Mass Effect 3 Disappointment.

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Norks

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Jan 21, 2010
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It's not the ending, that was fine. It's not the linear nature of the missions, although I would have liked a bit more freedom ala mass effect 1. It's not even the lacklustre relationship growth, which was vastly inferior to mass effect 2.

No my friends, the thing that disappointed me was the squad. There were no Krogans, and that just isn't right because they are the coolest motherhumpers in the galaxy.

Who the hell is James Vega? we don't know this guy, we don't care about him, he's not even particularly useful as we already have a human squad-member available. He should have been replaced with Grunt.

And EDI? It was interesting, a fresh look on her as a character, but why do it? it had little plot relevance, we already had the whole heart wrenching business with the Geth/Quarians and Legion, oh my god Legion.

Bioware be crazy.
 

SajuukKhar

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Sep 26, 2010
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umm when did me1 have non linear missions?

cuz all the missions I rememebr playing through were linear, or had a blank "open-world" that forced you to said reused for the 50th time science building.
 

tendaji

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Aug 15, 2008
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Well EDI had to go into the body of the android to extract the data on the Crucible anyways and then probably realized (as said in conversations you have with her) that she would be far more useful using the body of the Android to provide support where the Normandy could not, aka being on the ground with Shepard.

James Vega was just a guy who kept Shepard in solitary while he was grounded by the Alliance. You don't really know him other than the acquaintanceship that Shepard shows when he talks to Vega during the game to find out more about who Vega really is. As for Grunt, he's preoccupied leading a Krogan Task Force, so he can't really join you despite wanting to.

ME3 had the same openness in terms of Missions that ME1 did (in the sense that there was very little of it), biggest difference is the lack of Mako explorable planets. But you could go complete all your side missions before taking a priority mission if you wanted to, or you could just race through the game at top speed.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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SajuukKhar said:
umm when did me1 have non linear missions?

cuz all the missions I rememebr playing through were linear
This.

ME1's missions were entirely linear, unless you count that one door in the Noveria mission where you could either hack through or bypass.
 

Jitters Caffeine

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Sep 10, 2011
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SajuukKhar said:
umm when did me1 have non linear missions?

cuz all the missions I rememebr playing through were linear, or had a blank "open-world" that forced you to said reused for the 50th time science building.
The missions themselves were very linear, but maybe the OP is misunderstanding linear missions with the non-linear way you can choose the order you do the story missions?
 

Norks

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Jan 21, 2010
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Jitters Caffeine said:
The missions themselves were very linear, but maybe the OP is misunderstanding linear missions with the non-linear way you can choose the order you do the story missions?
^ this.

Plus I get why (in terms of plot) Grunt couldn't come, I just felt the team was missing a Krogan, any Krogan really, just a big tough buddy to headbutt when times got tough, or laugh about their crazy quad-testicles.
 

RJ 17

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Nov 27, 2011
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While I do agree that James was possibly the most tacked-on characters in gaming history (even more-so than Diana Allers...and that's saying something). However there's just no time to get a new Krogan squadmate. Wrex is the leader of the clans so he's not coming with you and Grunt is busy leading Wrex's strongest company. With the exception Javik and technically James, your whole crew is made up of people you've already worked with (I say "technically" James because apparently from the way the game opens, Shepard already knows him). You're in a race to save the galaxy, no real time for making new friends.

As for EDI, think of the final mission when you're assaulting the Cerberus HQ...there's a very specific reason that EDI had to be put into a body that could come with you.

That and they wanted to creep you right the fuck out by having Joker openly wanting to fuck a robot. :p
 

hermes

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Mar 2, 2009
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I welcomed EDI in my party. In fact, she was one of the characters I used most... Up to the quarian mission, I had no engineer to work with, although I feel their role was diminished in 3.

Vega as a character was god awful, AWFUL. It was like one of the characters from Gears of War suddenly appeared in the Normandy. I had no attachment to him, and only used him when there was no one else available.

I wouldn't mind a Krogan in my team, but as a Soldier I don't really need them (got that niche covered). A salarian would have been a better inclusion. Its true that the game is lacking on alien squadmates, unless you got Javik.
 

dimensional

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Jun 13, 2011
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Norks said:
It's not the ending, that was fine. It's not the linear nature of the missions, although I would have liked a bit more freedom ala mass effect 1. It's not even the lacklustre relationship growth, which was vastly inferior to mass effect 2.

No my friends, the thing that disappointed me was the squad. There were no Krogans, and that just isn't right because they are the coolest motherhumpers in the galaxy.
was it really though, the thing that disappointed you most was the lack of a character model? more than the overall linear structure and ending?

well each to his own I suppose I must admit Wrex was badass but I didnt like Grunt much incidentally has anyone left him in his tube for the entire game or is that even possible and what would happen to him in 3 if that was the case?
 

NinjaDeathSlap

Leaf on the wind
Feb 20, 2011
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They can't just not have any new characters. First, that would be lazy, and second, anyone who is new to the series* is going to feel left out if everybody you interact with is already established. You need at least one fresh face.

EDI worked better when she was just the ship. I still liked her though, despite her romance with Joker swaying dangerously close to bad fan-fiction at points.

[sub]*and before anyone says "OMG WHY WOULD YOU ONLY JOIN THE FRANCHISE AT THE THIRD GAME THAT SO STOOPID!" While it may be unorthodox, you have no right to dictate how people play their own games. Maybe somebody who's interest had only been piqued now doesn't want to wait to play through the first 2 games before diving into the third. That person is not 'doing it wrong'. They have a legitimate stance and their perspective deserves to be catered for just as much as yours. Get over it.[/sub]
 

Jitters Caffeine

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Sep 10, 2011
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I came to like Vega after a while. He seemed really shallow at first, but he grew on me the same way Ashley did in the first game. I think a big problem is that they keep trying to link the comics with the games WAY too much. Vega's story and why he's on the Normandy is explained in the comics, but not in the game. Why Anderson isn't the Human Council Member anymore (if you chose that option) is explained in the Comics, not the game. What exactly happened on Omega to force Aria onto the Citadel is explained in the comics, not the game. This goes on to explain SO many things that it's laughable.

Sure, some overlap is fine. But you don't want to leave out things that seem to be pretty damn important like that out of the game just because "It was explained in the comics". Most people aren't going to buy the comics because they aren't fans of comics, don't have access TO the comics, or just simply don't know there ARE comics. Just seems foolish to me.
 

pure.Wasted

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Oct 12, 2011
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Norks said:
Jitters Caffeine said:
The missions themselves were very linear, but maybe the OP is misunderstanding linear missions with the non-linear way you can choose the order you do the story missions?
^ this.

Plus I get why (in terms of plot) Grunt couldn't come, I just felt the team was missing a Krogan, any Krogan really, just a big tough buddy to headbutt when times got tough, or laugh about their crazy quad-testicles.
I can't in good conscience agree with you simply because of the humongous, phenomenally-written role Wrex has in the plot. If anything, not having him or any Krogan on my squad full-time made those scenes even more meaningful.

NinjaDeathSlap said:
*and before anyone says "OMG WHY WOULD YOU ONLY JOIN THE FRANCHISE AT THE THIRD GAME THAT SO STOOPID!" While it may be unorthodox, you have no right to dictate how people play their own games. Maybe somebody who's interest had only been piqued now doesn't want to wait to play through the first 2 games before diving into the third. That person is not 'doing it wrong'. They have a legitimate stance and their perspective deserves to be catered for just as much as yours. Get over it.
While I agree that people have the right to join a series at any point they wish, I disagree with Bioware having any sort of obligation to cater to them. Just how friendly was Lost to newcomers in season 2? Let alone 3... 4.... 5.... 6.... sure, you can pick it up at that point, that's your choice. But don't expect the writers to bend over backwards to make things make sense for you, because you're not experiencing the game the way it was meant to be experienced. There's no reason you can't play ME2 first.

ME1>2 is far more debateable, as the game simply wasn't available to a huge chunk of its audience at that point. But having said that, keeping the newcomer welcoming committee to a single character is pretty reasonable, and I had no problems with him taking up a squadspot, especially seeing as someone like Vega was still quite necessary for meeting minimum squad size requirements in case Garrus and Tali had gotten bumped off in ME2.