That sounds awesome. It will make characters feel more unique and will add replay value.Zhukov said:SpartanBlackman said:It's the same as ME2 but blue. I swore Shepard had more or the same in ME2 with Bonus powers. But they could change. Garrus kinda has a para/renegade meter. You can change him in ME1 and 2. I'm a bit skeptic, but it looks great.It will be much the same, except with a few new abilities.Tohuvabohu said:Yup. Abilities look the same to me, only thing to be excited about is "frag grenade". Which were in the first game, removed in the second, now they're back. Stepped back, then forward. Nothing new.
The screen itself looks nice though. I guess I'll wait to see what else is "new" about the other classes.
Also, the abilities will 'split' multiple times. Remember how in ME2 at the highest level of each ability, you had to choose two slightly different forms? (Usually one variant for area of effect and one for single targets.) Well, now that will happen several times with each ability instead of just once.
Misinformation extermination agent reporting!LetoTheTyrant said:Single karma metre? Really?
I remember dual metres being a selling point. Coz it makes sense. If you're generally nice, but do an evil thing, is shouldn't someone negate or balance a good thing you did. It should, and did, add to how much of a git you were. Invididual metres for companions....hmmm. Influence from Kotor2 methinks? Otherwise, well I don't need a metre to tell me what my companions are like, they have defined personalities, which granted have changed over time (see Liara in Shadow Broker) are still the same person.
So yeah, single karma metre, they've removed another unique feature. I was also sad to see they kept with ammo. I was hoping that they'd had some flash of sense and retconned back to the old system, coz it was unique and fit with their own lore. That change really did feel like a pandering to the console boys.
I don't think it is. Look closely at Shepherd's, there's two small red and blue bars that start at the center. At least I hope so.Soviet Heavy said:Why is the Paragon Renegade on a single slider now? That could cause problems.
I guess I´ll have to take your word for it, because even after zooming in to the pixel level, I´m still unable to find a blue bar. Just a slightly blueish blob above the clarly visible red bar, where his armor is discoloured by the overlay.Ben Legend said:Its not a single karma meter as such. There are obviously two notches in the middle, one blue, one red, representing renegade and paragon. So both will fill, they've just changed it from two to one.
Well if that's the case I stand happily corrected! Really can't see those little bars though!Zhukov said:Misinformation extermination agent reporting!LetoTheTyrant said:Single karma metre? Really?
I remember dual metres being a selling point. Coz it makes sense. If you're generally nice, but do an evil thing, is shouldn't someone negate or balance a good thing you did. It should, and did, add to how much of a git you were. Invididual metres for companions....hmmm. Influence from Kotor2 methinks? Otherwise, well I don't need a metre to tell me what my companions are like, they have defined personalities, which granted have changed over time (see Liara in Shadow Broker) are still the same person.
So yeah, single karma metre, they've removed another unique feature. I was also sad to see they kept with ammo. I was hoping that they'd had some flash of sense and retconned back to the old system, coz it was unique and fit with their own lore. That change really did feel like a pandering to the console boys.
If you look closely you'll notice that Shepard's meter is building in both directions from the middle. He has one little bar of Paragon and one of Renegade.
(How he got to level 18 with that low score I don't know. I'm guessing it's because the screenshot comes from a demonstration version. Those usually start the player out at mid/high levels in order to show off more stuff.)