Mass Effect RP: The Aegis Protection Firm

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sage42

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Mar 20, 2009
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OCC said:
Kay Like you said I like the second one, I would suggest they check The Mass Effect Wiki link in the OP to update his weapons but that's a nitpick. The first should have their back story cut way down. To good at what he does and looks like the beginning of a godmode.
 

Chicago Ted

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Jan 13, 2009
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OoC said:
Exactly what I was worried about. That's why I asked axle to change his in the beginning as well. It does need tuning down, and in a good number of areas. Also, I personally don't want any major links with organizations like Cerberus. I'll allow it in a backstory to say that someone was a part of it, but the level he has it at is very heavily linked. And another nitpick would be his age. I have a high doubt they'd send a 19 year old kid in to defuse hostile negotiations. And why is Cerberus killing their own and several mercenary leaders?
 

axle 19

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Aug 2, 2008
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OoC said:
I agree with you on the second one, fix up the spelling and we have the makings of a new player. The first does seem to be massively God modded like mine was before I fixed it and a former Ceberus operative doesn't seem like the type to mesh well with a multiracial organization. Have him fix up the character and cut back on the backstory a wee bit and then we can see about him joining.
 

Chicago Ted

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OoC said:
Heh, posted less the a minute after and with almost the same message.

Odd ain't it Axle?

Just waiting to see what Pat says before I do anything. He should be in a minute though.
 

Chicago Ted

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OoC said:
Alright, the invite has been sent to the second guy. I brought up all the criticisms we had and told him we'd require him to be commited and post often.

Now about the first guy, what do we want to do?

Do we want to have him:

A)Join but edit his character?
B)Join but veto his character (have him make a better one)?
C)Reject him

The roster will be sitting at four if Big (the second guy) accepts.

Just laying out the options plain and simple, so what are we going to do?

Pat's saying A), but to give him an option for B) as well, just for a heads up.
 

sage42

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OCC said:
I'm all for letting the guy in. Just as long as he fixes his character. Soo (A. Also new idea, just an idea, give a person a week to post, if they don't their player will get kicked. Naturally if they can't post they have to explain why they couldn't
 

axle 19

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Aug 2, 2008
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OoC said:
Agreed but the waiting period might be a little long maybe five days at the most. I think we should go with A, make him edit his character and then he can join. Also ted, your post wasn't there but yeah basically the same post in less that a minute.
 

Chicago Ted

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OoC said:
Yeah, I know, we were posting at the same time so neither of us saw what the other was doing. Just commenting on how it was odd timing since I find that people post very close to each other on this thing.

And yeah, I feel that a week is a bit long. Five days should be better, but I doubt we'll have much of a problem anyways. If people notify me however, we should be able to make this work.
 

Chicago Ted

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OoC said:
No, but I'd prefer to keep it lower this time as opposed to higher. Tried that, didn't work, so we move onto something else. Compensating though by adding in a few NPC mercs and other characters.
 

Chicago Ted

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OoC said:
The reason your character wouldn't be around as much would be because he was with Mayli and Dray on smuggling missions. Santius would essentially work security for them. Make sure nothing goes wrong in the delivery. That way your character has a reason for not being around much, but can be back at the base at certain times when you want to RP.
 

Chicago Ted

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OoC said:
Good news everyone, and now I say it honestly.

I've worked out how this will start back up again and will probably do it later tonight. Some characters will be said to have not existed, example Sindri, and new NPC ones will be added in place, example Esten. We will be picking up from where we left off just with a different cast of characters.

Alright, so expect this thing to be active again later tonight and I'm sure we'll all have a good time.
 

Chicago Ted

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OoC said:
And we will now resume this RP. Here are the basic changes:

1) Sindri and Elias (Hairmonator and OwenWalker) characters never existed.

2) Xandus and Moloa are being kept as NPCs

3) More NPCs will be added when they're introduced

4) Going to skip a bit ahead to the point after the gun runner has left. Add what you want to your character's weapons and say you purchased it from him, but keep it within reason. Maybe an upgrade or a pistol or something but really nothing more. If you want a new weapon such as an assault rifle or something, remember that we do have an armoury and I'll generally allow most basic weapons to be obtained from there. We'll say that we're now about an hour or so before we leave for the mission.

The mission is going to stay the same as it was before also. So without further delay, let's start this back up.
Tarnak left the company headquarters hours ago and came back with what the company members had ordered. Everyone was now going through their rituals and final preparations. It was the calm before the storm. Verahl was sitting in the common room with the others. Sitting with his hands held together and elbows on a table, with his weapons laid out in front of him. He looked over them as if in a bit of a trance. In his head he was trying to play how the contract would go over in his head. He had no idea what would happen though. No idea where they were going to be headed off to. This troubled him. He felt unprepared. He didn't know what might happen and what he might run into.

He pushed away from the table and went over to Marcus and Vek, who were sitting on couches nearby.

"You two have a minute? There somethings in the armoury I want to show both of you."
 

axle 19

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Marcus glanced up, "Sure Bossman, I was bored of my downtime already, besides if it's in the armory it has to be something good."
 

Chicago Ted

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The three walked downstairs and entered the armoury. Verahl opened the security door with his keycard, but stood there momentarily after the doors had opened. He quickly remember though which box he had kept them in an walked into the centre of the armoury.

He stopped in front of a rather large, rectangular box that was rather long with a decent width. He disengaged the two small locks on the front with his hands and removed the top. Inside lay two weapons. The barrel to it was long and extended down past the trigger in a bullpulp design. There was a place to hold close to the front of the barrel, with a small bipod folded up on its sides. The trigger guard then came down close to the centre of the gun. The front of it went diagonally down, before stopping and going flat, ensuring the trigger was protected and couldn't be accidentally tripped from a drop. Behind the triggger was a rather large magazine box, it's colour a dark yellow, offsetting the rest of the guns black and gray patterning. Finally, after the magazine was the stock, which was big and thick. Verahl lifted one of the weapons out of the box, and opened the magazine up.

"This is an older machine gun, a M-297 Shredder, produced right after the implication of thermal clip technology. The magazine is very large compared to most because it takes four thermal clips to fire. This allows it to have an extended magazine to help its high rate of fire and damage, but makes it take ages to reload in the field. It was originally designed by Hahne-Kedar. Had limited production though because of it's long reload times and high recoil, ultimately leading to few buyers. Just because it wasn't popular though, doesn't mean it's not efficient. When it's fully loaded, this will provide a lot of support fire that will make anyone down range of it go for whatever cover is closest to them. Before I aquired the Revenant, I used to carry one of these. I thought at least one of you two would like them. Take them for the mission. If you lose or damage them though, it's coming out of your pay."

He then stepped to the side, leaving the box open in front of the two.