Mass Effect 3 ending SPOILERS!

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Bigeyez

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Aisaku said:
Bigeyez said:
How do you know they handed the crew a death sentence? For all you know they landed on a colonized world. Its obviously habitable and if its habitable it will have a chance of having life and food on it. So yes I don't take offense because WE DON'T KNOW THEY WILL DIE.....
Asuming they landed in a habitable world, not all of them could survive without stretching things. For starters, Tali and Garrus are dextro dna so they can't eat food from a levo dna (regular) planet. There's the issue of Joker's vrolik's syndrome. He needs constant medical attention. Even not showing anything would've been better than this. It's on par with the gross contradictions of established lore on the latest ME novel.
But nothing you said was a contradiction. And again you are assuming the worst. We don't know where they are. Again for all we know they are on a colonized planet. For all we know the crew can come up with a food source for Tali/Garrus and meds for Joker, there is a full lab and tons of tech aboard the Normandy. We just don't know. And say the worst happens and Tali/Garrus/Joker die and they are on a planet with no other humanoids. Thats still doesn't mean the rest of the crew will die. Again not liking it is your opinion and you are entitled to it. Just like I'm entitled to like it. =)
 

Bigeyez

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Hyper-space said:
Bigeyez said:
I am writing just seconds after finishing the game and I completely agree with you. In ME2, everyone on your ship and your crew could die, all bets were off. The possibility of an ending where everything is sunshine and unicorns wasn't owed to us, it wasn't even promised (considering how people kept going on about this being a one-way trip) nor was it necessary for the series.

These endings were not an insult to the player, it simply did the unexpected. The vitriol that surrounds it might just be a byproduct of the immense hate that is being directed towards Bioware and the high expectations.
I feel the same way. I think if it wasn't for all the hate that has already been surrounding EA and Bioware this wouldn't be the crazy ragefest that it is right now.
 

gundamrx101

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Jaeke said:
gundamrx101 said:
So choices went out the window, people are arguing/defending that.
The argument the Reapers had went out the window for some, including myself with the whole organics vs synthetics. I united the Geth and the Quarian. Hell, the old Geth archives showed that the Geth wanted to live peacfully with their creators. So by the AI saying synthetics are evil and will destroy humanity with no proof or backing was just dumb. Even EDI once she was free chose to integrate herself with the crew. All that hard work over the course of two games, just so Bioware could rip of the Age Of Strife from Warhammer 40k. Actually now that I think about Mass Effect is one big Warhammer rip off.

I can see the point of people defending these endings but at the same time. This statement "Humanity can now freely chose their path" is completely redundant. We'll just head back up into the stars with Mass Relay 2.0, which could still be manipulated by an outside force/start a new war. Life goes on and the cycle continues.

That statement there is why I'm pissed. The cycle continues. What good are choices when you can't break the cycle? I proved that organics and synthetics can live in harmony, but some asshole is going to tell me that it was temporary. No, the Geth wanted to be with their creators. Living in harmony. That's why they chose to never purge from their databanks the sacrifices that many Quarians made to protect them. I helped the Quarians see the error of their ways and they in turn wanted to live in harmony with the Geth.

It's Dragon Age 2 all over again. I made the choice to sacrifice my PC to rid the world of the blight. Then in DA2 they state that my PC went missing. I guess he got bored of being dead. If Bioware wanted to give us free will in out games to determine an ending. Why restrict us? Three games, all with choices; expanding with every game and it boils down to Human Revolution. Press button A to bake bread, ect ect.

You guys can argue and defend the endings all you want, but from a writing stand point and at their core. They're lazy. I knew going in not everyone would walk away from this fight but I knew you could change certain outcomes. It turns out though, no. No you really can't. This hard reset ending is about as lazy as the "It was all dream" endings or the horror movie "It's all over now but it isn't" endings. I could see how the relays posed a threat, but couldn't the crucible be programmed to just detect Reaper IFFs? So when Shepard set it off, sure it shut down the relays and takes out the reapers but leaves the ships intact. That would be a bittersweet ending. Reapers wiped out, Technology still intact but the relays are disabled with no way in the near future to boot them back up.

We don't even get that. Everyone crash lands, stranded and defeated. Your choices didn't matter, getting ready didn't matter. Life goes on anyway. So what was the point of building up EMS? Oh right, to get a different angle on the same cutscene. You guys can respond but I'm not going to waste my breath replying. At the end of the day, Bioware decided to turn the "epic" conclusion to SHEPARD'S (as opposed to ending the Mass Effect franchise which they stated could still go on without Shepard) story into the history eraser button. Thanks Bioware.
Dude I had full Paragon and everything but I didn't notice a 3rd ending.
Yeah you had three endings because you had three magic buttons to push. Destroy the Reapers, Control the Reapers or Merge organics and synthetics together.
 

Avatar Roku

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Cl0udz0r said:
Why would you want to destroy the Reapers? They are the guardians of life, destroying only the life that threatened all life. Inevitably without them some race would make AIs that would rebel against organics and kill all life in the galaxy.
Which is worse? A galaxy teemed with life that only has its advanced races extinguished every 50.000 years, or an eternally dead galaxy? Obviously the second.

That's why I see the synthesis as the only good ending. No more doomed galaxy, no more Reapers.
This is all based on what the Catalyst said anyway. I hope he didn't lie. Lol.
But that makes no sense. We've already proven, via the Geth and EDI, that it is untrue that all synthetics want to wipe out all organic life. Hell, the Catalyst itself, by its very existence and purpose, disproves that. It just doesn't make sense.
Smeggs said:
The ending video was crap, but the actual ending, and the choice you must make, are great.

The entire point of the catalyst is supposed to be that there are simply things in this universe far too vast or old for us to possibly begin to comprehend.

Was the catalyst God? Was it some incredibly advanced AI from a race that came long before our time?
I'm sorry, but that's BS. The "you're too simple to understand it" thing only worked with Sovereign's motivation in ME1, and even then only because we had only just been told about the Reapers in the first place. After that, it's just taking the easy way out.
skywolfblue said:
After finally finishing ME3, I think the ending was rather brilliant.

I guess I can recognize that people would want a happier ending.

...But ME3 was all about personal sacrifice and "the end of days". Shepard goes all that way to watch the fleet of the whole galaxy torn to shreds around him/her, all to defend the crucible which turned out to not work. All the hopes of the galaxy rested on that device working, and it failed utterly. It was an excellent tale of "sometimes even your best is not enough".

The "god child" made sense to me, the Reapers had always put great importance on the citadel. That it should be the home of their directing consciousness explains why the reapers are able to tell when civilizations have reached the right level of technology. They have a spy right there. I always felt that there was more to the citadel then simply being a Mass Relay for the Reapers.

The choice you make matters, the whole galaxy changes based on what you do. It's not like Deus Ex where it's just stating some opinions and nothing happens.

None of the choices are "easy", as it should be.


So I for one, loved the ending.
The problem wasn't so much the ending as how it was presented and paced. We confront the Illusive Man, that ends, and the game slows down. The game feels over, there is no reason to go on. Then...the ending is snatched away at the last second (which is extremely frustrating all on its own) and we suddenly get an info dump from a big important character that we had never had a hint of existing before. He then describes 3 options which are so completely out of the blue.

It may not be a deus ex machina asspull, but the way they presented it sure makes it feel that way. If it had been developed in some way before the climax, that would have been fine.
VoidWanderer said:
This post will piss people off, but I feel it needs to be made. Sorry guys, but...


Who else expected the game to end like this? Seriously, please tell me I wasn't the only one who was expecting it to end tragically.

I haven't finished the game, but I came across some minor events that screamed "THINGS WILL NOT END WELL!" Who else noticed that the new human characters had back-story resulting in pointless loss? Anyone else notice that people suffering some form of loss (or doubt) could be influenced? Can someone else notice that the fact that you are facing a force you are repeatedly told is so powerfully overwhelming they doubt you can win, even when you pull off the 'impossible'?

Unless they execute the end movie improperly, I applaud Bioware for making people realize THIS IS NOT A FAIRY TALE. If people you connect with make heroic sacrifices, and Shep did this in ME2 then you will NOT get the pretty rainbow rosy ending. You want a bittersweet ending to a game, play as a Dwarf Commoner character through Dragon Age Origins and don't use Morrigan's 'trick'. That's bittersweet.

Standing on the planet after you save the galaxy is just a boring version of Star Wars Prequel Episode (whatever one had the parade at the end).

I would 'engage flameshield', but I really don't care. If people couldn't see it coming, then you need to pay a bit more attention.
The issue isn't that the game ends sadly, it's that the WAY it ends sadly is bullshit. I'd have been fine with a bittersweet ending if it was told well.
synobal said:
GoddyofAus said:
I have to say, I didn't take all the hate surrounding the endings in the leaked scripts on the Bioware forums that seriously. I figured it was just more unified fans butthurt that they didn't get the ending they wished for.

Alas, how wrong I was. I can appreciate a sad, no hope ending, but not when you've invested so much choice into a trilogy spanning 5 years. It's just a massive waste.

Leave it to Bioware to go so well then trip at the last hurdle, but the sheer amount of vitriol the endings are recieving EVERYWHERE won't go unnoticed. There's no doubt about that, and neither should it.
How are any of the endings sad or even close to 'no hope' except for the one where you destroy all synthetic life?
I've seen you posting about this, so I just grabbed the first post of yours I saw. Look, the problem a lot of people have with this isn't that the endings are sad (though I have seen a few people frame it that way), it's that the way it's presented feel wrong and takes away our agency. See above.
 

Aisaku

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Bigeyez said:
Aisaku said:
Bigeyez said:
How do you know they handed the crew a death sentence? For all you know they landed on a colonized world. Its obviously habitable and if its habitable it will have a chance of having life and food on it. So yes I don't take offense because WE DON'T KNOW THEY WILL DIE.....
Asuming they landed in a habitable world, not all of them could survive without stretching things. For starters, Tali and Garrus are dextro dna so they can't eat food from a levo dna (regular) planet. There's the issue of Joker's vrolik's syndrome. He needs constant medical attention. Even not showing anything would've been better than this. It's on par with the gross contradictions of established lore on the latest ME novel.
But nothing you said was a contradiction. And again you are assuming the worst. We don't know where they are. Again for all we know they are on a colonized planet. For all we know the crew can come up with a food source for Tali/Garrus and meds for Joker, there is a full lab and tons of teach aboard the Normandy. We just don't know. And say the worst happens and Tali/Garrus/Joker die and they are on a planet with no other humanoids. Thats still doesn't mean the rest of the crew will die. Again not liking it is your opinion and you are entitled to it. Just like I'm entitled to like it. =)
Agree to disagree then? =) I actually put a list of reasons why the ending isn't as bleak as it seems if you consider the Destroy and the 'Shepard becomes a Reaper' endings on the review thread. Another poster said it was too much of a reach, that this is something Bioware shouldn't have left open. For that, I agree. The moment I saw what I thought was a child getting blown up in the transport I knew something was up with this Mass Effect.

Still, I'll hope for that olive branch from the developer, something to say Shepard did not just conform to the choices given and die, and that the Normandy crew did not get stranded just because they didn't find profitable to produce all the possible LI reunion sequences.
 

V8 Ninja

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Zetsubou-Sama said:
V8 Ninja said:
After further inspection, yes; there is a third option that cannot be unlocked through a normal playthrough of the game.

...HOWEVER, it is so vague and almost exactly identical to the other two endings so much that, until more DLC or another game in the series is released, we have no idea whether it effects anything about anything. And the choice is still very much ternary; even if you unlock the ending you don't have to take that option. The game doesn't enforce your past actions on you, making the choices (appear) pointless in the grand scheme of things.
Weird, after my first playthrough of the game (an imported ME1-ME2 file) i had the 3 options, Control destroy or synergy, did you mean a standalone playthrough or a single player playthrough? because you can attain all endings via single player alone.
I believe that the synergy option requires doing X amount of war assets before the final mission. I also may have no idea what I'm talking about.
 

Bigeyez

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Aisaku said:
Bigeyez said:
Aisaku said:
Bigeyez said:
How do you know they handed the crew a death sentence? For all you know they landed on a colonized world. Its obviously habitable and if its habitable it will have a chance of having life and food on it. So yes I don't take offense because WE DON'T KNOW THEY WILL DIE.....
Asuming they landed in a habitable world, not all of them could survive without stretching things. For starters, Tali and Garrus are dextro dna so they can't eat food from a levo dna (regular) planet. There's the issue of Joker's vrolik's syndrome. He needs constant medical attention. Even not showing anything would've been better than this. It's on par with the gross contradictions of established lore on the latest ME novel.
But nothing you said was a contradiction. And again you are assuming the worst. We don't know where they are. Again for all we know they are on a colonized planet. For all we know the crew can come up with a food source for Tali/Garrus and meds for Joker, there is a full lab and tons of teach aboard the Normandy. We just don't know. And say the worst happens and Tali/Garrus/Joker die and they are on a planet with no other humanoids. Thats still doesn't mean the rest of the crew will die. Again not liking it is your opinion and you are entitled to it. Just like I'm entitled to like it. =)
Agree to disagree then? =) I actually put a list of reasons why the ending isn't as bleak as it seems if you consider the Destroy and the 'Shepard becomes a Reaper' endings on the review thread. Another poster said it was too much of a reach, that this is something Bioware shouldn't have left open. For that, I agree. The moment I saw what I thought was a child getting blown up in the transport I knew something was up with this Mass Effect.

Still, I'll hope for that olive branch from the developer, something to say Shepard did not just conform to the choices given and die, and that the Normandy crew did not get stranded just because they didn't find profitable to produce all the possible LI reunion sequences.
Heck I know if Bioware did in fact come out with soe sort of DLC containing that I'd buy it and play it. Either way I'm happy.
 

kuolonen

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I know there are people who think journey is more important that the destination. To them this game is no doubt a master piece. Because the Game is awesome untill the last 10 minutes or so. Heck Shepard and anderson watching earth was truly touching. But the ending...

This game was supposed to have the epic end for for the 3 games combined time I spent playing Mass effect series. I wanted a reward. I wanted a summary of the results for my actions, even if it was in text form. I got one line "shepards a legend". Shepard in a House on Rannoch with Tali. Shepards mind leading the reaper fleet. Races coming together after synthesis. Anything.

3 Games.. a lot of time spent playing in front my computer, lot of emotions invested, willingly and otherwise, and they give me this? I dont even mind the bittersweet tone of the control and synthesis endings, I just wanted some meaningfull epilogue as an end for this story.

As for argument "use your imagination" ...If I could imagine the results of all the actions I've made past these 3 games, I wouldnt have bothered to buy these games in the first place.

Well heres hoping to that the next worthy series out of bioware in the next 10-15 years will have a proper ending. Lets hope world wont end in 2012 or any other year before that happens.
 

Danny Ocean

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erttheking said:
That's a Phyrric Victory.
That's the point.

A good story isn't supposed make you happy. A good story is supposed to leave you thinking. A story like this should end by burdening you with that one agonizing question. That question that has no definitive answer. That question that really puts into perspective what it is to be human. That question that burns itself into your mind, if only fleetingly:

"Did I do the right thing?"

To be honest, the endings certainly did that. At least for me. This is the kind of experience that other media cannot replicate. In other stories (including other games), we are led to question the decisions and values of others. In this game, we are led to question ourselves, and that's a wonderful thing. I think bioware have really outdone themselves and provided a great example of artistic expression.
 

Avatar Roku

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Danny Ocean said:
erttheking said:
That's a Phyrric Victory.
That's the point.

A good story isn't supposed make you happy. A good story is supposed to leave you thinking. A story like this should end by burdening you with that one agonizing question. That question that has no definitive answer. That question that really puts into perspective what it is to be human. That question that burns itself into your mind, if only fleetingly:

"Did I do the right thing?"

To be honest, the endings certainly did that. At least for me. This is the kind of experience that other media cannot replicate. In other stories (including other games), we are led to question the decisions and values of others. In this game, we are led to question ourselves, and that's a wonderful thing. I think bioware have really outdone themselves and provided a great example of artistic expression.
And that's fine. The ending itself wasn't THAT bad on analysis. Problem is, the way it was told was such a ballkick. To quote myself:
To the people defending the endings, I see your point. I really do. The endings themselves are not inherently bad. If developed well, they could have actually been quite good. But look at how it happened. The game was over, but then our ending was just snatched away from us. We go from an ending where the historic work that Shepard did, that we did, really mattered and paid off, to an ending where every previous choice we made was devalued.

The Reapers' goals and such, even the Catalyst AI, could have worked on their own, but they really, really should have been developed. As it was, they were pulled out with 10 minutes to go, when we're already past the game's climax (EDIT: The climax being the confrontation with The Illusive Man, btw)and not at the point where we want new elements introduced. Ever notice how, in ME1 and 2, you made your big choice BEFORE (or, in ME2's case, before round 2 of) the big boss fight? There's a reason for that: pacing. Momentum. Pulling out that sort of bombshell when the pacing was telling us that the game is over is just horrible storytelling. When talking to the Catalyst, Shepard looks and sounds dazed and confused, and at that moment, I felt the same way.
If we'd talked to the Catalyst, and then confronted TIM, it actually could have been so much better.
 

Hyper-space

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Hammeroj said:
They're an insult to the player simply on account of being almost a non-effort. For the end of a trilogy whose main selling point was choice, you get not even a minute of a cinematic, no answers, and indeed many more questions, and your choices made throughout the trilogy, are rendered moot. Never mind the objections I and other people have on the actual quality of the storytelling of those endings.
But your choices did have an effect on how the story and ending would play out, whether or not you let someone live or run away or whatever determines how big of a force you can assemble. Did you really expect an ending where your choice of whether or not you punched some reporter in the face had a direct effect?

The sheer amount of choices in the series renders any attempt at linking them all together in the end futile, the only thing one could expect was for the the choices to have an INDIRECT effect on how things would play out. People simply just bought into the hype too much and built up these impossible expectations that couldn't possibly be achieved story-wise.

And yes, "leaving it to the players' imaginations" is a cop-out.
Cause fuck you Stanley Kubrick, the ending to 2001: A Space Odyssey was shit! Leaving shit to the viewer's imagination, what a cop-out!
 

Vindictus

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Hyper-space said:
Cause fuck you Stanley Kubrick, the ending to 2001: A Space Odyssey was shit! Leaving shit to the viewer's imagination, what a cop-out!
These two things have almost nothing to do with each other.
 

Hyper-space

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Vindictus said:
Hyper-space said:
Cause fuck you Stanley Kubrick, the ending to 2001: A Space Odyssey was shit! Leaving shit to the viewer's imagination, what a cop-out!
These two things have almost nothing to do with each other.
Semi-vague endings that left some details to the viewer's/player's imagination, of course they do not have anything in common!
 

Adam Jensen_v1legacy

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I love it how people are trying to justify the ending. I find that funny. You're actually trying to convince yourselves that the ending is good. You're rationalizing it subconsciously. Accept the fact that Bioware fucked up. The sooner you accept it the easier it will be to move on to better and bigger things.
 

Deathninja19

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Cl0udz0r said:
Why would you want to destroy the Reapers? They are the guardians of life, destroying only the life that threatened all life. Inevitably without them some race would make AIs that would rebel against organics and kill all life in the galaxy.
Which is worse? A galaxy teemed with life that only has its advanced races extinguished every 50.000 years, or an eternally dead galaxy? Obviously the second.

That's why I see the synthesis as the only good ending. No more doomed galaxy, no more Reapers.
This is all based on what the Catalyst said anyway. I hope he didn't lie. Lol.
Why is organic life more important than artificial life, I mean I think we all agree that the Geth belong to live just as much as the Quarians. Just because artificial life doesn't fit in to our definition of life doesn't mean it doesn't deserve to exist. Plus why would AI always turn evil?

Also as people have said why would all technology lead to AI, that is a reach of Battlestar Galactica proportions.
 

Bigeyez

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Adam Jensen said:
I love it how people are trying to justify the ending. I find that funny. You're actually trying to convince yourselves that the ending is good. You're rationalizing it subconsciously. Accept the fact that Bioware fucked up. The sooner you accept it the easier it will be to move on to better and bigger things.
Accept the fact that people have differing opinions from yours.
 

XandNobody

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gundamrx101 said:
Jaeke said:
gundamrx101 said:
Dude I had full Paragon and everything but I didn't notice a 3rd ending.
Yeah you had three endings because you had three magic buttons to push. Destroy the Reapers, Control the Reapers or Merge organics and synthetics together.
Actually, I can confirm that a third ending wasn't presented to me either, apparently you can do something to take the synthetics merge with organics ending off the table. Kinda wish I knew what that something was so I can get that ending, as of the three endings, that one sucks the least IMO.
 

Danny Ocean

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XandNobody said:
Actually, I can confirm that a third ending wasn't presented to me either, apparently you can do something to take the synthetics merge with organics ending off the table. Kinda wish I knew what that something was so I can get that ending, as of the three endings, that one sucks the least IMO.
Did you elevate the Geth? Did you gain EDI's skill?