ResonanceGames said:
Saris Kai said:
A) In a Free Market the market decides the value of something not its creator,
The first big problem with your point is here. Goods aren't just priced according to demand, otherwise your second incorrect point -- that piracy causes games to be valued at zero -- would be correct. Games are priced on a demand curve which looks at price vs quantity demanded. Publishers have found that dropping the price in half sells about twice as many units, increasing revenue by zero. If they were just priced due to unbridled demand they would be much cheaper and sell more copies (but make less or the same amount of money). Steam has challenged the way that this demand curve works, but only with digital games that are advertised a certain way. In retail this still holds true.
What you're saying here misses a rather crucial point. Games (along with other things covered by copyright in general) tend to equate to a legally enforced monopoly.
The pricing reflects this, because to a large extent it is detached from both supply and demand. (Supply is essentially infinite by nature, but artificially limited to induce a value greater than $0 for the copyright holder.)
Demand isn't infinite, but it is closely related to price. However, since there is no meaningful competition at the supply side, while there IS competition on the demand side, the price is almost anything the seller wants it to be.
(Possibly mitigated by there being other games in existence. But only partially.)
Sonic Doctor said:
poiumty said:
Sonic Doctor said:
Piracy:
1. practice of a pirate; robbery....
2. the unauthorized reproduction or use of a copyrighted book, recording, television program, patented invention, trademarked product, etc.
Theft pure and simple.
Sorry to burst your bubble but unauthorized reproduction does not equal theft.
So what does crazy quasi new-age thinking say it is then?
So, if a person decides they want to play a game for free and they download it from some torrent site, got a crack to play it, and then played the game, that is not stealing?
Wrong, it is stealing, they took a product. Because there is an infinite supply and it isn't physical doesn't matter, they got a product without paying what the company or retail stores are charging for it.
That is theft.
You obviously didn't read the definition that you quoted in my post. The definition of piracy is theft/robbery. It even has the unauthorized reproduction after robbery.
I didn't make it up.
http://dictionary.reference.com/browse/piracy
I seriously believe that the "it is not theft" defense is the battle cry of people that in some way pirate something, or have done it in the past and are feeling guilty and what to make themselves feel better.
Downloading something for free, that people worked hard on and should get paid for, is stealing. To say otherwise, if not doing it to protect oneself, is going against common sense. Again, product got downloaded for free, the creators didn't get paid, that is stealing.
Firstly, the dictionary contains two
seperate definitions of piracy.
One definition has no bearing on the other. They show definitions that each have meaning in a different context. But that doesn't mean the explanation for one definition holds any weight for the other.
Theft is theft. Copyright infringement is copyright infringement. Both are crimes. But saying one equals the other is stupid, and misleading.
For that matter, calling it "Intellectual Property" is one of the most misleading ideas ever.
It reinforces the rather dubious notion that you can own ideas.
Which is not only NOT the reason copyright laws exist, but also ultimately a dangerous and unworkable idea that, if left unchecked would eventually cripple all creativity and innovation.
The point of copyright is an agreement meant to encourage people to create works and release them to the public domain. The copyright itself is a temporary measure meant to provide some kind of financial incentive for basically giving your work to the public.
That this involves a short-term ability to control who gets to make copies or derivations of your work is a means to an end, NOT a goal in it's own right.
In this regard, the constant extension of copyright terms to make them ever longer in duration is slowly distorting the intent of these laws, and creating a situation that could be regarded as the opposite of what was intended.
But... Of course, the people benefiting from the way these laws work are doing their utmost to convince people that the current situation is the only correct and just way this should work.
All the while trying to hide what the obligation to society that you take on when you are granted copyright on something...
And yes, having an infinite supply of something DOES make a difference. Economics and ownership are highly dependent on the notion of limited resources. If you remove that as a factor, trying to artificially limit distribution of something is disingenuous.
That's not to say it's OK to copy such things without permission. But the reason for this isn't some inherent right to control 'your' creation, but the reality that while some things have an unlimited supply, others do not. And that leads to a choice about either making the products with effectively infinite supply value-less, or artificially inflating their value to make it possible to trade them against something which has value due to it's inherently limited supply.
And since people need several of these limited resources just to stay alive... It's a tradeoff to help people survive and let them devote their time to creating new ideas, stories, and so on.
In other words, it's a deal made between individuals and society as a whole whose primary goal is to enrich our collective culture by making it possible for individuals to devote themselves to this goal rather than having to do something else just to survive.