Longer and more Legion. Those were really my only complaints. I don't absolutely love scanning but neither do I claw at my eyes to make the painful spikes go away either.
I think he'll stay. There's a lot of unexplained backstory behind him and it's a lot of character model work to just get rid of.JeanLuc761 said:I'm sure they'll change it up somewhat. Here's my thoughts:
Legion: Will likely go back to the Geth in the Veil and rally them to fight against the Reapers.
Agree 100%Axeli said:ME2 made the shooter elements much better, but basically didn't even bother being an RPG anymore. I hope ME3 will bring a bit of balance to that. Keep the shooting good, but add some real customization, equipment management and skill trees.
Wait, we're talking about ME3 when Me2 hasn't even been out for a month? Wow, that's fastPoomanchu745 said:Most people generally agree that ME2 was a huge improvement on the first game. This is due to an overhaul on how the combat system works and how they implemented the RPG elements. The only thing that is generally disliked was the planet scanner in lieu of the mako, which really was a moot point in my opinion. I think the story was a good progression from where the first left off and left us with a great set up into the third.
That being said, will the third be a better game? If everything were kept essentially the same but the story would it be considered a success? Sequels of games are usually considered worse if it is the same game because it's not "groundbreaking". I know that this seems to be the case in the Bioshock 2 reviews. People are generally unhappy they didn't add anything. So if everything is kept the same but the story is an amazing conclusion will it be considered better?
If they need to change certain things to tweak the game further, what will it be? How can bioware make Mass Effect 3 a better game?
Took the words right out of my mouth, I had a great time with the combat system, but missed some of the customization and the in depth side stories/personal stories...Axeli said:ME2 made the shooter elements much better, but basically didn't even bother being an RPG anymore. I hope ME3 will bring a bit of balance to that. Keep the shooting good, but add some real customization, equipment management and skill trees.
The recruitment missions themselves were pretty similar, the loyalty missions weren't. And those made up as much of the game, and generally took place after half-way, which is exactly when you expect the game to get interesting.CyberAkuma said:Is it just me that was massively disappointed with Mass Effect 2?
The game seemed repetative like crazy to me.
It was essentially about recruiting partymembers to your squad and then go for the final mission.
There was no element of challenge to the game what so ever since recruiting someone required very little effort or tough choices, heck; even getting your squad loyal to you seemed to me like childsplay.
All the time you would recruit someone, wait for them to ask a favour of you, you do them the favour and after that they are loyal ever since. There is very little effort required to even get the best out of your squadmates.
There's a harder mode, isn't there? Or was Veteran harder than Hardcore (and Insanity initially locked)? Though then I have some difficulty believing it was easy for you, unless you picked some really cheap class I don't know of, because Insanity is hellish at times, and I wouldn't think a difficulty level just one lower from that is a walk in the park.I never played Mass Effect before and yet I beat the game on veteran Mode on my very first playthrough. The game was by far too easy, the last boss was a joke and most of all, the game didn't feel nearly as deep as I thought it would be.
On Veteran? Hard to believe, considering they stay relatively well alive on Insanity, considering how quickly Shepard goes down. Might help if you position them smartly, cover them a bit and make them use their powers. You always need to heal them every now and then (though there's no absolute need when they revive at the end of each battle, which is another reason why it shouldn't be a that big deal).The squad AI was frustratingly dumb. Even with weapons and shields fully upgraded they would always find a stupid way of getting themselves killed. The only squad member that was at least usable was the Krogan because he had enough health not to DIE constantly.
Mini-games = major part of the game?Mass Effect 2 was to me a shallow game with very little challenge, tedious minigames (surveing minerals blows) very little depth and no character development.
Yes, there is, as practically anyone can die during the last mission (and few people manage to save everyone on their first playthough, without reloading or walkthoughs). It's just not as blunt as in ME1.I know that in the first Mass Effect-game you had to chose wether your squadmembers live or die (Wrex being one of them) and severe consequences awaited you if any of your partymembers died, while in ME2 there is no such thing.
You are at minorty there.What really surprises me is that gaming sites gave this game a 95% rating. I would personally not give it more than 70%. It's not a bad game, but hell... 95%? Really?
Sort of the Dragon Age story, but it would work. And would be nice to see some damn sense of urgency in the galaxy for once.waggmd said:I think a strong component of Mass Effect 3 storyline is going to be the rallying your army to face the Reapers. If you remember from the first game the Turian General you helped mentioned Shepard would make a fine general someday. Also most of the major decisions in both games so far reflect gaining/losing favor with potential allies to fight the Reapers. So instead of adding new characters in Mass Effect 3, most of the missions will be about gaining the loyalty of these various factions, which will conclude with the epic battle that everyone is waiting for.
Hows about knocking Shepard out for another 5 - 10 years and when he wakes, all the planets have been explored and are inhabitable and newly found Protheans (or pre-prothean) technology allows for floating colonies to exist IN gas giants - (maybe using the incredible storms as energy to keep them afloat) and you can explore every planet (by foot - or a hover mako - if you choose) allowing for a differant way to make it inhabitable, with beautiful and diverse designs, culture, religion, art, foods, ceremonies, sub-leadership for every planet, leading to lengthier main story, many side quests and alternate dangers - and allowing you to backtrack when ever you like.RatRace123 said:Wrex! They need to add Wrex back as a party member.
And I'd like a bit more RPG elements, more guns, more armor, more RPG like system of leveling up.
And ditch the planet scanning, I found it more tolerable than the Mako, but apparently enough people didn't like it to stir up a good sized ***** fest.
The reason it has gotten a 95% rating is because the people who reviewed liked it. I am sure if you were a reviewer for a game magazine you would give scores based on your own opinion.What really surprises me is that gaming sites gave this game a 95% rating. I would personally not give it more than 70%. It's not a bad game, but hell... 95%? Really?
Hey, that's what I was thinking when I replayed the first Mass Effect. It would be cool if turned out to be a little foreshadowing.waggmd said:I think a strong component of Mass Effect 3 storyline is going to be the rallying your army to face the Reapers. If you remember from the first game the Turian General you helped mentioned Shepard would make a fine general someday.
I thought this as well. In the some mission debriefings it would say something like "_____ may make a good ally against the reapers" depending on decisions you made during the mission. I think that in the third game you'll probably keep all or most of your squad in the previous two games with only one or two new squad members.waggmd said:Also most of the major decisions in both games so far reflect gaining/losing favor with potential allies to fight the Reapers. So instead of adding new characters in Mass Effect 3, most of the missions will be about gaining the loyalty of these various factions, which will conclude with the epic battle that everyone is waiting for.
Jandau said:1. The inventory system is better now, but the mods should be brought back. ME2 already has three times as many weapons as ME1 (not counting the Heavy Weapons), but a mechanic that lets you customize guns further would be a nice addition to add even more depth to it. Also, more Armor pieces would be nice, as well as an Armor mod system. That would be the best of both worlds.
2. The skill system was pretty crap in ME1. You had to spend tons of points just to able to shoot straight, the Charm/Intimidate skills were a waste of points, players were forced into Decrypt/Electronics for arbitrary reasons, etc. Don't bring back the Weapon/Armor skills, but add a few more Passive and Activated skills. Branch the skill tree more, like they did with Level 4 skills in ME2. Work the unlockable skill angle even more, and branch that as well with skills awarded based on player choices.
3. Mako was crap, so is scanning. Stop puting tedious game mechanics into the game, or at least make them optional.
4. Get the whole squad involved. This bugged me in ME1 and ME2 - You recruit a team of badarses from all over the Galaxy, and then most of them sit on a bench while you run around with two of them. The reason the Suicide Mission was cool (for me) is that it required you to form multiple squads and delegate duties to appropriate team members. Use this more often, or even make it a core mechanic (opens up room for a Co-op mode).
5. Don't hit the reset button again. It made sense in ME1->ME2, but if you do it again, it'll just seem like a copout from having to sift through the dead/alive party members and story arcs.