irishda said:
Merrick_HLC said:
irishda said:
Merrick_HLC said:
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To ask the author to write another chapter isn't 'entitlement' or 'immaturity'
Then you're not a writer. When an author publishes a work, we don't ask them to add another chapter. We either accept it as a good story or hate it as a bad story. To ask someone to write more for their own story is a disservice because they wouldn't have stopped if they didn't have more to add. This is the result of a person's creative inspiration. To ask people to be inspired to make more is a bad thing because you're forcing a process that can't be forced.
Maybe Bioware does have more to this story's end that will be released in coming days as DLC, and they're just holding out cause they know everyone (especially the people that complained so bitterly about how much they hate Bioware and the ending) will rush out to snap it up. And then people will complain about the business model despite simultaneously supporting it. But as it stands for now, this is the ending you get. If you don't like the book, bring the book back and find an author that knows how to end a story.
Actually I have written.
I'll admit I'm no published author, I've never been paid for it, and it's a hobby more than anything.
My stories were published entirely freely on various websites, and ya know what....I got people requesting I write more of X or Y, I got people making suggestions for what should happen in future chapters if I chose to write them.
I didn't view any of those reactions, even the people who bashed my writing, as "entitled immature" people.
Sometimes I took their suggestions to heart and tried to give them what they wanted.
Sometimes I ignored the suggestions and did other things.
I never once begrudged anyone for suggesting or wanting certain things in the story.
Which turned out better though, writing for others or writing for yourself? Occasionally you'll get people who know what they're talking about and give you genuinely good advice beyond just "I liked this character, why can't you have more of them?" And occasionally you'll come up with some real turds on your own. But overall, the work that comes from your own critical eye will be far beyond what other people think should happen, because they're your characters, and you understand them better than anyone else. People get emotionally attached and invested in your characters but that doesn't give them the right to dictate to you what happens with your characters. Because, again, they're your characters.
That's the tricky thing about video games. There's still this wall because we get to feel like we're crafting our own story, especially with companies like Bioware, but ultimately we're still just playing a story that someone else already wrote. And we're asking them to do something different with their characters and their universe then what they already did, which is ultimately gonna feel like a cop-out or something forced.
Honestly the middle ground was generally best IMO.
Sometimes adapting to add more of a character or idea the fans added twisted things around in positive ways.
When I didn't think it would work, I just didn't do it.
Also, the problem most people have with the ending in ME3 is that it does feel like a forced cop-out to them.
This is not some situation where the orig writer had a definitve vision that the fans are just disappointed with the outcome of.
This is the result of a lot of different writers having input, changing things, rearranging them.
Let me use a previous ME example.
Tali was obviously not intended by the original writers of ME to be a romance-able character.
Fans wanted it.
She was made romanceable in the 2nd game.
I admit I wasn't checking the forums at the time but I'm doubting there was a huge negative reaction to Bioware changing the story to fit what the fans wanted.