Redryhno said:
Scars Unseen said:
WolvDragon said:
Scars Unseen said:
WolvDragon said:
I'm usually not so negative unlike some in the gaming community, I don't ***** and moan about the minor stuff.
I'm sorry, but I'm going to have to call bullshit on this. At the very least, you've claimed in another thread that Kickstarter itself was a scam, so it's hard to take you coming in and claiming that you aren't negative in a thread where you're being negative about a topic on which you've declared a negative default stance seriously.
Wow do you keep track of what I say?
And it's hard to take you fanboys seriously when you defend these shady business practices.
And don't take my word's out of context here, when I said I don't complain about the minor stuff, I don't complain like Nintendo fans complaining about Metroid: Federation Forces because it's a spin off, and nothing like traditional Metroid games..
I don't complain about those minor stuffs like I listed, but when it comes to actual consumer problems, you bet I will be talking about it.
Normally I wouldn't, but your comment about KS being a scam stuck in my mind, and sure enough, it was one of your more recent comments. As for fanboys... sorry, but it's not fanboyism to call out bullshit arguments for being bullshit arguments. You aren't basing your claims of greed on anything of substance, and are more or less trying to make not being stupid seem like a bad thing.
Basically, for what some people in this thread are advocating(waiting until MN9's release to start funding a new project), Inafune would either have to pay his employees for doing nothing, or let his employees go until he has a new project and hope they don't go find new jobs in the mean time. In that light, starting a new project isn't greedy; it's
necessary. You want to present a coherent argument? Find a solution for that dilemma. You want to present a
good argument? You'll have to also find a solution that allows continued creative freedom for Comcept in future products.
Nobody has a real problem with him doing this, just that it seems stupid to do this when the last game isn't released yet, and while you can argue that he'd just be sitting around, so be it, but GIVE AN EXPLANATION. That would solve half of this.
Not to mention the fact that he went and got it published by Square, so you'd think they might be open to taking the team on for another game if MN9 is as good as it's been hyped up to be(like christ, they picked up the Life is Strange devs when their last game crashed and burned basically).
And if there's massive bugs or problems of any kind on launch for MN9, people are going to point to this and want nothing to do with Inafune again. The smart move seems to me to be one of three things, hold off on the crowdfunding for a bit longer, explain it, or try to get picked up so he doesn't have to pay for three months for nothing.
The issue here is that you're fundamentally misunderstanding known things about the game industry, whether on purpose, or ignorance, I can't quite say for sure.
It's known that the hire and fire cycle exists in video games, it's been talked about in Brian Fargo's Kickstarter, Kotaku articles, and it's a very damaging practice, to morale, retention, and quality. There is no way that they would have the funding to keep staff on, and if this happens for every future game they release, then most employees would just quit anyway, because of the tension of the hire and fire cycle. It doesn't do anything good for anyone, and allowing them to kickstarter when most of the developers are literally doing nothing, saves them future time and money. Basically you're asking that they spend more money to keep these developers on for no reason, because feels? Or just you know fire them, so that we get a lesser quality game, because feels?
Source: http://kotaku.com/why-game-developers-keep-getting-laid-off-1583192249
https://www.youtube.com/watch?v=r4NkADMQwzg Brian Fargo talking about why he needs to fund Torment Tides of Numenera while Wasteland is still in development
But lets say you didn't know that the hire and fire cycle exists, and why it's bad from a financial perspective, and why it makes no business sense. I'll give you that, maybe this information isn't all that common. But you're asking for him to go to a publisher for this? At least that is a known entity and we generally have an understanding of what those negotiations are like.
The difference between Comcept going to a publisher after the game has been mostly created, is simple, money. Comcept used 4million to make their game,[Potentially less, as we don't see who didn't pay, only total donated at the time of closing] The ask for a publisher for 4 million is significantly higher, than whatever the asking price was for marketing/pr and distribution.
If they went to a publisher for money at the very start of the development phase, basically the publisher funding the whole thing, it's more than likely going to end up with the publisher owning the rights to the IP, I mean why wouldn't they? They funded the entire damn game. Which means Red Ash 2 or whatever could then just be made as a Square Enix product and they can then fire all of Comcept, because hey they own the IP, this is totally a good solution to your feels problem.
The difference comes down to finances, and this is where I believe it's either a question of you being cynical, or ignorant. It's not hard to puzzle out that distribution doesn't cost nearly as much as development, and that publishers usually try to take the IP away from the creator where possible. The publishers only took interest after there was significant interest shown, hell Brian Fargo's videos basically say that, so asking them to distribute and market, you can reasonably give them a share of the pie as the risk vs reward is better.
For a new title, and a game in a new genre at that, the risk is great, and the cost is high, there isn't a feasible amount of the pie that you can give a publisher that isn't simply all of it. If you need me to source that, than I just don't even.