Mass Effect 3 hits the torrents!! Special mention to Xbox pirates.

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Starke

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Mar 6, 2008
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evilneko said:
Well, when you install a game and suddenly your optical drive(s) stop working, that's kind of a problem.

Also did you know Fallout 3 and New Vegas use SecuRom? True story, only it's only applied to the launcher. Solution? Use FOMM! :D
Yeah, but optical drive failure would be an issue with any disk based DRM system.

Fallout 3, yes, well, I knew the launcher was executing a disk check, I didn't know, or care, that it was SecuRom, New Vegas, I'm not so sure, given that it's Steamworks and doesn't do a disk check. I suppose it could kick through and check to see if there's an invalid New Vegas disk in the drive, but that would be kind of strange.
 

ripdajacker

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Oct 25, 2009
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Keava said:
Not really. There doesn't exist any hard data of course to prove either statement, but with how easy (and cheap) it is to buy an already modded xbox I wouldn't be surprised if the percentage was quite high, especially if it's already banned from Live. People buy those even to play legit games if they don't care for Live due to the massive price difference.
Yea you're probably right, but the fact remains that I know very few people with a modded console, compared to people who posses the tools and knowledge to pirate a PC game.

DRM will be hard to push onto this generation of consoles, but it wouldn't surprise me if the next generation required an internet connection to run a game. The DRM on consoles has to be much more transparent due to the obvious limitations (locked down operating system, no guarantee for a network connection, no real options for downloading additional software like origin).

Compare the Xbox 360 with ps1/ps2/xbox1/gamecube. For it to run unsigned code you need to solder things on the motherboard, send a signal to the right wire at the right time, do some magic with a computer, and then you can't even play online.
The newest firmware for the PS3 has yet to be broken.

My point is: The consoles are in themselves DRM. They utilize public key encryption, not unlike your internet banking service. If there's a mismatch in expected key and the key the console sees, it stops running (try switching your xbox dvd drive with one from another console).

The next generation will just have this encryption built in every part of the system. Pirates will break it, no doubt, and at some point the publishers will learn: Piracy is a service issue.
 

BaronIveagh

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Apr 26, 2011
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Arrrr... Piracy on the high web be the reason our profits be so low, not our scurvy ridden games!

http://www.youtube.com/watch?v=mKnIi05XNK4
 

Waaghpowa

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Apr 13, 2010
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daveman247 said:
Waaghpowa said:
This is assuming consoles are around much longer, it's already clear that consoles are getting more and more expensive to develop and develop for. It's possible that somewhere in the future that the costs are just too high with very little profit and manufacturers drop consoles all together.

Something to think about really.
Wait what? Im sorry but i dont think consoles are going ANYWHERE. And i seriously doubt that somehow a console game is any more expensive to make than a pc game. They are staying until PC becomes more user friendly :)

OT: Damned hackers, ruin it for everyone. That is all.
Guess I need to link this again, there is evidence to support the claim of the death of consoles.

http://en.wikipedia.org/wiki/North_American_video_game_crash_of_1983

Read up on it. Source? look around you. Consoles are fundamentally flawed in the idea. Sony, and the xbox are choking financially (basically they worked themselves into a corner). Look at how the generation of these consoles were lengthened due to high production costs of unleashing a new console. What does this mean? They need to adopt more PC ideas to increase longevity like selling upgrades, and other attachments. The high cost, and longer generation will spell out the death of consoles on the loss leader method of business. The death of consoles isn't by lack of players, its choking on costs. If selling consoles themselves can't make a profit they rely on games. On the developer's side however its absolute hell. Console tax, second hand market, and high development costs on top of that. If you want I can get the statistics to show the drop of the number of console games from the last generation to this one.

Here is the graph of games courtesy of Metacritic's game database.

Sixth Generation (1999-2006):
Ps2: 792 (out of 1609)
Xbox: 471 (out of 856)
Gamecube: 263 (out of 502)
Total Games: 2967.
Total games over 70%: 1526.

Seventh Generation (2005-present):
Ps3: 341 (out of 579)
Xbox 360: 479 (out of 924)
Wii: 242 (out of 649)
Total Games: 2152.
Total games over 70%: 1062.

See this graph? We are in year 6 of the console generation. The time frame for the last generation was 7 years, and yet the current generation is off by 856 games. Now you could say "higher complexity" of games, and that is the problem. You see when the Xbox and PS3 were first released they were sold at a loss, relying on console games to make up the difference. The Nintendo's wii however was the only console making a profit at that time. The reason? The Wii was cheaper to make, and has been known to be less advanced than its cousins. In short, the new tech doesn't fit into a small box like it used to. Standardization does not work anymore. The tech gets more complex, the cost becomes higher, and the profits decrease. You could say "oh but the console makes more money" but it isn't that way in the eyes of Activision, who makes 70% of their money from the PC, and portable PCs. Keep in mind this is the same "PC hating publisher" that was responsible for modern Warfare 2.

http://www.pcworld.com/article/148982/xbox_delivers_a_profit.html
http://www.joystiq.com/2008/12/01/forbes-nintendo-making-6-profit-on-every-wii-sold/
http://www.escapistmagazine.com/forums/read/7.203926-Kotick-Only-30-of-Activisions-Profits-Come-from-Consoles

Basically, the profits are being drained by many factors including manufacturing, tech level, mounting development costs, etc. Want a "source" on the mounting development costs too?

http://www.next-gen.biz/news/ubisoft-development-costs-to-double-next-gen
http://www.escapistmagazine.com/forums/read/7.52799-News-Report-Says-Rising-Development-Costs-A-Nightmare
http://news.cnet.com/8301-10784_3-9823945-7.html?tag=mncol;title
http://www.joystiq.com/2009/02/04/more-wii-games-from-ea-thanks-to-low-development-costs/
http://www.nowgamer.com/news/4226/thq-studio-dev-costs-biggest-industry-issue

This isn't some prediction out of hate, it's a prediction using the data available. It's not due to the lack of players as there are plenty, but it's the cost that goes into the consoles that are beginning to take their toll. Consoles are not sustainable in their current business model and if continued it will mean the death of the console entirely, especially now that the PC and the casual market (much like the wii) have shown to be very profitable with less risk. You have to remember businesses don't make games as a fun hobby, they make them to make money. If another method proves more profitable and safe, then businesses will change sides without a second thought. Businesses have no "brand loyalty" to a platform, nor do they stay in one sector for long. The dynamics of the economy doesn't stay still. It's a cycle, businesses crowd in one newly found market until it' no longer worth it and move on which causes an economic crash. Sure there will be businesses to pick up the slack due to the newfound vacancy of the market but it's not the same as the clamoring before the economic crash.

Console games are more expensive to develop than PC games. Developers have to pay licensing when they develop for a particular console. PC games do not have such licensing fees outside of licenses involving copyrighted materials like Star Wars. Also what is considered "user friendly" is subjective. Just because you can't figure it out, doesn't make it unfriendly to the user, just not friendly to you.
 

daveman247

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Waaghpowa said:

Meh, i'll believe it when i see it. And OF COURSE there a licensing fees. Consoles have to make money somehow, as well as permission for games to use the online service. I'm sure developers still have to pay licensing fees to use steam too.

As for your source here, doesnt count for much. "Less games", No shit, it costs a helluva lot more to make them now! And as for activision making most money off of PC games, that pretty much is hanging ALL on world of warcraft. A subscription MMO which is very successful= money printing machine.

And 30% of profit is still a massive chunk, so consoles are nothing to be sniffed at.

I stick with my previous statement.

And as for user friendliness? The day i can buy a PC game and not have to look up system requirements/ mess with sliders to make my game run right will be the day i call it user friendly. Console is much simpler. No installation, and i KNOW once i put it in, it will work.
 

Waaghpowa

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Apr 13, 2010
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daveman247 said:
Waaghpowa said:
Meh
So you act dismissive to evidence, admit to higher costs associated with licensing then cling to your previous statement? Sounds like someone knows he's wrong but wont admit it.

I suggest you do some reading and find some evidence before you start making claims. Again, a subjective opinion is subjective.

I'm more inclined to believe mister Schafer when it comes to the costs. http://www.develop-online.net/news/39783/Tim-Schafer-Console-patches-cost-40k.
 

Wolfram23

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AnythingOutstanding said:
I hope people pirate the **** out of this game.

EA doesn't deserve the money for all the crap they decided to put fans through.
Wow, really?

I think it's your fault for being a fan.
 

VladG

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Aug 24, 2010
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This is nothing new. Console games are pirated just like PC games. You do need to mod your console though, voiding it's warranty, potentially bricking it and making it unable to connect online, and the modding process involves physically soldering something to your console (I think there's a software option as well, but it's more limited. I don't actually know since I don't bother with consoles at all) so console piracy is much less convenient than PC piracy and fewer people go through the hoops.

As for introducing DRM for consoles, Isn't that what they are trying to do with the next gen xbox? Aside from making it used game proof?

OT what's with the new captcha? Just clear text? With nothing to scramble potential bots? Not that I'm complaining.... but what's the point then?
 

TerribleAssassin

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Apr 11, 2010
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No one, can complain about piracy. Yes, there's a loss of profit. Yes it means we get shitty DRM, but as of this day, Skyrim has just under 10,000 seeders on The Pirate Bay, and in the first two days, Skyrim sold 3.4 million, 340x more seeders.

Yes we may have to put up with shitty DRM because of it, but NO ONE can say that devs don't make money off games anymore.
 

daveman247

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Waaghpowa said:
more stuff.
-Using an indie developer as an example doesnt prove much. They have less money to play with.

I did admit that, but the costs of such fees are STILL smaller than the loss of money due to piracy on the PC. There is an article which broaches the topic here: http://www.tweakguides.com/Piracy_6.html

There is also mention that development costs for consoles are cheaper because there is a fixed amount of hardware to use, instead of having to work with the many varied systems of a PC.

And still, my opinion isnt subjective. It is fact. There are more steps to getting a PC game to work than a console game. More steps = less user friendly.

Nicely leads back to the original topic of this thread :)

If piracy was harder to do on PC, THEN consoles may be less viable. But due to the internet being so open, this is not possible.

Besides, if developing for consoles was so bad - why would companies bother? As your original link said, its not a charity. Money MUST be being made.
 

Waaghpowa

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Apr 13, 2010
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daveman247 said:
Waaghpowa said:
more stuff.
-Using an indie developer as an example doesnt prove much. They have less money to play with.
Obviously, not sure what you're trying to prove with that. Obviously people with more money are going to have more leeway. Does that mean that costs aren't high? No. And how is an independent developer less important? They're responsible for some of the great more recent games such as The Witcher and Bastion. Paying 40 grande to release a patch is ridiculous.

I did admit that, but the costs of such fees are STILL smaller than the loss of money due to piracy on the PC. There is an article which broaches the topic here: http://www.tweakguides.com/Piracy_6.html
What money is lost due to piracy is never accurate. Publishers often exaggerate in order to justify their actions. A corporation lying? Never!

Also, I guess that means Valve never makes any money. That 5 million concurrent user count they have on a daily basis is all just a lie.

There is also mention that development costs for consoles are cheaper because there is a fixed amount of hardware to use, instead of having to work with the many varied systems of a PC.
What it fails to mention is the cost of development kits as well. Which can cost upwards of 2000 dollars per, or more. http://www.gamecareerguide.com/features/513/ask_the_experts_console_vs_pc_.php

The following link talks about getting your game sold, the pros and cons of each platform etc. Not to mention the barriers of receiving certification of authorization. There are so many ways to release a game via PC, other than steam, that an indie dev can do what they want.

And still, my opinion isnt subjective. It is fact. There are more steps to getting a PC game to work than a console game. More steps = less user friendly.
Download steam game, maybe a patch, play steam game. More steps? Sounds subjective to me, since every time I play a game on my PC it usually boils down to download then play.

Nicely leads back to the original topic of this thread :)
Which the OP asked "Will these kind of leaks lead to tighter control over software distribution in the future generation? New digital distribution models? Super-special encryption and release date checks?". To which I responded "eventually".

If piracy was harder to do on PC, THEN consoles may be less viable. But due to the internet being so open, this is not possible.
It's also due to the open nature of the PC platform, not just the internet. PC gamers don't have to adhere to corporate rules or regulations, proprietary software or accessories without fear of getting your hardware bricked by some faceless entity.

Besides, if developing for consoles was so bad - why would companies bother? As your original link said, its not a charity. Money MUST be being made.
Of course money is being made, console games sell for more and more people are buying them. You seem to miss the part or your link where John Carmack himself states that the move to console is due to the incredibly high development cost and consoles are used to guarantee the most units sold.
John Carmack said:
"developing games costs tens of millions of dollars now and the focus just has to be on the consoles where you've got the chance to move more millions of units there."
Of course people are going to blame piracy every time, because it's easy. There are plenty of developers who do most of their work for PC games and they do just fine. There is more than enough money to be made when making a PC game, opening it to consoles adds costs on top of the normal costs of development, but the benefits are that it will be offset but the high number of sales. Gabe Newell himself has proven that piracy isn't necessarily a cost issue, it's a service issue. http://games.ign.com/articles/121/1213357p1.html

All the evidence needed is in the link I provided earlier. If you're simply ignoring it because you're lazy and don't want to read or simply in denial. Fine, then discussion is over. Might as well argue evolution with a creationist.
 

epicguy25

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Feb 27, 2012
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votemarvel said:
I know more people who pirates games on their console and handheld than do so on the PC.

Now for some of them this is because they don't have a PC that is capable of running games. They don't have a powerful PC because they don't need one, they want it for browsing the internet or office work.

Now the number of people who have a PC like that is increasing because gaming is spreading out into masses of other platforms.

So to be honest I could see then extending the online pass system that consoles are using to cover the entire game, essentially becoming a one time activation key for the game.
if u don't hav live, then ur screwed. fair enough, EA is always looking for a chance to rape it's fans up the ass
 

boag

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Waaghpowa said:
daveman247 said:
Waaghpowa said:
more stuff.
-Using an indie developer as an example doesnt prove much. They have less money to play with.
Obviously, not sure what you're trying to prove with that. Obviously people with more money are going to have more leeway. Does that mean that costs aren't high? No. And how is an independent developer less important? They're responsible for some of the great more recent games such as The Witcher and Bastion. Paying 40 grande to release a patch is ridiculous.

I did admit that, but the costs of such fees are STILL smaller than the loss of money due to piracy on the PC. There is an article which broaches the topic here: http://www.tweakguides.com/Piracy_6.html
What money is lost due to piracy is never accurate. Publishers often exaggerate in order to justify their actions. A corporation lying? Never!

Also, I guess that means Valve never makes any money. That 5 million concurrent user count they have on a daily basis is all just a lie.

There is also mention that development costs for consoles are cheaper because there is a fixed amount of hardware to use, instead of having to work with the many varied systems of a PC.
What it fails to mention is the cost of development kits as well. Which can cost upwards of 2000 dollars per, or more. http://www.gamecareerguide.com/features/513/ask_the_experts_console_vs_pc_.php

The following link talks about getting your game sold, the pros and cons of each platform etc. Not to mention the barriers of receiving certification of authorization. There are so many ways to release a game via PC, other than steam, that an indie dev can do what they want.

And still, my opinion isnt subjective. It is fact. There are more steps to getting a PC game to work than a console game. More steps = less user friendly.
Download steam game, maybe a patch, play steam game. More steps? Sounds subjective to me, since every time I play a game on my PC it usually boils down to download then play.

Nicely leads back to the original topic of this thread :)
Which the OP asked "Will these kind of leaks lead to tighter control over software distribution in the future generation? New digital distribution models? Super-special encryption and release date checks?". To which I responded "eventually".

If piracy was harder to do on PC, THEN consoles may be less viable. But due to the internet being so open, this is not possible.
It's also due to the open nature of the PC platform, not just the internet. PC gamers don't have to adhere to corporate rules or regulations, proprietary software or accessories without fear of getting your hardware bricked by some faceless entity.

Besides, if developing for consoles was so bad - why would companies bother? As your original link said, its not a charity. Money MUST be being made.
Of course money is being made, console games sell for more and more people are buying them. You seem to miss the part or your link where John Carmack himself states that the move to console is due to the incredibly high development cost and consoles are used to guarantee the most units sold.
John Carmack said:
"developing games costs tens of millions of dollars now and the focus just has to be on the consoles where you've got the chance to move more millions of units there."
Of course people are going to blame piracy every time, because it's easy. There are plenty of developers who do most of their work for PC games and they do just fine. There is more than enough money to be made when making a PC game, opening it to consoles adds costs on top of the normal costs of development, but the benefits are that it will be offset but the high number of sales. Gabe Newell himself has proven that piracy isn't necessarily a cost issue, it's a service issue. http://games.ign.com/articles/121/1213357p1.html

All the evidence needed is in the link I provided earlier. If you're simply ignoring it because you're lazy and don't want to read or simply in denial. Fine, then discussion is over. Might as well argue evolution with a creationist.
Bastion isnt that good of a game.
 

boag

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Waaghpowa said:
boag said:
Bastion isnt that good of a game.
I thought it was alright, I found it fairly original and had great narration.
I agree that It was pretty decent, but definitely not what I would consider GREAT, game mechanics are solid but get thrown out the window during the last chapter of the game.

The narration is pretty cool, and it certainly was an interesting way of providing narrative, but it becomes ham handed in certain areas, specially around the BIG REVEAL part.

The Customization was pretty nice, but in the end you will just leave behind your old weapons for new, just because of the increase in damage potential each new weapon gets, it mastering one weapon doesnt come into play at all.

The Artwork is very pretty though.
 

Magnicon

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"PC rendition of Mass Effect 3 than there are the Xbox 360 version, which begs the question, what will publishers start doing when console piracy starts eating into sales?"

Piracy doesn't eat into sales. It never has and it never will.

"PC game sales have risen globally by 15% year-over-year in 2011, reaching a record $18.6 billion."

The major corporations and general gaming media fools keep spouting that piracy and used games is killing everything, but in fact, everything is expanding strongly. If piracy becomes a as big on consoles as it is in piracy, it will not have a negative effect. Period.