I think I'm getting there too: most everything released is such a big disappointment. I'm so glad I rent.Saris Kai said:However instead of fixing this to avoid something like another crash of 1983 there are corporate apologists who stress developers need to be paid for their work ignoring the fact that they could still be paid at current rates entirely by subtracting a tiny % off a game's profit (because they already see so little of it) convincing said easily manipulated people their points are valid when they don't hold up to objective analysis of the state of the industry.
What are your thoughts? Mine are currently that I'm getting to jaded to enjoy anything any more.
I wish I had rented New Vegas too. As much content as it has, that game was more broken than anything I've seen, and it took them 6 months to release the 'big patch.'
That's the weird thing, it seems that the gaming industries PR reps have managed to convince most gamers that the developers who work hard to make these games benefit from all of the pushing to get people to pre-order, the online passes & other schemes to marginalize used purchases, and some of the absurd dlc prices. That's just not the case; the devs are all still overworked, underpaid, and the board members of the publishing companies are the ones who get all the money. Some are even convinced that that money goes into hiring more developers so that the next iteration of the game is bigger and better.
They'll be able to avoid a crash for about as long as people keep falling for the hype for every release.
But I think you're right. If consumers couldn't be talked into paying full price for a piece of crap that wont even be out for another month, we might actually get games that work at launch.Mr.K. said:Smarter consumers is my answer to all of it, if you monkeys stop dropping money on every piece of reheated shit then they will stop selling it, and not a moment sooner.
Ah ... didn't notice we already stumbled down the piracy trolling hole, never mind then.
If consumers stopped paying $60 for something you finish in a weekend, they might drop the prices of those games.
But first we have to stop gamers from buying games before anyone has any idea if they're any good. For example, Bethesda will never launch a game that works if they know people are willing to pay $60 to pre-order the Beta copy, months before it releases and then have to wait months for them to release a series of patches that will eventually help some of the problems.
With suckers like that, who can blame them really.
As for piracy, I don't condone it but if I were still poor, I would be pirating up a storm. The used market is gouged to absurdity, so the only other option is not playing. But the publishers will start regretting that if their base market shrinks anymore.