Mass Effect isn't an RPG?!

Recommended Videos

Geekosaurus

New member
Aug 14, 2010
2,105
0
0
A friend of mine only considers games with multiple story paths as a true RPG. Fable 2, for example, isn't a 'proper RPG'. Personally I prefer RPGs like Fable 2; less time wandering around ridiculously big worlds and more time completing quests.
 

TheDrunkNinja

New member
Jun 12, 2009
1,875
0
0
Chunko said:
yes

EDIT: Okay I don't want to get reported for one word posting, but if you're going to write something that long you need to include either an introductory paragraph or a shortened version. My bet is 70% of the people here didn't read the whole thing.

EDIT: EDIT: I read the whole thing. As much as I like Mass Effect 2 it was not an RPG for the main reason that I felt like I was picking from one of three characters. The fact that there were usually only two options in any given conversation minimized roleplaying. Additionally there was no customization in weapons, and you only had about 3 to pick from per weapon type. Additionally all classes play out virtually identically. You could make a case for Mass Effect one being a light RPG, but Mass Effect 2 is a shooter.
Dammit. For once, I really thought I had a good reason to use this.

EDIT: I'm showing this image not to antagonize anyone, but because I think it's funny as shit.



Well, it's there for anyone who gives a--wait a minute.

Anyway. Look, just whatever, okay? I'm not going to change how you feel about the game. You can go ahead and call it a light RPG (although, if that is the case, you would have to admit to Fallout 3 being a "light" RPG as well), my whole point was that it was still an RPG. I mean, people didn't by the game in droves because they thought it was a great TPS.
 

TheDrunkNinja

New member
Jun 12, 2009
1,875
0
0
s69-5 said:
First of all, I wasn't talking to you. I was originally talking to Zeithri and you decided to butt in. That's not my problem. You my friend are in over-reaction mode. How about talking with some of the other posters, like Uberfionn for his flame war starting comments. You are targeting the wrong side of the argument as they wouldn't even appear, had the first comment not been made.

A discussion of whether X game is Y genre (especially in terms of RPG) will always devolve to some clowns trying to say that JRPGs are not RPGs, then the flame war starts. You should have known better.
It's a forum. It's not "butting in".

If you feel like UBERfionn was trying to start a flame war, take it up with the moderators, because it doesn't look any different from any other opinionated comment on this entire website. And, I'm not targeting the wrong side. You just feel like it's the wrong side because you feel like JRPGers are being antagonized. You know what prejudice leads to? More prejudice. Let me explain before you freak out and start calling me a bias Bioware fanboy.

No, I don't think that UBERfionn's comment was specifically flame-bait. I'll tell you whose were though. Zeithri's. HG131's. Both sides of the argument. If I had a hilarious image of two JRPG and WRPG fans screaming at each other like every other tard, I would post it. Guess what? There's a difference between saying you disagree and saying "You're just plain wrong." Between the two of them, I don't know how many times I saw both of them go through peoples comments saying "You're wrong. You're wrong. Wrong. Wrong. Wrong." And let me tell you, I've gotten backlashes from both sides of this little debate. You claim I'm defending the wrong side because you feel like there's a bias against JRPGs.

I swear, it's like working as a camp counselor all over again. One kid starts having a tantrum because another provoked him, so I have to haul both kids over to the main office where he asks why he's in trouble when he was just defending himself. I've had to tell people twice that I didn't even mention JRPGs despite that everyone thinks because a made a single point of Role Playing that I'm bias against JRPGs. If it seems like I'm overreacting, it's because I have a thread full of people making bias accusations back and forth to each other. Not because WRPG players suddenly went rabid like you think they did, and in the chaos, you yourself failed to notice your own devolution. You're entire comment amounted to "But they started it!" I don't think there's a parent in history who's ever let that excuse fly.

I suppose that's the key word here. Parent. I'm dealing with a bunch of little children. It was fine at first stepping back and letting people throw their silly "You're wrong" arguments, other than when I asked Zeithri to stop yelling at people and calm down. But now that people are pointing fingers at everyone who disagrees with them, (i.e., me) well, yeah, I'm gonna fucking call people out on that one. Forgive me for the lecture, but, seriously, I needed to make it clear where I'm coming from on this.

And, seriously? "I should have known better"? So, what? Is the term "RPG" taboo in the gaming forums now? Am I not allowed to make a thread about any Bioware games in fear of a JRPG bashing session? Well then, let's ban all JRPG threads on the Escapist while we're at it, since we all know it will turn into a WRPG bash session as well.

Ultimately, the point is stop acting so high an mighty like everyone around you is a rabid fanboy and you're the only sane person in the thread. When exposed to the internet, nobody is safe from the rage virus. If only people would fucking learn that not everyone agrees with them. Or better yet, at least acknowledge it.
 

Ascarus

New member
Feb 5, 2010
605
0
0
i would agree that ME is an "action RPG".

that said and this is kinda off-topic, i am currently re-playing ME2 as a renegade, am i find i am having a much harder time increasing my renegade score than i did my paragon score.

it bothers me that some of the simple side quests (e.g. returning the ring to the Asari in Illium) do not have a renegade option to complete them. why can't i extort money from her? if the game is going to let me be a jack ass, let me be a jack ass dammit!
 

theSovietConnection

Survivor, VDNKh Station
Jan 14, 2009
2,418
0
0
Thaius said:
I have to disagree. The ability to make and direct the decisions of your character is hardly the only feature of RPGs. Video game RPGs are based on tabletop RPGs, which had many different aspects to them. The actual playing of a character role is only one of those; the statistics, battle systems, and customization are others. Simply because one element of the tabletop RPGs that inspired video game RPG is gone doesn't somehow mean the game is not an RPG. JRPGs may have a mostly linear story, but that is really the only thing out of line with the RPGs that inspired the video game genre, and one difference is hardly enough to disqualify something.
I think the biggest problem is trying to use RPG as a genre title to begin with, as almost every game has you playing a role, whether you make choices and level up or not. I think we should just toss out the RPG and JRPG titles, and rename them to choice-based game and stat-based game.

That's just me, though.
 

Shydun Afaya

New member
Jul 29, 2010
10
0
0
No_Remainders said:
Shydun Afaya said:
Fallout 3 does this slightly, but focuses more on the FPS. But you still craft a character, ect. I would call it a hybrid RPG/FPS. Many other games have tried this and failed, usually due outcry that such game cannot be easily pigeon-holed.
Fallout 3 wasn't a FPS though; you didn't actually shoot; the game did all that for you.
I'd've referred to it as an "Interactive Movie" more than anything else.

I suppose you COULD call it and RPG; but it'd be stretching the definition as it wasn't really a "game".
It only did the shooting for you if you let it. I tend to do my own shooting myself. I guess if a person isn't any good, they could rely on the computer to do it for them, but that detracts from the fun, imo. I guess you could call it an interactive movie then, if you let the computer autopilot all it for you.

*shrugs*

But then again, using things like aiming assist and the like on other games would reduce them to pretty much the same, no? That would reduce many games to "interactive movie" experience. I guess it's when a person steps up and take more control of the character in acting out their role that makes it a role-playing game.

personally, I think it should have many of the traditional aspects of RPG games. Level up via experience, inventory management, dialog choices, choice of where to go (also known as freeroam), ability to have more than a single person in your party, ect.

Both Mass Effect 2 and Fallout 3 contained these. The difference was camera perspective. Does a RPG have to be top-down or the 'ol 3/4 overhead view to qualify now?

We don't live in the days of SNES anymore, people. Get over the nostalgia and get with the future.
 

TheDrunkNinja

New member
Jun 12, 2009
1,875
0
0
s69-5 said:
TheDrunkNinja said:
One thing: Show me where on this thread I went pointed fingers at people saying: "you're wrong". You're arguing at me, for having a differing opinion, and attempting to suppress it, by telling me that not everyone agrees with everyone!? Slick. :S

Not sure why you decided to target me anyhow. But you have. So, I'm just rolling with the punches. You might want to look in a mirror if you think someone is acting high and mighty around here. Especially with the "Parent" comment... pot, kettle, colour of black.

Funny thing here, I've never seen a JRPG turn into a WRPG bash session. The reverse happens quite frequently. Funny that.

And I happen to like both J and W RPGs... Why would I be biased?
Please. The point wasn't directed at you, merely that you are far to one-sided on the issue, claiming bias without truly looking at that which you defend as they sit with the guilty party. The sentence is deserving of all in this case. You asked me to look at others (UBERfionn) for the blame of flame-bait, so I proceeded to tell you that everyone is guilty in this case. Guess you didn't take it well.

If I had actually referred directly to you (other than the whole "one-sided defending" thing), it was a mistake on my part. It was intended for you to hear, but it was directed at people like HG131 and Zeithri.

Yeah, I figured you would try to use the parent metaphor against me, but what can you do? When you're faced with a bunch of "I'm right, you're wrong!" arguments, followed up by "They started it!" not a lot else comes to mind.

But again, it was clearly for naught since you still seem to hold to the belief that the select people are not in the wrong and claiming that there has never been the opposite effect of bashing. I suppose it's not obvious when I tell you that statement is absolutely false. I can personally attest to that...
 

No_Remainders

New member
Sep 11, 2009
1,872
0
0
Shydun Afaya said:
It only did the shooting for you if you let it.
I actually stopped reading here.
The only weapon you could ACTUALLY use to aim down the sights with (without bullets going EVERYWHERE except where you wanted it to) was the sniper rifle; which was ineffective against nigh on everything when you were up close.
Of course; I could go around with a melee weapon; but that defeats the whole purpose of a game having guns.

It's funny how many people say "I DID ALL THE SHOOTING BY MYSELF IN FALLOUT 3!" yet they fail to realise that aiming down sights didn't actually work; it barely focused the camera better and whatever gun you were using still sprayed bullets at every corner of the screen.
 

Shydun Afaya

New member
Jul 29, 2010
10
0
0
No_Remainders said:
Shydun Afaya said:
It only did the shooting for you if you let it.
I actually stopped reading here.
The only weapon you could ACTUALLY use to aim down the sights with (without bullets going EVERYWHERE except where you wanted it to) was the sniper rifle; which was ineffective against nigh on everything when you were up close.
Of course; I could go around with a melee weapon; but that defeats the whole purpose of a game having guns.

It's funny how many people say "I DID ALL THE SHOOTING BY MYSELF IN FALLOUT 3!" yet they fail to realize that aiming down sights didn't actually work; it barely focused the camera better and whatever gun you were using still sprayed bullets at every corner of the screen.
First and foremost, I do indeed do all my shooting myself. Never gave me an issue. I know how to differ weapon types. pistols for close range, assault weapons shine at close to medium range, ans rifles for long range.

If you're having trouble using a short to medium range weapon to hit something far away, common sense would say to get closer or switch weapon types. Also, upping your firearms skill in the respective weapon class (laser, ect.) cause the weapon not only to become more powerful, but more accurate as well. If you notice, the automatic weapons shoot in a slightly ovoid pattern. When the skill increases, the oval shrinks, making the weapon far more accurate. With a maxed firearms skill, I can outshoot what I normally do with a regular-grade (non-sniper) rifle.

The only thing I could recommend would be building your character with a better build and learning to play better.

Other than that, perhaps this style of game is just not for you. Could I recommend Starcraft 2? It seems rather popular for the moment.

P.S. Out of a sense of respect for what you wrote, I read your entire post before responding. It leads to a more coherent response, I think.
 

chinangel

New member
Sep 25, 2009
1,680
0
0
Zeithri said:
TheDrunkNinja said:
I mean, what defines an Role Playing Game? I know a lot of people here would disagree with this, but both me and my friend agree that the proof is in the title. Role Playing. You're character is your own. The games story bends and twists at your actions. The exact type of thing that KotOR does. And that's my argument.
And that's where you are wrong.
Roleplaying implies putting yourself into the role of a character and acting how that character would act.
Roleplaying does NOT imply you creating yourself in a game and doing the choices YOU would make.

That's something that Bioware didn't understand when they choose to bash Final Fantasy.

I'll put it like this;
Roleplaying is a very broad perspective. Any game where you are thrust into a character and ordered to act as that one can be dubbed Roleplaying. Because RPG does not need to involve stats nor choices nor a fantasy world even though that's what we've come to get used to with the term.

In general, Roleplaying games are easily spotted and yes, Mass Effect is an RPG/TPS hybrid - but is that a bad thing? Neverwinter Nights is a RPG/ThirdPerson game also. Oblivion is a RPG/FP/TP and so is Morrowind.

But if we're going to get alteast one thing straight, it's this;

[HEADING=1]Roleplaying games are not solely about you creating a character and doing "choices". It's about putting yourself into the role of a character and living it out. If anyone refuse to accept that term, then you simply don't understand it and are free to ego-roleplay as much as you'd want.[/HEADING]​
This.
 

Malyc

Bullets... they don't affect me.
Feb 17, 2010
3,083
0
0
SODAssault said:
My personal definition of RPG is a game where the role you play is the center of the focus, not the places that your adventure takes you. In this sense, Mass Effect and its sequel are most certainly RPGs. In ME1 and ME2, events are important because of how they effect Shepard and the dynamic between him/her and his/her comrades. For example...

Tali's loyalty mission? It was cool because you were sent onto a ghost ship with the purpose of hunting and killing the Geth that had slaughtered the crew; It was awesome because of how it allowed you to get Tali to open up to you as a character, rather than an encyclopedia on Quarian politics. Admit it, you were far more interested in how it would effect your relationship with her, than you were with the way the mission would unfold.

The settings are just catalysts for inspiring dynamic changes in the way you interact with your crew and vice versa, rather than being the main focus of the game (as opposed to MW2's "HOLY MOTHERFUCK, IT'S RAINING HELICOPTERS" approach). The main draw of the Mass Effect series (and BioWare games in general) is being able to play as someone else, as that person, rather than playing as a generic shell of a person whose only relevance to the world is their ability to shoot, crouch, reload, regenerate health, and have a backstory if the developers are feeling generous.

tl;dr I agree with you, OP.
I agree, although it did seem that in the omega system, you had to fight a lot of helecopters...
 

Georgie_Leech

New member
Nov 10, 2009
796
0
0
Ah, RPG's. Usually easy to spot, yet ridiculously difficult to define.

Personally, I don't have a specific definition or anything, just games I could point to and say "this is an RPG" or "This is a ______ with RPG elements." I think you're arguments as to why ME is an RPG are perfectly valid, but your friend's confusion likely stems from the fact that all electronic RPG's were JRPG's (because Japan was the only country making the things) and were based off of the original tabletop games, which needed to use turn-based combat as a necessity. Kind of like how someone could be forgiven for thinking that Metal music is all angry. Just because a large majority of a medium follows a pattern doesn't mean that the pattern is the defining feature.
 

garfoldsomeoneelse

Charming, But Stupid
Mar 22, 2009
2,908
0
0
Malyc said:
I agree, although it did seem that in the omega system, you had to fight a lot of helecopters...
Ah, but when you think about it, the only reason there was a 'copter was because the devs needed a really cool way for Garrus to get seriously hurt. More character focus.
 

UBERfionn

Senior Member
Jun 7, 2010
418
0
21
blakfayt said:
UBERfionn said:
Your 100% right in my book.

It's about making and ROLE PLAYING your character.
JRPG's are not RPG's for that reason.
Oh yes so in Mana Khemia the fact that I decide who my character spends the rest of his life with/meets with after graduation has nothing to do with anything, or Star Ocean Till the End of Time, where I determine what the main character does after the game by participating in conversations. Man am I tired of idiots who refuse to realize that JRPGs are motherfucking RPGs a Role playing game is putting yourself in another's shoes and acting how they would act, in that sense every game is part RPG, they are just more part everything else to be seen that way.
I've had to argue this to death now and if you read several of my later post I do say that "by in large" JRPG's are not RPG's.
A lot of JRPG's just make you a butler to the PC. This can lead to great games but makes them less and less like RPG's. Others are real RPG's like the one's you mention.
 

UBERfionn

Senior Member
Jun 7, 2010
418
0
21
Zeithri said:
UBERfionn said:
Sure just having choises in a game does not make it an RPG, but they do help towards makeing a connection to the PC.
Thats what I mean by Role playing. YOU are the hero, YOU suffer through his down's and rejoice when he wins. There is a connection in RPG's with the PC, he is your connection to the world, s/he is a part of you. That's what I mean when I say that by in large JRPG's are not RPG's.
What you are saying is correct until the last line.
Because what you describe happens in jRPG's all the time.
So what is it that just blocks your mind from accepting it?
A hell of a lot don't fall into the RPG category. Admittedly some do but other that are not but have kinda the same look about them still get tossed into the RPG category. Hell it happens too much with so called western RPG's as well.

That's what bothers me.
It happens all the time with the whole "action adventure" genre.
 

Eclectic Dreck

New member
Sep 3, 2008
6,662
0
0
The heart of the debate lies in the simple fact that there is strict definition of what RPG actually means. Literally, it could be interpreted as a game where you play a role, a definition that would include any story driven game ever made. This is obviously not a terribly useful definition.

In a less general way, an RPG can be considered as a game that allows for narrative agency and/or character agency. Before anyone hits the "angry flame" button, let me take a moment to describe what I mean by that.

Narrative agency means that I, as a player, have some measure of control over the plot beyond simply determining if it advances or not. Most games you'll find do not offer much narrative agency to the player.

Character agency means that I, as a player, have some control over how my character or characters develop. This can take many forms. It may be that I can control a series of stat systems that determine what my character can or cannot do, or perhaps simply determine what my character is proficient at and what he is not. This can take many forms, from the management of complex interelated systems (Such as the character System in D&D), a simple version of the same where options are divided into a series of distinct choices (like in Diablo 2 or World of Warcraft for example), or the management of items and mcguffins that alter the way the character can approach the world (Dungeon Siege for example). It could also take a narrative turn where I can control how my character responds to the world. Note that this only counts for something if the world is capable of changing in response to a change in it's perception of my character. The most recent notable example of this would be Alpha Protocol, but I suspect few actually found anything laudable in that game.

You'll find that such a definition would generally include the various opinions people have about what makes an "RPG". The trouble is, it is still a wide enough definition that it includes a surprising number of games and worse still, it excludes certain games that some people will insist to the bitter end is an RPG just because past examples were RPGs as well.

If we can assume that the given conditions are at least fairly close to the truth, we can examine several games to see how they stack up.

Modern Warfare 2: The player is given no narrative agency. The plot will progress in the same way regardless of choice. There is no character agency either as any choice that would alter the character in a significant way results in a fail state (that is, the player can simply give up and not play any more). As such, I can assume that MW2 is not an RPG.

Mass Effect: The player is given a degree of narrative agency. At several points throughout the story, the player is allowed to make choices that, in some way, alter the story being told. The beginning and the end are, however, generally fixed as is the path the player will take and as such the narrative agency is limited. The player is allowed to choose, in a general way, how to approach a situation. In some cases, this choice of tone will alter the narrative. The player is also allowed to pick from a limited set of skills that give some measure of control over how the game is played but the differences are often slight. The player is also allowed to alter the gear of their character, but the choices generally amount to replace X with a better version of X and thus the value of the choice is rendered moot from a systems perspective. Given that Mass Effect has both narrative agency and character agency, the game could be correctly called an RPG.

Final Fantasy 13: The player is given no narrative agency. The plot is strictly linear with no significant variation allowed. The player has only minimal character agency. While the precise route one takes with the characters will vary, the end result is the same regardless of choice. The only way to alter either character or narrative requires the introduction of a fail state (the player can choose to not finish the game). Final Fantasy 13, in spite of the very minor character agency, is probably not best described as an RPG.

Mass Effect 2: Generally the same as the previous game. Narrative agency remains the same though character agency shifts to a degree. A player has fewer options for skills but those choices tend to result in a more distinct difference in how the game is played. There are fewer items but the choice is no longer between x and better x, but rather between x and y meaning the choice often impacts how proficiently a player can approach a given challenge. Because a player has both narrative agency and character agency, Mass Effect 2 could correctly be called an RPG.