In the past, Shamus Young on The Escapist has posted what he felt were plot holes and blatant contradictions in the Mass Effect universe. It was my personal opinion then, and now, that he was being a complete idiot. Not that I contend there were no plot holes or errors in the game, but that the ones he pointed out were easily explained by anyone that paid half attention and did not require any psychiatric drugs to function normally.
It is in that spirit that I bring to you what I personally perceive as some of the plot holes in ME3. I do this with the knowledge that I may have totally missed something, and I am not asserting that these are blatant plot holes that make Bioware out to be some mentally deficient entity that didn't give a %#!%. That may very well be the case, but I refuse to say it is without getting some feedback from a group of people such as yourselves. If there are any explanations, please feel free to post them, or add on any additional ones (maybe I have an answer to them).
Let the games begin.
Oh, and . . . spoiler alert.
The biggest thing for me, was the idea that there was a AI on board the Citadel which was responsible for creating the Reapers. That fact alone was okay, but it contradicted virtually the entire premise of ME1. If you recall, Saren needed to find the conduit to find a way onto the Citadel. This was to activate the Citadel as it could function as a gigantic Mass Relay and all of the Reapers would come pouring out, taking out the seat of galactic power. This was normally accomplished by sending a signal to the Keepers, but the Protheans in the previous cycle prevented this from happening.
So why couldn't this ancient AI do it? Was it utterly cut off from the systems? That sounds unlikely.
Next, why in the world would this AI believe that organics and synthetics couldn't get along, RIGHT AFTER SHEPARD NEGOTIATED A PEACE TREATY WITH THE QUARIANS AND GETH. Okay, so not every Shepard did that. There are numerous outcomes, but the Geth seemed actually pretty peaceful towards organics, only really defending themselves from attacks. This utterly contradicts the line of reasoning used by the AI.
Another problem with this Catalyst AI. The entire galactic fleet could not stand against the Reapers. Yet the only solution the AI had that utilized them was to have them pop up every 50,000 years to wipe out organic life advanced enough to create an AI. Why in the blue hell could they not have used them simply as a police force. Even if they had started from the Cycle we are familiar with. The Asari discover the Mass Relays, and the "Reapers" are waiting there. They explain to the Asari that they built the Mass Relays, and that they are welcome to use it. The price is that they live under "Reaper Law" which is basically "thou shalt not create AI". Organics can war with each other as much as they wants, just don't cross the AI boundary. But no, the only solution for the ultra intelligent AI was simple "Hey, let's pull a Hitler every 50,000 years.
You'll note by now that all of these have to do with the Catalyst AI. This goes along with my general assertion that Mass Effect 3 is a FUCKING AWESOME GAME, until the last five minutes.
I will edit these if I or anyone else comes up with more.
It is in that spirit that I bring to you what I personally perceive as some of the plot holes in ME3. I do this with the knowledge that I may have totally missed something, and I am not asserting that these are blatant plot holes that make Bioware out to be some mentally deficient entity that didn't give a %#!%. That may very well be the case, but I refuse to say it is without getting some feedback from a group of people such as yourselves. If there are any explanations, please feel free to post them, or add on any additional ones (maybe I have an answer to them).
Let the games begin.
Oh, and . . . spoiler alert.
The biggest thing for me, was the idea that there was a AI on board the Citadel which was responsible for creating the Reapers. That fact alone was okay, but it contradicted virtually the entire premise of ME1. If you recall, Saren needed to find the conduit to find a way onto the Citadel. This was to activate the Citadel as it could function as a gigantic Mass Relay and all of the Reapers would come pouring out, taking out the seat of galactic power. This was normally accomplished by sending a signal to the Keepers, but the Protheans in the previous cycle prevented this from happening.
So why couldn't this ancient AI do it? Was it utterly cut off from the systems? That sounds unlikely.
Next, why in the world would this AI believe that organics and synthetics couldn't get along, RIGHT AFTER SHEPARD NEGOTIATED A PEACE TREATY WITH THE QUARIANS AND GETH. Okay, so not every Shepard did that. There are numerous outcomes, but the Geth seemed actually pretty peaceful towards organics, only really defending themselves from attacks. This utterly contradicts the line of reasoning used by the AI.
Another problem with this Catalyst AI. The entire galactic fleet could not stand against the Reapers. Yet the only solution the AI had that utilized them was to have them pop up every 50,000 years to wipe out organic life advanced enough to create an AI. Why in the blue hell could they not have used them simply as a police force. Even if they had started from the Cycle we are familiar with. The Asari discover the Mass Relays, and the "Reapers" are waiting there. They explain to the Asari that they built the Mass Relays, and that they are welcome to use it. The price is that they live under "Reaper Law" which is basically "thou shalt not create AI". Organics can war with each other as much as they wants, just don't cross the AI boundary. But no, the only solution for the ultra intelligent AI was simple "Hey, let's pull a Hitler every 50,000 years.
You'll note by now that all of these have to do with the Catalyst AI. This goes along with my general assertion that Mass Effect 3 is a FUCKING AWESOME GAME, until the last five minutes.
I will edit these if I or anyone else comes up with more.