I found the Mako more than adequate for the most part. Storyline missions were fine with it and I greatly enjoyed mowing down a Geth collosus and glitching it under my Mako's wheel. That's one of the more awesome bugs the game has.Chimp post=326.73846.819926 said:Someone mentioned the Mako yet? It was not fun to drive at all. And the physics is totally ridiculous. Driving around with that thing in planet exploration almost made me quit playing the game.
The side-missions are also incredibly repetitive.
Sidequests brought out the flaws with the mako. The fact that it lacked any sort of boost function to travel forward was a real downside when trying to make it over that one mountain, and the amount of "that one mountain"-'s on some of the sidequest planets was really silly at times. Still, for the most part the Mako was fine. I never used it for combat once I twigged that you got about 3x more experience fighting out of it than fighting in it and the physics, except for one or two planets, weren't crippling enough to make me hate it.
One of the nice physics bugs you get is that if you manage to get your mako entirely upside down when it lands on the ground, it shoots forward quite quickly I've found. Looks ridiculous. It rights itself up quite quickly though, but it's still fun to watch.
As a Vanguard with an extra skill in Electronics, using up points in pistol to unlock shotgun would be a waste of points. I'm a pistol man through and through. Well, except when I'm pissing about, then it's Shotgun+Sledgehammer X+Decreased heat+more damage+increased rate of fire and more damage. Or Sniper Rifle+Scram Rail+Scram Rail+High Explosive X with not training in sniper rifle. What's that? Miniature completely inaccurate BOOM cannon in your hands? Yes please!A shotgun is never ineffective. Range is only an excuse to shoot more.