Rol3x said:
The whole point of having enemies like the Husks, Brutes and Banshees is so you cant just sit in your %100 reliable cover and win every fight without taking a hit, I loved fights with them made me really have to think about how I am going to use all the cover and space in the area.
If you dont see a phantom coming you tunneled down your sight and probably shouldn't have, they have moves that instakill because they are melee and it takes a large blunder for them to get that close and swing.
Except that, especially the first time you encountered a phantom (in the elevator shaft) it was not only a very limited space, it was also dark, and I had never seen this enemy before. Not only that, they're fast and agile, and I find that my biggest issue isn't keeping them at a distance so much as getting a beat on them when they get that close. I'm trying to not back up into the other enemies, but also back out of range of their swords, and that can get messy. Especially with your butt pinned to cover when they start to close in (I found that turning to face and fire at an enemy that got around your cover, while still in that cover, was rather clumsy--but then it's been that way from the beginning).
I don't have as big an issue with brutes, as they're not that hard to dodge and they're only a problem if there's more than one of them. Banshees are a pain in the ass and absolutely my least favorite enemy to fight. Phantoms aren't as bad after the first time you fight them but their introduction could've been done a lot better--they're the kind of enemy you really don't want to be fighting in a small, dark area that gives you little room to maneuver. Maybe I did tunnel my vision, but then again not only was I caught off-guard by the phantom's tactics, I was already used to sitting back and sniping. Plus they don't always approach you from the front, and you only get the benefit of a radar if you hold down shift.