Metal Gear Rising is now set after MGS4.

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Encentrik

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SpaceBat said:
AyreonMaiden said:
Setting it after MGS4 makes sure that you don't have this ridiculous, colorful hack-n-slash tainting any aspect of the Metal Gear Solid story arc. I'd personally rather be able to enjoy it on its own terms than sit there going "Really? this was how the Sunny rescue mission was?!"
I see what you mean, but isn't the game simply giving us the finger by doing this? Raiden left his wife and son and broke all contact at first, then they got back together and Raiden stopped being a cyborg ninja. Then all of a sudden, it's MGS4-version once again in this game.

It kind of sounds like they're dismissing the ending of MGS4 or something...wait you're right. It's not like they've never done that before (MGS2 after credits), so yeah.
I'm assuming that since it's a new suit that he's not a cyborg but rather having a very advanced suit like the others. So hopefully that's the reason, otherwise yes, it would make no sense.
 

Gladion

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Dango said:
The thing I'm curious about is whether or not you can still have a no kill game [http://www.destructoid.com/no-kill-game-possible-in-metal-gear-solid-rising-181863.phtml]. If not, I'll be very disappointed.
RagnarokHybrid said:
Likewise.
Quoted from the website:
The original aim for a combination of stealth and action has also been enhanced, for a more aggressive new focus on pure, exhilarating action.
OT: Let's see what they're gonna make of this. I was also very interested in what happened to Raiden between 2 and 4, but whatever. We might get flashback-sequences.
Even if not, this one is a must-buy for me. It's Platinum Games we're talking about here, goddamnit!
 

Truly-A-Lie

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BloodWriter said:
Well, MGS1 was the only game of the series that could be taken seriously, and even it had a crapload of supernatural and science fiction thrown in there. I think you're grasping for invisible straws here, skewed by nostalgic thoughts.
MGS has always been over the top to be sure, but there's no denying the tone has changed. There's always been an underlying point to Metal Gear games, even though that turns some people away since it can feel preachy, it's been there for those who like it. MGS2 was a convoluted story of AI, giant mechs and a bisexual vampire yes, but it was also about not taking ideas at face value, thinking about your culture and your idols. Peace Walker was about blowing up giant singing tanks, but also commented on nuclear war.

It doesn't feel like Rising has anything to say besides "Holy shit look how awesome violence and cutting dudes up is!" and that is why this trailer rubs me the wrong way.
 

SpaceBat

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Kevin Delgado said:
I'm assuming that since it's a new suit that he's not a cyborg but rather having a very advanced suit like the others. So hopefully that's the reason, otherwise yes, it would make no sense.
Yeah ok, that would make more sense. Could only see a tiny part of the trailer, as it keeps getting stuck at buffering. It still kinda feels weird though, seeing as MGS4 had stopped the personal war entirely, with everyone still alive going back to a more peaceful life.

Ah well, I don't know enough about the game yet, so I'll refrain from judging it for now.
 

Lord Beautiful

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Alright. It seems they have some explaining to do.

Kevin Delgado said:
The suit is obviously different which leads me to believe that it's simply an exoskeleton suit with no attachments as in he's not a cyborg but just a guy with a highly advanced suit.
Huh. I didn't think of that. Good observation.

Kevin Delgado said:
As for the game, being a fan of MGS and Devil May Cry, this looks like a combination of the two that could be extremely fun. Let's remember that many people wanted to play as Raiden since MGS4 was announced to hack and slash people and now they get a game that's exactly what they want and they complain? I understand that it's so different from the others but a game is supposed to be fun, they're trying to bring that back with amazing set piece moments and butcher like kill moves.
While I like the look of this too (practically jizzed my pants the first time I saw it), let's be fair to the pissed off people.

Metal Gear Solid: Rising was shaping up to be something a fair bit different than other hack-n-slashes. It was shaping up to be a more subdued in appearance, tactical, and stealthy; it was going to be the kind of game where you could avoid killing altogether. In fact, many would probably want to play the way of the pacifist as slicing enemies in Rising looked far different than slicing enemies in, say, Devil May Cry. Cutting something meant you wrecked its shit. Thoroughly. Everything the blade touched, it halved. You had fucktons of power at your fingertips.

This trailer makes it look like a straight-up, traditional action game. No observation of enemy patterns atop rooftops. No infiltrating bases without raising a single enemy eyebrow. Cuts like any other action game, leaving no mark on the enemy until their health runs out and we get our executions. Traditional(ish) action game. That's a significant change of direction from Rising.

Granted, we don't actually know that the tactics and stealth are gone, and they can probably justify the rather solid enemies in the plot somewhere (their insides looked metallic and all), and this trailer could very well have been made simply to reveal what Platinum brings to the table as opposed to what it takes away. However, the switch of developers to Platinum likely means that it will indeed be something more in line with Bayonetta than Metal Gear Solid in terms of gameplay.

My nipples are rock hard for this game, but let's not dismiss the criticisms of those disappointed as them just being whiny and unpleasable.
 

Elemental

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I have faith in Kojima, if he thought that taking Rising in a new direction is a good idea then it probably means the old idea was really great on the paper but sucked ass on the build.
Give it a chance, guys.
Just a few thing I am kinda annoyed about: a) Change the fucking title -.- REVENGEANCE is a word that is basically made out of cheese. and b) Get rid of that cheesy metal music, I don't want to mute the music in the game =\

Other than that, I'll give it a chance since Platinum makes great games.
EDIT: Or.. You know... Kojima went insane and decided to shit on his fans...
 

kurupt87

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This does seem to be a stupid decision.

I mean, changing the type of game they are is fine. That's their perogative. But, older fans will feel a bit miffed.

To counter that you'd put it in the middle and those older fans will feel more compelled to buy it, despite it not being their preferred game type. Because, it will impact on the story of the game they do like.

Putting it after though, that makes it easy for those fans to ignore it.
 

Encentrik

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Lord Beautiful said:
Alright. It seems they have some explaining to do.

Kevin Delgado said:
The suit is obviously different which leads me to believe that it's simply an exoskeleton suit with no attachments as in he's not a cyborg but just a guy with a highly advanced suit.
Huh. I didn't think of that. Good observation.

Kevin Delgado said:
As for the game, being a fan of MGS and Devil May Cry, this looks like a combination of the two that could be extremely fun. Let's remember that many people wanted to play as Raiden since MGS4 was announced to hack and slash people and now they get a game that's exactly what they want and they complain? I understand that it's so different from the others but a game is supposed to be fun, they're trying to bring that back with amazing set piece moments and butcher like kill moves.
While I like the look of this too (practically jizzed my pants the first time I saw it), let's be fair to the pissed off people.

Metal Gear Solid: Rising was shaping up to be something a fair bit different than other hack-n-slashes. It was shaping up to be a more subdued in appearance, tactical, and stealthy; it was going to be the kind of game where you could avoid killing altogether. In fact, many would probably want to play the way of the pacifist as slicing enemies in Rising looked far different than slicing enemies in, say, Devil May Cry. Cutting something meant you wrecked its shit. Thoroughly. Everything the blade touched, it halved. You had fucktons of power at your fingertips.

This trailer makes it look like a straight-up, traditional action game. No observation of enemy patterns atop rooftops. No infiltrating bases without raising a single enemy eyebrow. Cuts like any other action game, leaving no mark on the enemy until their health runs out and we get our executions. Traditional(ish) action game. That's a significant change of direction from Rising.

Granted, we don't actually know that the tactics and stealth are gone, and they can probably justify the rather solid enemies in the plot somewhere (their insides looked metallic and all), and this trailer could very well have been made simply to reveal what Platinum brings to the table as opposed to what it takes away. However, the switch of developers to Platinum likely means that it will indeed be something more in line with Bayonetta than Metal Gear Solid in terms of gameplay.

My nipples are rock hard for this game, but let's not dismiss the criticisms of those disappointed as them just being whiny and unpleasable.
I get what you're saying and I actually have to agree with you there. It's understandable why fans are angry over the drastic change to what was first shown. I think it was E3 2011 where they showed off gameplay for Rising that made it seem more along the lines of Metal Gear Solid 4 with sword gameplay. It appears that's the direction they were going for but suddenly switched due to the positive responses to Bayonetta (possibly). As for the game, maybe they're showing off simply moments that are over the top action set pieces; it could be that there is still stealth but they wanted to market it to a much larger audience by showing off a much more action oriented entry in the Metal Gear Series.

I think it's the fact that I can usually adjust to a new entry to a series, so long as they don't change the characters to be completely different, and judge it as a separate game. Although, as you stated earlier, fans do have a reason for being so upset.
 

AyreonMaiden

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SpaceBat said:
AyreonMaiden said:
Setting it after MGS4 makes sure that you don't have this ridiculous, colorful hack-n-slash tainting any aspect of the Metal Gear Solid story arc. I'd personally rather be able to enjoy it on its own terms than sit there going "Really? this was how the Sunny rescue mission was?!"
I see what you mean, but isn't the game simply giving us the finger by doing this? Raiden left his wife and son and broke all contact at first, then they got back together and Raiden stopped being a cyborg ninja. Then all of a sudden, it's MGS4-version once again in this game.

It kind of sounds like they're dismissing the ending of MGS4 or something...wait you're right. It's not like they've never done that before (MGS2 after credits), so yeah.
Hahah, I could understand that...I guess the reason I really don't even connect this game with the MGS saga is because it's technically not Metal Gear SOLID: Rising anymore. It's Metal Gear Rising. Its own experimental entity. A definite spin-off a-la Link's Crossbow Training.

We won't really know until later until we find out just how connected the stories really are.
 

Loud Hawk

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Final nail in the coffin for me.

OT: Well, nothing else about the game made any sense, why should the timeline... It will probably turn out being a dream.
 

shrekfan246

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anthony87 said:
I was the same as you. I absolutely hated the new approach being taken by DmC and voiced my hatred just like everyone else but as I saw more and more of what they were doing I began to get more hopeful. NT have said that it's going to be separate from the Devil May Cry we know and I'm fine with that, quite looking forward to DmC now in fact.

I think that's why I'm able to look at the Revengence trailer and behave in a way that doesn't prove TV Tropes right.
You beat me to it. Though I posted the same thing along with two other unpleasable fan [http://tvtropes.org/pmwiki/pmwiki.php/Main/UnpleasableFanbase] links in another Rising thread just yesterday.

Also, from the comments section of the article the OP posted:

"For the record, for those who haven't listened to the lasted Kojima Productions stream, there actually is some explanation of how the game ended up as a collaboration between Platinum Games and KP. It's pretty much what you'd expect, but one part in particular may be of some relief/interest to the folks encountering a more jaded reaction to this news.

For one thing, the production staff was continuing to have a very tough time locking down how to tackle both stylized action and stealth components. This isn't new -- we heard about this over a year ago. It's not too surprising that things never quite materialized; it seems like whenever Kojima isn't helming an MGS title, the team inevitably, invariably screws up somehow. He hypes "younger developers" and then something goes wrong. Kojima checked up on the progress of Rising at a currently-undisclosed point, was not at all satisfied with how things were going and suspended development.

Kojima then had Platinum Games come by to offer advice, since you know, he's buddy-buddy with everyone of remote importance all throughout Japan these days. Platinum Games felt similarly, and then proceeded to offer taking over the reins. Kojima and his superiors were apparently delighted at the prospect, because, well, it happened. The stream isn't entirely clear on that and I suspect we'll never have the full scoop there, but maybe we'll get more information when "The Truth About Rising" premieres shortly.

Also of note, and this is where I think some concerns might be alleviated, is that Kojima Productions is in charge of the story and cutscene development. Now, I watch the new trailer for Rising and I definitely see the style of Bayonetta and not MGS4, so I'm not inclined to believe this is going to make things feel a bit more grounded from a visual perspective, but the story is very much being written by KP and not Platinum Games. The voice over direction is also being handled by Zimmerman as usual. Everything on that front is coming from KP, and the director is currently undisclosed but we'll see where that goes in due time.

Lastly, the thing about how Rising was going to be set between 2 and 4 but they scrapped the idea. Apparently, a rough script had formed in its entirety, and the scriptwriter felt attachment to it. In fact, the KP stream guys did too. They all liked it a good bit and were sad to see it go. When the union with Platinum Games was originally formed, KP thought there'd just be some revisions involved, but then they were asked to modify it entirely so that it's set after MGS4 with a few ties to the original treatment, in order to provide much more creative freedom from a gameplay perspective.

So allegedly, all the changes to the story have been doing to give the gameplay the freedom it needs. I really don't, personally, see how the setting is *that* important to the core of the gameplay, but whatever. Straight from the horse's mouth."
 

Christemo

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while i liked the idea of a backstory of Raiden type of deal (which they could still squeeze in through flashbacks), i really want to see what happens now that
Big Boss is dead and Snake has only a few months left to live
.

MGS4 was by far the greatest game i have ever played, and Kojima has not done much save amaze me throughout his career.
 

Kopikatsu

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RagnarokHybrid said:
anthony87 said:
RagnarokHybrid said:
I don't even want this game anymore.

You know, Kojima appreciates his fans and, if we send him a petition pretty much saying "Rising looks terrible" maybe he'll listen and re-do it the way it was supposed to be.

Of course, the game might still be fun but that doesn't excuse the totally jarring change of tone it seems to have taken.
And how exactly is it supposed to be?
From Wikipedia: "a stealth action game set between the events of Sons of Liberty and Guns of the Patriots". Not this different setting and the non-stop flurry of action that Revengeance showed us. And that damn word "Revengeance" has no right to exist.

Of course, if it is still heavily stealth-based, maybe it'll be worth it. But I don't know. That trailer made me lose hope.
They said Rising would still have heavy stealth elements, but it would be 'predator' stealth as opposed to sneaking stealth.

Basically, you're cyborg Batman. With a sword.
 

Cipher1

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Hmm if it can get the blend of stealth and action right I can get along with this (like Arkham) but if its just a hack an slash I'll probably give it a pass.
 

The Night Shade

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I'm a big fan of the MGS series and here are my first toughts

1)the game could be good it doesn't matter that its different from the other games
2)the game is completely disconected with the rest (mgs 1,2,3,4) like MGS acid 1 and 2
3)this game seems more like a spinoff bringing new stories and characters which means that there will be more games like the first ones

So don't take it like a complete change of the series just enjoy it for what it is this is not a new direction it's a different type of game
 

Encentrik

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The Night Shade said:
I'm a big fan of the MGS series and here are my first toughts

the game is completely disconected with the rest (mgs 1,2,3,4) like MGS acid 1 and 2
That's probably the best way to explain the nature of the game; however, I think fans will be less likely to accept Rising as a spin-off compared to Acid mainly because of the system it is on. You'd be surprised how people can think differently of a game simply because it's on a different system; also if I recall there was a Metal Gear game for the Gameboy a long time ago that was pretty different than what most people were used to.
 

scorptatious

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After MGS4? Huh? It seemed like Raiden had everything he wanted. Not to mention the Patriots are gone. What else could there possibly be?

Ah well, at least we won't have to worry about it breaking canon.
 

omega 616

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As soon as I saw this trailer I thought "huh, this is the first metal gear game I not going to buy", I plan on getting metal gear 1 and 2, metal gear solid 2 substance and all the PSP ones.

To me this rising looks like god of war/DMC/bayonetta/ninja gaiden/whatever. Guns do dick all damage and the best combo in the game is light attack X2, heavy attack until later stages in the game when it is something like light attack X2, heavy attack X2.

These games just bore me shitless...

To me metal gear has always been a choice, play it like thief or play it like COD. Nothing in that trailer made it look anything other than COD.

Just seems like "we need a new IP that will sell! ... I know, new IP but with an old title!" me so sad ....