Mass Effect?

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PurpleRain

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GloatingSwine said:
Saskwach said:
Because you didn't put enough points into Charm or Intimidate. Having spoiled this for myself I was ready and waiting for his death but unsure how it would happen. But as it turned out he was just a Charm/Intimidate option away from sweet, sweet life(yes I could have done either and you should have too).
This scene was probably Bioware's dig at combat min-maxers.
No, I've saved Wrex without spending a single point on Charm or Intimidate. Just talk to him enough on the Normandy and you get a quest to find his family armour. Do that, and you can save him without social skills at all.
Cool. How good is the armour. I love doing all the crews side quests. They're so fun. Also has anybody done alot with Tali? She seems to just sit there admireing your ship. She gives you a mission to find some Geth functioning and evolving on their own, but other then that she is pretty much non existant. I don't really take her out on alot of missions so I was wondering if she really puts in much imput at all?
 

Ghandi 2

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You can't wear the armor, and you wouldn't want to because new technology has far surpassed it.

She doesn't have a side-quest, but you can help her Pilgrimage as part of the main story. Other than that, not really, but it's the same way for Ashley, Liara, and Kaiden.
 

PurpleRain

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Ghandi 2 said:
You can't wear the armor, and you wouldn't want to because new technology has far surpassed it.

She doesn't have a side-quest, but you can help her Pilgrimage as part of the main story. Other than that, not really, but it's the same way for Ashley, Liara, and Kaiden.
At least you can have a romantic story with those three.
 

wrshamilton

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Aug 30, 2007
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Spoiler, etc.

I charmed Wrex but then I guess I was supposed to take him on that mission and didn't. So he didn't die, but someone else did. Sad.
 

Saskwach

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wrshamilton said:
Spoiler, etc.

I charmed Wrex but then I guess I was supposed to take him on that mission and didn't. So he didn't die, but someone else did. Sad.
Spoiler again.

If you mean the choice between person A and person B then that happens anyway. Don't feel bad. Unless this is some sort of IRONY that is above me.
 

wrshamilton

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It wasn't ironic. I had read someone's post that I remembered as something like "You will lose a character near the end unless you have Charm/Intimidate X," and interpreted it to mean that if I did have that then I wouldn't lose anyone. So I assmed the A/B choice meant I had done something wrong.
 

alexhayter86

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Woppler said:
I absolutly love this game, deep storyline, great characters, great graphics. The game reminds me of the first time I saw Bladerunner, also loved it.
The synth music really reminded me of bladerunner, plus all of the epic architecture and environments... it feels like a more 'evolved' sci fi tale, if that makes any sense.
I'd call it one of the best RPGs I've ever played, but then again, its not really anything close to a traditional RPG is it?
 

PurpleRain

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jadias said:
Firstly, it sounds much better the second time round. That's lovely, except I don't want to have to waste 20+ hours to play it through badly so I can have the 'full experience' the second time. I can play a different RPG like Morrowind for the 40 hours, have one play through, and get the full experience right from the off.

Second, I wouldn't say it was a sequel as such. If they'd said "Hey, this is like KOTOR with some small improvements and a new universe." then I'd be cool with that (even if it wasn't as good). However, they promised too much and missed the mark, even on the most basic of things. The brand new shooting system is wonderful...but the basic design is appallingly bad. The universe is wonderfully detailed, but after promising full freedom and a huge explorable area, it's actually sorely lacking in anything to match up to those promises.

With STALKER, which promised the same thing, it eventually fell away over the years and things were stripped away. But we all knew about this, so our expectations were (or at least, should have been, if you had any sense) lower when it was released. And realistically, it was pretty close to what we were promised within the close time leading up to its release.

Mass Effect just missed it completely. Total freedom? Huge explorable universe? Where, exactly, are these things? They were promised right up until release day, but they're not there, unless the devs' definitions of these things are entirely different to mine.
I got the 'full experience' of the game first time round in awe. Second time is when you decide to do the bulk of the side quest and explore even futher of things you missed.

As for the freedom and explorable universe... I'm wondering "how the hell did you miss these things!?" You're in a space ship free to travel so many different planets and star systems. Of course you can't land on all of them becuase, if you read the planets descriptions, the planet may be too dangerous or too hard to explore or set down on.