This first part of my post has no bearing on the quality of the game itself but I think it needs to be said anyway.
[Commentary]While the character mnodels are very detailed, especially the faces after seeing games like Heavenly Sword finally pull off facial expressions the game seems a bit dated if you will. This is a game that both needed to be on the 360 and needed to be made for either PS3 or PC. The environments all feel very empty and frankly plain; it doesn't help that the game stutters often since its loading crap and has to go through and decompress data. I can't help but wonder had Mass Effect been a PC or PS3 game out of the gate would the team have been able to put more things in the environments and find ways to make the game load quietly without rather frequent framedrops.[/commentary]
This game is fairly good the voice acting is all top-notch and it is generally fun to play.....Until you get to the driving parts. Whoever thought the Mako was a good idea not only deserves all the hate mail he or she gets, but needs to be slapped for allowing such a horrid mechanic into the game. Going onto a world is now filled with dread because I know I'll have to drive the Mako. Mass Effect is an example of a game that should have been designed from the ground up as an action-rpg with heavy story elements rather than trying to rid the 360 of it's well deserved image of "Shooterbox" by providing watered down elements of GRAW (This game plays closer to the GRAW games rather than Gears.) and KOTOR.
What people end up with in Mass Effect is a game that takes weaker versions of other genres mechanics and slaps them together making for rather lackluster combat. The party system simply does not work well in this game, typically friendly AI in real RPG's is not nearly as intelligent as they are in other types of games they make up for this by letting the player take direct control over each party member rather than sticking the player with GRAW type squad commands that don't end up working very well since the AI is so dumb. The lack of control and rather idiotic AI lead me to wonder why I am even expected to bother upgrading party members because once the shooting starts its all haphazard at best since I have been neutered with respect to squad control.
All of these gameplay problems upset me because Mass Effect could have wiped the floor with just about any third or first person shooter, action adventure(rpg) had the game dispensed with party members, and restructered the story elements and combat accordingly. Hell it might have even been possible to keep the concept of a party without cloning GRAW or RSV by having your character direct members of your party to different areas having the player take control of a party member you have assigned a given mission to.
For example say you need to destroy an enemy base by overloading its reactor or planting a bomb to complete a quest objective. First you might send a character with very high electronics and/or tech skills to sabotage the communications systems of the base and thereby disrupt enemy command and control making it easier for someone more geared towards in your face combat to go to one part of the base and raise hell diverting most of the enemy already confused by my tech member's toying with their communications from the area I actually need to get to in order to comeplete the mission. Allowing me as Shepard to get in and blow up some more stuff with alot less interference from enemy soldiers, security systems, etc.
I think that is enough for now, I'm going to try and get through another horrific Mako segment now.
Ps. Cross platform games tend to be alot weaker than they would have been had they been exsclusive to one platform. Exsclusive games tend to be the best games that end up coming out period if everything was cross platform the quality of all games would suffer.