adjusted adult is get past it, and get on with your damn lives. Seriously.
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Seriously. Play your games. If you like them, great. If you don't like them, oh well, get on with your life. If you were to try and force every developer to change a game you didn't like, you'll have a lot of letters to write.
You really think people are upset over it being a downer ending?
It was obvious there'd be at least one downer ending, and arguably it was obvious that most or all of the endings would be at least partial downers.
Downer ending is fine. I - and, I'm sure, many others - would have liked at least a chance for an unequivocal win, a happily ever after, a universe where we had a chance to save some (or even all!) of the characters we'd come to care about. But that's fine - a downer of some kind was inevitable, and if it had been in character and appropriate to the story and choices I'm sure it would have been satisfying.
Bioware, on the other hand, made a big deal of tracking over a thousand choices and outcomes and saying that all those things would affect the ending. We know it can be done - look at the Fallout games, for instance, or Dragon Age.
That actually will be our goal with the whole trilogy. To take all of the things you've done in Mass Effect 1 and Mass Effect 2 and then just let it go. Let it diverge into wildly different conclusions. That's the real fun of having played Mass Effect 1 and 2 and then going into the third one will be that you've set all of these things in motion and now we can let them diverge. ... The replay value of Mass Effect 1 was huge, but Mass Effect 2 is much more so and I think it just continues into the conclusion of the trilogy."
(source: http://au.xbox360.ign.com/articles/105/1055366p2.html)
"Let it diverge into wildly different conclusions" - not to mention "replay value ... continues into the conclusion of the trilogy" - suggests that they at least intended to have a broad spectrum of endings influenced by the player's choices throughout the trilogy. Instead they betrayed that promise. And as for replay value - if you know that all your hard work will be utterly irrelevant and come down to pressing one of three buttons, where's the replay value?
Those decisions, that players have put hundreds of hours into, are totally irrelevant to the ending.
THAT is what people are complaining about. Nobody really minds it being three different downer endings, but Bioware broke the promise that our decisions would matter.