Mass Effect 3. will it be better?

Recommended Videos

Loop Stricken

Covered in bees!
Jun 17, 2009
4,723
0
0
Longer and more Legion. Those were really my only complaints. I don't absolutely love scanning but neither do I claw at my eyes to make the painful spikes go away either.
 

Loop Stricken

Covered in bees!
Jun 17, 2009
4,723
0
0
JeanLuc761 said:
I'm sure they'll change it up somewhat. Here's my thoughts:

Legion: Will likely go back to the Geth in the Veil and rally them to fight against the Reapers.
I think he'll stay. There's a lot of unexplained backstory behind him and it's a lot of character model work to just get rid of.
 

rabidmidget

New member
Apr 18, 2008
2,117
0
0
The main thing I would like in Mass Effect 3 would be a better inventory system, the first one was a pain in micromanagement and the second one had very little customization in weaponry, so hopefully the third one will be some kind of balance.
 

Duke Nil

New member
Feb 19, 2009
105
0
0
Axeli said:
ME2 made the shooter elements much better, but basically didn't even bother being an RPG anymore. I hope ME3 will bring a bit of balance to that. Keep the shooting good, but add some real customization, equipment management and skill trees.
Agree 100%
 

CyberAkuma

Elite Member
Nov 27, 2007
1,055
0
41
Is it just me that was massively disappointed with Mass Effect 2?
The game seemed repetative like crazy to me.
It was essentially about recruiting partymembers to your squad and then go for the final mission.
There was no element of challenge to the game what so ever since recruiting someone required very little effort or tough choices, heck; even getting your squad loyal to you seemed to me like childsplay.
All the time you would recruit someone, wait for them to ask a favour of you, you do them the favour and after that they are loyal ever since. There is very little effort required to even get the best out of your squadmates.

I never played Mass Effect before and yet I beat the game on veteran Mode on my very first playthrough. The game was by far too easy, the last boss was a joke and most of all, the game didn't feel nearly as deep as I thought it would be.

The squad AI was frustratingly dumb. Even with weapons and shields fully upgraded they would always find a stupid way of getting themselves killed. The only squad member that was at least usable was the Krogan because he had enough health not to DIE constantly.

Mass Effect 2 was to me a shallow game with very little challenge, tedious minigames (surveing minerals blows) very little depth and no character development.
I know that in the first Mass Effect-game you had to chose wether your squadmembers live or die (Wrex being one of them) and severe consequences awaited you if any of your partymembers died, while in ME2 there is no such thing.

I had very little problems recruiting ALL the squad members, turning them loyal to me, getting all the upgrades, beating all the missions and finishing the game. The game was a complete breeze.

What really surprises me is that gaming sites gave this game a 95% rating. I would personally not give it more than 70%. It's not a bad game, but hell... 95%? Really?
 

DevilSShadoW

New member
Oct 29, 2009
103
0
0
ok, I will be completely honest and post this against my better judgment:
Mass Effect 3 could very well be a 2D sidescroller where all you'd have to do is click on a blank spot on the screen to advance the story forward and I'd still think it would be an overall good game. Why? Well, because of the story obviously. At this point, I'm so hooked on the story that they could sell ME3 without the story and sell me the actual story as a DLC for an enormous price and I'd still buy it.
All jokes aside, ME3 will be an amazing piece of interactive art. They have the experience of 2 games and a billion user opinions which the developers will use to optimize the gameplay so that everybody will have a blast. Not just with the story but with the side missions and exploring as well.
 

The Heik

King of the Nael
Oct 12, 2008
1,568
0
0
Poomanchu745 said:
Most people generally agree that ME2 was a huge improvement on the first game. This is due to an overhaul on how the combat system works and how they implemented the RPG elements. The only thing that is generally disliked was the planet scanner in lieu of the mako, which really was a moot point in my opinion. I think the story was a good progression from where the first left off and left us with a great set up into the third.

That being said, will the third be a better game? If everything were kept essentially the same but the story would it be considered a success? Sequels of games are usually considered worse if it is the same game because it's not "groundbreaking". I know that this seems to be the case in the Bioshock 2 reviews. People are generally unhappy they didn't add anything. So if everything is kept the same but the story is an amazing conclusion will it be considered better?

If they need to change certain things to tweak the game further, what will it be? How can bioware make Mass Effect 3 a better game?
Wait, we're talking about ME3 when Me2 hasn't even been out for a month? Wow, that's fast

OT: Bring back the Mako! Riding around in that thing on new world to find new discoveries made me want to explore the galaxy, rather than this monotonous scrolling for resources.

Also, they should let you choose some basic storyline events that you can choose, rather than have the game arbitrarily choose them for us. It wouldn't have to be drastic, but having certain options like (paragon story choices or renegade or neutral would give newer players a chance to explore the story. If it's regarding incentive for buying the previous games, BioWare could give extra bonuses for importing a character from the previous installments, ones that wouldn't be unlockable from importing ME3 completed characters.
 

waggmd

New member
Feb 12, 2009
286
0
0
I think a strong component of Mass Effect 3 storyline is going to be the rallying your army to face the Reapers. If you remember from the first game the Turian General you helped mentioned Shepard would make a fine general someday. Also most of the major decisions in both games so far reflect gaining/losing favor with potential allies to fight the Reapers. So instead of adding new characters in Mass Effect 3, most of the missions will be about gaining the loyalty of these various factions, which will conclude with the epic battle that everyone is waiting for.
 

Jark212

Certified Deviant
Jul 17, 2008
4,455
0
0
Axeli said:
ME2 made the shooter elements much better, but basically didn't even bother being an RPG anymore. I hope ME3 will bring a bit of balance to that. Keep the shooting good, but add some real customization, equipment management and skill trees.
Took the words right out of my mouth, I had a great time with the combat system, but missed some of the customization and the in depth side stories/personal stories...

Overall I loved it, epically Tali'Zorah vas Normandy (Yes I knew her whole name off the top of my head... Because I love her)...
 

Tarkand

New member
Dec 15, 2009
468
0
0
I think the biggest thing missing from ME right now is somekind of ship battle... where you actually control the ship.

They've teased us with the battle against Sovereign in ME and the many escape/battle with the collector ship in ME2... making the ship more than just 'your base' and actually including it in gameplay element would be pretty cool.

I'm a big fan of the direction they took with invetory - if I want to gather pointless loots for hours on end, I'll go play Borderlands... or even better, I won't, because it sucked.

That being a more robust skill tree system would be nice. So would be more powers and a better balance between them. A good example of how this was a problem in ME2 to me are all the Cryo-power... they sound cool on paper, but they end up being more or less useless on account of only really working on enemies not protected by shield/armor/barrier.

They need to find a mini-game system that is more fun than the planet scan too, but that goes without saying.

I trust them to do a good job storywise, not to worried. It would be nice if the character from ME1 could play a bigger role than they did in ME2 tho (even if they don't come back as squad member).
 

Axeli

New member
Jun 16, 2004
1,064
0
0
CyberAkuma said:
Is it just me that was massively disappointed with Mass Effect 2?
The game seemed repetative like crazy to me.
It was essentially about recruiting partymembers to your squad and then go for the final mission.
There was no element of challenge to the game what so ever since recruiting someone required very little effort or tough choices, heck; even getting your squad loyal to you seemed to me like childsplay.
All the time you would recruit someone, wait for them to ask a favour of you, you do them the favour and after that they are loyal ever since. There is very little effort required to even get the best out of your squadmates.
The recruitment missions themselves were pretty similar, the loyalty missions weren't. And those made up as much of the game, and generally took place after half-way, which is exactly when you expect the game to get interesting.

And if it is too easy, just turn the darn difficulty up. Unless you mean the choices... But what the hell are you expecting, every recruitment mission ending up with "will I let a hundred innocent die or get this guy on my team"? That would have been stupid, basically punishing the player for staying true to his or her Shepard's character by taking away the most important content of the story, the characters.
It's true that it's pretty hard to screw up the loyalty, minus Tali/Legion or Jack/Miranda, but there is a big moral choice that easily makes you do the suicide mission with half your crew unprepared loyal, especially on the first playthrough when you don't see it coming.

I don't think it was ever supposed to be of any question that you at least get all the characters on your ship, no matter what you do. A fully voiced, scripted and mission packed character is not something developers want to make easy to miss.


I never played Mass Effect before and yet I beat the game on veteran Mode on my very first playthrough. The game was by far too easy, the last boss was a joke and most of all, the game didn't feel nearly as deep as I thought it would be.
There's a harder mode, isn't there? Or was Veteran harder than Hardcore (and Insanity initially locked)? Though then I have some difficulty believing it was easy for you, unless you picked some really cheap class I don't know of, because Insanity is hellish at times, and I wouldn't think a difficulty level just one lower from that is a walk in the park.

And the fact you did not play ME1 might explains something...


The squad AI was frustratingly dumb. Even with weapons and shields fully upgraded they would always find a stupid way of getting themselves killed. The only squad member that was at least usable was the Krogan because he had enough health not to DIE constantly.
On Veteran? Hard to believe, considering they stay relatively well alive on Insanity, considering how quickly Shepard goes down. Might help if you position them smartly, cover them a bit and make them use their powers. You always need to heal them every now and then (though there's no absolute need when they revive at the end of each battle, which is another reason why it shouldn't be a that big deal).

Mass Effect 2 was to me a shallow game with very little challenge, tedious minigames (surveing minerals blows) very little depth and no character development.
Mini-games = major part of the game?

And no character development or depth? Well you paid no fucking attention.
I know that in the first Mass Effect-game you had to chose wether your squadmembers live or die (Wrex being one of them) and severe consequences awaited you if any of your partymembers died, while in ME2 there is no such thing.
Yes, there is, as practically anyone can die during the last mission (and few people manage to save everyone on their first playthough, without reloading or walkthoughs). It's just not as blunt as in ME1.

What really surprises me is that gaming sites gave this game a 95% rating. I would personally not give it more than 70%. It's not a bad game, but hell... 95%? Really?
You are at minorty there.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
8,365
3
43
waggmd said:
I think a strong component of Mass Effect 3 storyline is going to be the rallying your army to face the Reapers. If you remember from the first game the Turian General you helped mentioned Shepard would make a fine general someday. Also most of the major decisions in both games so far reflect gaining/losing favor with potential allies to fight the Reapers. So instead of adding new characters in Mass Effect 3, most of the missions will be about gaining the loyalty of these various factions, which will conclude with the epic battle that everyone is waiting for.
Sort of the Dragon Age story, but it would work. And would be nice to see some damn sense of urgency in the galaxy for once.
Yea, screw originality. I like this idea.

I'd also like to visit Earth. Just because.
 

Jandau

Smug Platypus
Dec 19, 2008
5,034
0
0
They need to find a sweet spot between the mechanics of the first game and the second game. Both the inventory and the skill system of ME1 was bloated and cluttered, with too much pointless "upgrades". On the other hand, the ME2 systems are bare bones. To be specific:

1. The inventory system is better now, but the mods should be brought back. ME2 already has three times as many weapons as ME1 (not counting the Heavy Weapons), but a mechanic that lets you customize guns further would be a nice addition to add even more depth to it. Also, more Armor pieces would be nice, as well as an Armor mod system. That would be the best of both worlds.

2. The skill system was pretty crap in ME1. You had to spend tons of points just to able to shoot straight, the Charm/Intimidate skills were a waste of points, players were forced into Decrypt/Electronics for arbitrary reasons, etc. Don't bring back the Weapon/Armor skills, but add a few more Passive and Activated skills. Branch the skill tree more, like they did with Level 4 skills in ME2. Work the unlockable skill angle even more, and branch that as well with skills awarded based on player choices.

3. Mako was crap, so is scanning. Stop puting tedious game mechanics into the game, or at least make them optional.

4. Get the whole squad involved. This bugged me in ME1 and ME2 - You recruit a team of badarses from all over the Galaxy, and then most of them sit on a bench while you run around with two of them. The reason the Suicide Mission was cool (for me) is that it required you to form multiple squads and delegate duties to appropriate team members. Use this more often, or even make it a core mechanic (opens up room for a Co-op mode).

5. Don't hit the reset button again. It made sense in ME1->ME2, but if you do it again, it'll just seem like a copout from having to sift through the dead/alive party members and story arcs.
 

antigodoflife

New member
Nov 12, 2009
521
0
0
RatRace123 said:
Wrex! They need to add Wrex back as a party member.
And I'd like a bit more RPG elements, more guns, more armor, more RPG like system of leveling up.

And ditch the planet scanning, I found it more tolerable than the Mako, but apparently enough people didn't like it to stir up a good sized ***** fest.
Hows about knocking Shepard out for another 5 - 10 years and when he wakes, all the planets have been explored and are inhabitable and newly found Protheans (or pre-prothean) technology allows for floating colonies to exist IN gas giants - (maybe using the incredible storms as energy to keep them afloat) and you can explore every planet (by foot - or a hover mako - if you choose) allowing for a differant way to make it inhabitable, with beautiful and diverse designs, culture, religion, art, foods, ceremonies, sub-leadership for every planet, leading to lengthier main story, many side quests and alternate dangers - and allowing you to backtrack when ever you like.

A choice between overheating weapons and ammo in the option menu.

A conspiracy where several Mass Relays opened up (when you were out) causing more races to advance beyond their years in technology causing worry in the council, and a further over population in the citadel(s).

- The Mass Relays Conspiracy is done by the games main villian (haven't played the second ME, but i heard that there wasn't a main villain.) who is once again controlled by the reapers, who now want to destroy ALL organic life now, not just the the technologically adept ones - (if i read the story right) - because Sovereign was taken down - (and whatever happened in ME2) - got the reapers worried - and angry.

Buy and Mod the CryEngine, to make the prettiest game ever... WITH DECENT AI.

Have UNEXPECTED plot twists, and get people to think more.

Fire EA, return some RPG elements, and allow the Paragon choices to make you feel good.

EDIT: Choosing 10 (MAX) people from say 100 different people (both genders from each race - (or 2 asexual / asari races and like a little tech bunny imp thing resembling momo from avatar LAB riding an Elcor like a living tank - for the price of a smile) to join your team / the Normandy IV crew - (it's been 5 -20 years like the first Normandy would be functional.) and if they die they die permenantly, and you can go to the citadel or which ever planet they live on and buy their services (or they choose to join through side quest.) and after the 100 you go solo - for the difficulty.
 

Bat Vader

Elite Member
Mar 11, 2009
4,997
2
41
What really surprises me is that gaming sites gave this game a 95% rating. I would personally not give it more than 70%. It's not a bad game, but hell... 95%? Really?
The reason it has gotten a 95% rating is because the people who reviewed liked it. I am sure if you were a reviewer for a game magazine you would give scores based on your own opinion.

Their opinions of the game thought it warranted a 95%.

Their opinions are not wrong and neither is your opinion.
 

psychic psycho

New member
Dec 17, 2009
232
0
0
waggmd said:
I think a strong component of Mass Effect 3 storyline is going to be the rallying your army to face the Reapers. If you remember from the first game the Turian General you helped mentioned Shepard would make a fine general someday.
Hey, that's what I was thinking when I replayed the first Mass Effect. It would be cool if turned out to be a little foreshadowing.

waggmd said:
Also most of the major decisions in both games so far reflect gaining/losing favor with potential allies to fight the Reapers. So instead of adding new characters in Mass Effect 3, most of the missions will be about gaining the loyalty of these various factions, which will conclude with the epic battle that everyone is waiting for.
I thought this as well. In the some mission debriefings it would say something like "_____ may make a good ally against the reapers" depending on decisions you made during the mission. I think that in the third game you'll probably keep all or most of your squad in the previous two games with only one or two new squad members.

Anyway, like most people, I hope they put back some rpg elements into the combat system, customization, and inventory. I don't understand people complaining about the combat in ME2 being more of a shooter and having less depth than ME. I always thought the combat in the first ME was horrible on both ends of the spectrum; having weak rpg elements and shooter elements. At least in ME2 they got one of the parts right, hopefully they get both right in the ME3.
 

Tarkand

New member
Dec 15, 2009
468
0
0
Jandau said:
1. The inventory system is better now, but the mods should be brought back. ME2 already has three times as many weapons as ME1 (not counting the Heavy Weapons), but a mechanic that lets you customize guns further would be a nice addition to add even more depth to it. Also, more Armor pieces would be nice, as well as an Armor mod system. That would be the best of both worlds.

2. The skill system was pretty crap in ME1. You had to spend tons of points just to able to shoot straight, the Charm/Intimidate skills were a waste of points, players were forced into Decrypt/Electronics for arbitrary reasons, etc. Don't bring back the Weapon/Armor skills, but add a few more Passive and Activated skills. Branch the skill tree more, like they did with Level 4 skills in ME2. Work the unlockable skill angle even more, and branch that as well with skills awarded based on player choices.

3. Mako was crap, so is scanning. Stop puting tedious game mechanics into the game, or at least make them optional.

4. Get the whole squad involved. This bugged me in ME1 and ME2 - You recruit a team of badarses from all over the Galaxy, and then most of them sit on a bench while you run around with two of them. The reason the Suicide Mission was cool (for me) is that it required you to form multiple squads and delegate duties to appropriate team members. Use this more often, or even make it a core mechanic (opens up room for a Co-op mode).

5. Don't hit the reset button again. It made sense in ME1->ME2, but if you do it again, it'll just seem like a copout from having to sift through the dead/alive party members and story arcs.

Ah, this I can agree with.

I understand what they wanted to do with the 'ammo power', but really, having 'mods' back would have been much nicer.

They also need to lift weapon restriction and allow everybody to use any gun. If ammo power are replaced by mods, this means Bioware will have to find something else for the Soldiers aside from being the guy with all the guns and ammo.

But I'm sure they can do it, already Adrenaline Rush (and to a limited degree, Concusive Shot) gave him some level of uniqueness).

More armor piece would have been nice, consider more armor slot only have 2 or 3 pieces...

++++ On getting the whole squad involved... it'd be nice if several (if not all!) missions had something like the last mission going on, where picking good specialist and fire leader made stuff easier harder.


I also agree on not resetting... I'd be one thing to have stuff like 'Legion returned to the Geth and what's his face returned to Cerberus'... but allow us to keep some of our team members.
 

Kavonde

Usually Neutral Good
Feb 8, 2010
323
0
0
At the very least, I think they'll tweak the ammo system a little more so that it isn't completely illogical. (So I pick up a clip, and the ammo is distributed to each gun I'm carrying. But if I run out of sinks for my sniper rifle, I can't take a few from my pistol's pool? But...but they're specifically designed to fit any...ahh, there's my annuerism.) And I suspect planet scanning will bite the bullet as well.

As for suggestions...can we please have the ability to alter our Shepard's face after initial creation? I spent 50k platinum getting the improved med bay in the hope that I'd be able to make my MaleShep less dorky lookin', but...alas.

Also, if they don't bring back Tali, I am going to be a very sad nerd.