Mass Effect 3: Leviathan is about reaper origins

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ComradeJim270

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WashAran said:
All this DLC will not give you a better chance at fighting the reapers! So why bother?
Lair of the Shadow Broker, Overloard and The Arrivel where outside of the main story of ME2, thats way they are good. I would expect that the DLC would give you better chances, but it will not, so all the SP DLC that is coming now is just a waste.
I honestly can't tell whether you're being facetious or just don't see how contradictory that statement is.
 

NinjaDeathSlap

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The_Waspman said:
I agree with this also. More because of the fact that EA will shut the multiplayer servers down in about two years, and they need enough DLC war assets in place in order for players to achieve the 'optimal' ending without access to the multiplayer.
They already did that in the Extended Cut. Whereas before you apparently needed 5000 War Assets for the 'Shepard lives' ending (I say "apparently" because I legit got that ending with just 4001 on my Soldier play through, but anyway...), now you only need 3100, which is easily achievable with no multiplayer bonus. A little too easy if you ask me, but that's a minor gripe at best.
 

Kungfu_Teddybear

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I don't want to know more about the Reapers. The reapers were a much more terrifying and intimidating foe when you didn't know anything about them. I was quite happy to not be able to "comprehend their existence" it's one of the reasons Star Child pissed me off, because he tells you why the Reapers do what they do, and I didn't want to know. Especially when the reason for their existence is utterly retarded.
 

Goofguy

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Hey all, here's [http://kotaku.com/5931451/riding-a-mech-to-the-bottom-of-the-ocean-in-mass-effect-3s-leviathan-dlc?utm_campaign=socialflow_kotaku_twitter&utm_source=kotaku_twitter&utm_medium=socialflow] some more information regarding the DLC.

Feeling kind of 'meh' about it.
 

bogster13

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ComradeJim270 said:
Yeah, I get that. It would be a very easy thing to to do wrong, but it's not impossible to do right, and BioWare has good writers when they let the writers actually do their jobs.
Let's rephrase that statement.

They "HAD" good writers, once upon a time.
They've all quit now.
 

Korten12

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Terminate421 said:
Sounds more like the flood.

I could believe it after seeing this:



OT: I probably won't buy it, not out of distrust but much more of a "I'm almost done with Mass Effect 3, maybe a couple more games of multiplayer are still in me"
The Thorian had a huge Flood feel to it. Which if I may ask, have you heard about the new information about the Flood based on Silentium's description?
 

Waaghpowa

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If this content costs 15 dollars for 2 hours, I will personally go to their offices and burn it down.

Deus Ex HR Missing Link cost 10 dollars and was a good 6-10 hours.
 

SajuukKhar

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Waaghpowa said:
If this content costs 15 dollars for 2 hours, I will personally go to their offices and burn it down.

Deus Ex HR Missing Link cost 10 dollars and was a good 6-10 hours.
IIRC they said it was 10 dollars and the length of lair of the shadow broker.
 

Terminate421

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Korten12 said:
Terminate421 said:
Sounds more like the flood.

I could believe it after seeing this:



OT: I probably won't buy it, not out of distrust but much more of a "I'm almost done with Mass Effect 3, maybe a couple more games of multiplayer are still in me"
The Thorian had a huge Flood feel to it. Which if I may ask, have you heard about the new information about the Flood based on Silentium's description?
Oooh don't spoil it!
 

Korten12

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Terminate421 said:
Korten12 said:
Terminate421 said:
Sounds more like the flood.

I could believe it after seeing this:



OT: I probably won't buy it, not out of distrust but much more of a "I'm almost done with Mass Effect 3, maybe a couple more games of multiplayer are still in me"
The Thorian had a huge Flood feel to it. Which if I may ask, have you heard about the new information about the Flood based on Silentium's description?
Oooh don't spoil it!
I won't. D: I'll just say that it doesn't give exact details but it does change one part of what we thought of them.
 

Waaghpowa

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SajuukKhar said:
Waaghpowa said:
If this content costs 15 dollars for 2 hours, I will personally go to their offices and burn it down.

Deus Ex HR Missing Link cost 10 dollars and was a good 6-10 hours.
IIRC they said it was 10 dollars and the length of lair of the shadow broker.
I don't remember how long the Shadow Broker was, so I have no idea.
 

Saviordd1

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Goofguy said:
Hey all, here's [http://kotaku.com/5931451/riding-a-mech-to-the-bottom-of-the-ocean-in-mass-effect-3s-leviathan-dlc?utm_campaign=socialflow_kotaku_twitter&utm_source=kotaku_twitter&utm_medium=socialflow] some more information regarding the DLC.

Feeling kind of 'meh' about it.
Thanks! I'll add it to the OP so more people can see.
 

SajuukKhar

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Waaghpowa said:
I don't remember how long the Shadow Broker was, so I have no idea.
I think it was like....4 hours?

Korten12 said:
I won't. D: I'll just say that it doesn't give exact details but it does change one part of what we thought of them.
It's sad that Halo has an interesting universe, yet cant seem to put any of it in the games.
 

lumenadducere

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Seneschal said:
oconneki said:
No, No, No, No Bioware! When you have an Eldritch lovecraftian Character you DO NOT explain what they are or where they came from. You merely dance around it or give cryptic or unreliable hints as to their nature.



"Rudimentary creature of Blood and Flesh, you touch my mind, Fumbling in ignorance INCAPABLE of understanding." -Sovereign


To gaze upon the visage of Cthulhu is to court madness. If you gaze upon Cthulhu's tentacley awesomeness and understand it then Cthulhu's not that scary a character. The Reapers were terrifying because they were unknown (perhaps unknowable). If we learn too much about them or their motivations then they become normal, relatable, and mundane.



"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown" -H.P. Lovecraft



I WANT THE CTHULHU-BORG TO REMAIN THE CTHULHU-BORG! I don't want them to just be those rouge octopus A.I.
They made it very clear with the original ME3 ending that they have no goddamn idea what to do with their villains. It still baffles me that they think the story is about the Reapers, and that anyone ever asked for their background. Everyone was thrilled with the "you cannot even grasp the nature of our existence"-thing from the first game, so why break it?

And I bet my ass this isn't going to be a cryptic mindfucky horror-DLC, even if they've clearly shown us that they can do horror with the Ardat-Yakshi monastery mission.

I can't be the only one that wasn't thrilled with the "unknowable, beyond your comprehension" thing. To me that's just bad writing. Maybe I'm optimistic about the capability of the human mind to understand things, but anything unknown to me is just something that needs to be discovered and studied in order to be understood. Saying "we're so above you you could never comprehend us" just sounds like the Reapers are hipsters to me. And I find hipsters to be far less scary than robo space squid with a defined origin.

But then, I've never really found Cthulhu or any of the Lovecraftian mythos to be particularly scary, either. The whole "unknowable" thing has never done it for me and I don't get why others find it creepy at all. It's kinda like particle physics, in a way - you can explain it in layman's terms to someone who doesn't know anything about physics. Yes, it won't really be entirely accurate and it'll be extremely simplified, but it's still understandable. Everything has an origin, everything has a motivation, and if need be we can understand in the most basic, dumbed down terms...but it's still a form of understanding.

Plus, it wasn't ME3 that killed the notion of the Reapers as being Cthulhu-esque, it was the end of the first game. Sovereign's death immediately destroys the whole "we're so far beyond you" mystique and lets you know that they're mortal and can die just like anything else. Yes, it requires overwhelming firepower beyond what most civilizations can muster, but it's still doable. That end sequence immediately sets them on an understandable and conquerable level, regardless of how overwhelming the odds.
 

Syzygy23

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oconneki said:
No, No, No, No Bioware! When you have an Eldritch lovecraftian Character you DO NOT explain what they are or where they came from. You merely dance around it or give cryptic or unreliable hints as to their nature.



"Rudimentary creature of Blood and Flesh, you touch my mind, Fumbling in ignorance INCAPABLE of understanding." -Sovereign


To gaze upon the visage of Cthulhu is to court madness. If you gaze upon Cthulhu's tentacley awesomeness and understand it then Cthulhu's not that scary a character. The Reapers were terrifying because they were unknown (perhaps unknowable). If we learn too much about them or their motivations then they become normal, relatable, and mundane.



"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown" -H.P. Lovecraft



I WANT THE CTHULHU-BORG TO REMAIN THE CTHULHU-BORG! I don't want them to just be those rouge octopus A.I.


...Rant done. I guess I shouldn't care very much any more since Bioware already screwed the pooch on the Reapers (among other things) with the ending, E.C. or not, but it's easier to head-canon one screw up than it is two.


EDIT: On an unrelated note, I'm almost out of Space on my Xbox and can't handle many more DLC's... so... uhh... Boo
e

I love you bro. SING IT ON A MOUNTAIN!
 

Ed130 The Vanguard

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Kungfu_Teddybear said:
I don't want to know more about the Reapers. The reapers were a much more terrifying and intimidating foe when you didn't know anything about them. I was quite happy to not be able to "comprehend their existence" it's one of the reasons Star Child pissed me off, because he tells you why the Reapers do what they do, and I didn't want to know. Especially when the reason for their existence is utterly retarded.
Say what you want about the starchild thematically, his 'demystifying' of the Reapers is a rather tragic story... of what NOT to do do to your Eldritch Abominations. They went from incomprehensible Cthulhu in space, to Cthulhu in space with a horrifying way to reproduce, and finally we end up with a bunch of drones commanded by an AI that resides in the Citadel of places. The same Citadel that Sovereign spent much of the first game trying to activate.

One of the greatest fears is that of the unknown because nothing is more scarier than what you can imagine.
 

SajuukKhar

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Ed130 said:
Say what you want about the starchild thematically, his 'demystifying' of the Reapers is a rather tragic story... of what NOT to do do to your Eldritch Abominations. They went from incomprehensible Cthulhu in space, to Cthulhu in space with a horrifying way to reproduce, and finally we end up with a bunch of drones commanded by an AI that resides in the Citadel of places. The same Citadel that Sovereign spent much of the first game trying to activate.

One of the greatest fears is that of the unknown because nothing is more scarier than what you can imagine.
The thing is though The Reapers were NEVER good Eldridge abominations/creatures.

Sovereign's ENTIRE Virmire speech just sounded like "hey, yeah, so, I'm gonna say a bunch of stupid shit to make myself sound cooler then I actually am in a really ad a transparent attempt to scare you"

Beyond that just saying "they are unknowable" is kinda the ultimate cop-out, its lazy writing.
 

dreadedcandiru99

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Kungfu_Teddybear said:
I don't want to know more about the Reapers. The reapers were a much more terrifying and intimidating foe when you didn't know anything about them. I was quite happy to not be able to "comprehend their existence" it's one of the reasons Star Child pissed me off, because he tells you why the Reapers do what they do, and I didn't want to know. Especially when the reason for their existence is utterly retarded.
Fucking this. Like Stephen King once wrote, villains and monsters you don't or can't comprehend are way scarier than the ones you do, and like Yahtzee once said in whichever video he said this in, mysteries cease to be interesting once you explain them.

It's actually okay to not explain things once in a while. The real world is full of mysteries which we may never solve; is it so unthinkable to have one or two in fiction as well, if they arguably make said fiction better? Surely "we have no beginning, no end, we are infinite, you exist because we allow it and you will end because we demand it" was more frighteningly awesome than the Starchild's inane bullshit.

Also, I got previous DLCs because I wanted to see how they would effect the story. I already know what effect this one will have: you get an extra 100 War Asset points. Whoop-de-fucking-doo.
 

DarkhoIlow

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So is this DLC post Ending or not? I'm a little confused there.

Nonetheless,this seems to be a big dlc like Shadowbroker or Overlord and we will most probably have to pay for it.I just hope it's not more than 800 bioware points(that's how much I have left after getting the From Ashes DLC).