SajuukKhar said:the difference is Bethesda lets them do it, and the EULA of the creation kit is equally as restrictive.Snotnarok said:The squadmate is on the disc but the mission probably wasn't, at least that's what the download in origin would suggest.
And if what they define as piracy is true, there's a LOT of modders in trouble, I mean have you seen Skyrim mods? Editing that code and putting whatever they wanted in there! Pirates all of you!
They did give you something in return for the money you payed, a license.beniki said:I want you to read that back to yourself. Read it a few times. What you are saying is this:
I have given money to a company, and they have given me nothing in return.
They have the right to take everything back if they want to, without giving me back my money.
You cannot equate this to a running service, such as an MMO or real world resort or club, as there are no more upkeep costs after development. Bug fixes do not count as an upkeep cost, as they are developers repairing mistakes on the product they've made.
If this is the case, and this is the future of the gaming industry, then I think I'll stop playing games altogether. It hardly seems worth it to pay for something I can't own.
Please, stop supporting bad business practises. Companies have their own best interests at heart, and if you allow them to effectively rob you, they will. It doesn't make them bad people... it is only a reflection on you.
please actually read what someone types before responding to it.
this isn't the "futue" of gaming. EULA's have been almost the exact same since 1990.
the only difference now is that with the internet and services like Origins they finally have the means to do what they always legally could.
This? This is the way our world ends... mired in obscurity and intentional manipulation of the human brain's non-native capability to process and understand abstract thoughts.
Without careful training and explicit instructions, the average human isn't going to understand the obfuscated abstract distinctions made within their End User License Agreements. Our brains have been programmed for thousands of years to understand the concept of "I give, you take, you give, I take" as the primary means of exchange.
The information age has brought about the easily-exploited weakness of a company being able to abuse its customers by saying "You pay us for our product, but you don't get the product itself. You get permission to USE the product, but only in the way we say you can."
This pivotal distinction in the mechanics of trade has been the absolute bane of the human economic system in the modern age. There is no longer a clear connection between the consumer and what they are actually paying for, and as a result... the consumer is paying the price. This isn't just bad for the consumer, either.
This is bad for business.
But the people in authorities within businesses like these are insulated from the costs. The CEO isn't going to starve because the company lost a few hundred thousand dollars. Instead, that loss will be shouldered by the lesser employees... usually in the form of a loss of benefits, retirement options, office accoutrements, and (if the situation is bad enough, or the company shady enough) a loss of your job.
After all, the company doesn't matter either. It's just a source of wealth.
When a CEO amasses enough money and clout that the company he runs no longer matters to him, he can simply let it drive itself into the ground and walk away without any personal loss. This is why things, as they are, will never change.
Not until consumers change.