Deremix said:
And still, we have to remember that this is an amazing game. The ending actually didn't destroy all of your decisions: those decisions still happened, and they're still largely in flux. It's just the fact that Shepard almost always dies and we don't see epilogues for that characters that bothers all of us.
EDIT: It takes a lot of deep thought, but if you REALLY look at it, you can realize that even though Shepard is gone, even though we haven't seen what happened to the characters, the Galaxy really is better off without the relays. This effectively ends the wars and conflicts that the races are having with everyone else up in their business, and allows them to rebuild, evolve, and eventually all find their way back to making their own forms of Mass Relays. This would eventually lead to some more conflict, of course, but at least it's conflict they can handle themselves without worrying about Reapers breathing down their necks.
Unfortunately, I must disagree with you.
First major choice: In my play through, I cured the genophage, and put trust in Wrex's leadership (and Eve's) to prevent a recurrence of the Krogan Rebellions. The game made a big deal of this. Would the Krogan earn redemption? Would the galaxy accept them?
First major failure: Doesn't matter. Mass relays are busted, the Krogan won't be able to get anywhere important, even if they wanted to. (Oh, and Wrex is stuck on Earth, anyway.) There won't be a Krogan rebellion, no matter what I chose, because they're all stuck in their cluster.
Second major choice: I ended the Geth/Quarian war by uniting them to fight the Reapers, overcoming all odds and hatreds in probably one of the most badass scenes in video gaming, and one of the best story payoffs I've ever read/seen/played. I almost shed man-tears, and that's not something I've ever done from a video game. Major props on this.
Second ENORMOUS failure: Doesn't matter. Mass relays are busted, and the Quarians committed their entire fleet to the war. This means their entire race goes extinct in the near future, unable to find dextro-amino food. Oops. Well, I guess that entire epic conclusion was damn well pointless. Oh, and in one of the the three endings, you get a two-fer, DIRECTLY exterminating the Geth you just worked so hard to free, in addition to an "oops I a species" in about two weeks.
Third major choice(s): Over the course of the series, you got to set how humanity was viewed in the galaxy, going from newcomers to ground zero of the Reaper War. Your decisions carried from game to game (like on the citadel, where saving or destroying the council changed human diplomatic relations).
Third oops: Doesn't matter. Mass relays are busted, so everyone is stuck in their local clusters (except for all those starving Turians and Quarians on Earth).
Mind you, all of this assumes the GIANT ASPLOSIONS that we see tearing up the Normandy (why was it in transit, anyway?) didn't up and blow the drive cores all around Earth, killing everyone, OR "oops I the galaxy" from all the relays blowing up like the one in Arrival from ME2.
The more I dwell on this, the more pissed I get. Not because it's a bad game, but because it might have been the best game I've played in years, only with a bait and switch bit of snuff-film shoved in at the end.