Seneschal said:
oconneki said:
No, No, No, No Bioware! When you have an Eldritch lovecraftian Character you DO NOT explain what they are or where they came from. You merely dance around it or give cryptic or unreliable hints as to their nature.
"Rudimentary creature of Blood and Flesh, you touch my mind, Fumbling in ignorance INCAPABLE of understanding." -Sovereign
To gaze upon the visage of Cthulhu is to court madness. If you gaze upon Cthulhu's tentacley awesomeness and understand it then Cthulhu's not that scary a character. The Reapers were terrifying because they were unknown (perhaps unknowable). If we learn too much about them or their motivations then they become normal, relatable, and mundane.
"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown" -H.P. Lovecraft
I WANT THE CTHULHU-BORG TO REMAIN THE CTHULHU-BORG! I don't want them to just be those rouge octopus A.I.
They made it very clear with the original ME3 ending that they have no goddamn idea what to do with their villains. It still baffles me that they think the story is
about the Reapers, and that anyone ever asked for their background. Everyone was thrilled with the "you cannot even grasp the nature of our existence"-thing from the first game, so why break it?
And I bet my ass this isn't going to be a cryptic mindfucky horror-DLC, even if they've clearly shown us that they can do horror with the Ardat-Yakshi monastery mission.
I can't be the only one that wasn't thrilled with the "unknowable, beyond your comprehension" thing. To me that's just bad writing. Maybe I'm optimistic about the capability of the human mind to understand things, but anything unknown to me is just something that needs to be discovered and studied in order to be understood. Saying "we're so above you you could never comprehend us" just sounds like the Reapers are hipsters to me. And I find hipsters to be far less scary than robo space squid with a defined origin.
But then, I've never really found Cthulhu or any of the Lovecraftian mythos to be particularly scary, either. The whole "unknowable" thing has never done it for me and I don't get why others find it creepy at all. It's kinda like particle physics, in a way - you can explain it in layman's terms to someone who doesn't know anything about physics. Yes, it won't really be entirely accurate and it'll be
extremely simplified, but it's still
understandable. Everything has an origin, everything has a motivation, and if need be we can understand in the most basic, dumbed down terms...but it's still a form of understanding.
Plus, it wasn't ME3 that killed the notion of the Reapers as being Cthulhu-esque, it was the end of the first game. Sovereign's death immediately destroys the whole "we're so far beyond you" mystique and lets you know that they're mortal and can die just like anything else. Yes, it requires overwhelming firepower beyond what most civilizations can muster, but it's still doable. That end sequence immediately sets them on an understandable and conquerable level, regardless of how overwhelming the odds.