Metroid Prime Symbolism! Phazon explained

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Lunar Templar

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good show, sucks about your PC though :/

ether way, looking for ward to the next one.

and since some one mentioned it in the comments, how about Parasite Eve, cause, why not, first one was epic
 

Hydro14

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It's a compelling argument, and I definitely agree that the Metroid Prime only sees Samus as a violent entity. At the end of 'Metroid Prime' it only takes the Phazon suit: the armour and the weapon system, nothing that would allow it to learn her mentality or even her biological structure (its appearance in the final battle of 'Echoes' goes on to show that its understanding of human biology may be sketchy at best).

Concerning the issue about whether or not the warning to expel Phazon comes from the game or the power suit, I'm going to have to replay the game and find out exactly what font it pops up in; I know the game's tutorial prompts appear in a different font to the one used for the messages that appear to give the player directions on where to go next, and this is used to differentiate between the two 'vocies.' I'll let you know what result I reach. Either way though, if not specifically the visor, the power suit still gives Samus a unique advantage over the other hunters in controlling her Phazon corruption: it links the PED directly to her cannon. We never get any specific information on how the other hunters' abilities work, but they lack any overt means of getting excess Phazon out of their bodies.

Moving on to Ghor's highly mechanical composition giving him an edge, I'm going to make a bit of a deductive leap here by making the following statement: Ing possession in 'Echoes' was the prototype for what happens to the hunters in 'Corruption.' This is supported by how the particle effects for Dark Samus absorbing each of the dead hunters is almost identical to those seen in 'Echoes,' when an Ing parasite attempts possession of a host and also by how the nature of Phazon has changed between the original 'Metroid Prime' and 'Corruption' (in 'Prime' it causes mutations and psychosis but not direct control. In 'Corruption' Ghor assists Dark Samus' agenda by sabotaging Samus' efforts to repair the Skytown Aurora unit, and Gandrayda appears to actively work with the pirates - Dark Samus' other pawns - to set a trap for Samus). The Ing had no trouble controlling machines whatsoever, consider Quadraxis for example.

As for Samus' resistance to loss of free will resulting from Phazon possession, again my knowledge is a little lacking in this but I'd refer back to 'Echoes,' and inquire whether Samus' resistance to Ing possession was attributed to the Chozo power suit or to the Luminoth energy transfer module; if it's the former then that would suggest her resistance to Phazon is due far more to the technology she has at her disposal than to her willpower. Either way though her resistance to a different form of possession is definitely linked to a piece of equipment, not strength of mind.

I'm not contesting that Samus is a grade above the other hunters, the Federation acknowledges this, the other hunters acknowledge it in their own way, the Metroid Prime acknowledges it by taking her form without any changes even after having access to all the other hunters. Your point about her staying conscious long enough to use the planetary guns to shoot down the first leviathan seed stands. That said, there is a lot in the series to support that her power suit is a tremendous contribution to her efficacy, both in lore and in game-play. In terms of lore, the pirates spend most of the first game in the series trying to reverse engineer the technology of Samus' suit (this becomes less relevant by 'Corruption' because they're all working with Phazon instead), they manage to crack some of the weapon systems towards the end of the game. In terms of game mechanics, the games center around acquiring new utilities and new weapons for the power suit, not the character. This is the metric by which the player charts their progress, not the development of Samus as a person.

The last thing that makes me sceptical with regards to Samus' victory over Dark Samus being allegorical to her conquering her violent nature is that the character herself seems largely oblivious to the whole message that you suggest the game carries. She shows remorse for the other hunters she had to kill in the closing cinematic, and you aptly pointed out the frustration Samus displays at Ghor's death, but she never seems to question the nature of war as an institution at all. The whole Prime trilogy started when she was, without contract, hunting down Ridley on the frigate Orpheon. Samus is a bounty hunter. I admit that in the universe created for the Metroid franchise this isn't quite as morally grey as it might be in other universes - the space pirates have never been exactly what you'd consider sympathetic - but this is someone whose livelihood stems from violence. There is perhaps some credence to an alternative viewpoint if you apply the theory of a 'just war,' Samus fights to protect the Federation from pirates, to protect U-Mos from the Ing, tries and fails to protect the other Hunters from Phazon. Ridley is the exception, but since we're rejecting 'Other M' as canon there's not really much to expand on that.

I agree that dumb luck doesn't exist in fiction, but on the flip side fiction is full of characters who are made special more by the items they've come into contact with than any virtue of the characters themselves. As examples I would put forward the Prince of Persia and the Dagger of Time, Zael (from 'The Last Story') and the power of The Outsider, the Nanosuits in Crysis. List is not exhaustive. Don't get me wrong, these characters weren't average to begin with, but they weren't remarkable either. Furthermore the illusion of dumb luck does exist; since you stated fiction in general as part of the premise I'll accept the invitation to deviate slightly and reference 'Half-Life 2: Episode 2.' Consider for example the two encounters Gordon Freeman has with the Advisors: in both cases his survival can be attributed to dumb luck. He was never actually going to die; protagonists don't die in such pointless, underwhelming circumstances (unless you're in a novel written by George R. R. Martin but that's beside the point) but from a purely plot-armour disregarding viewpoint, it certainly doesn't come down to anything other than luck. Frequently the storylines contain elements of the character developing beyond being dependent on these things and becoming remarkable in their own right, but the Metroid Prime trilogy never seems to do that, unless you count how Samus loses most of her suit's capabilities in the opening sequences of 'Prime' and 'Echoes.'

I think to some degree though the very nature of the media form kind of impedes this kind of message getting across. Players know they can't die in cinematic sequences that couldn't be avoided. A player doesn't look at the explosion that damages the power suit on the Orpheon in 'Prime' and think 'I got lucky there, that could've killed me,' they just accept that it happened the only way it ever would have done and move on. It's the same story concerning surviving the crash on Ether's surface in 'Echoes,' not being stranded on Elysia after Ghor smashes up the gunship in 'Corruption.' The format of the medium eliminates any real sense of peril. The exception to this is Phazon corruption, because it appears in the game's mechanics as a non-standard game over, and because it progresses along with the narrative at an appropriate pace for Samus to succumb to corruption as she completes her mission. (I'm aware I'm trespassing a bit on credibility here, we know Nintendo's not going to kill off all chances of a sequel to one of its longest running franchises) In terms of what is strictly within the narrative these were all lucky breaks for the character; none of them really had anything to do with Samus' skill or resilience.

On the topic of your Youtube series: Are you planning to do any third party titles or are you sticking to IP that Nintendo owns? I ask because I'd really like to see what you make of Xenoblade Chronicles; there's a lot of material there looking at themes of self-identity and prejudice, as well as the ideas of the destructive nature of power without direction and a sword being an extension of the soul that you summarised in your analysis of 'Ocarina of Time.'

Excuse a few spelling or grammar errors please, anything not attributed to the differences in spelling between English (UK) and English (US) should be explained by the 2:30 am time of this posting.
 

Overusedname

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Jun 26, 2012
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Hydro14 said:
A bunch of fly stuff.
Compelling reasoning, yo. I do see your issues, but well...it seems the big remaining point of contention is 'Did Samus change?'

Metroid has always been an AGONIZINGLY subtle series. At this point in the debate, we've officially reached the point were we're just left to wonder what the author's intent was. Though some would argue the intent doesn't change the end result, it's still important to consider. And looking all the other tropes and deconstructions at play what with all the other hunters succumbing to their violent nature, were as Samus doesn't, I still think the message is there. Or at least, intended, regardless of hiccups.

There are still some technicalities were things are kept vague. COULD the other's exude Phazon by choice? I don't see why they couldn't just shoot out spare phazon from their guns/exude energy/exert themselves. That what USUALLY does it with Samus, with the only exceptions being when she conquers the Leviathans. And well...who the hell knows in that case. Did they get to close to the Leviathans and that's what did it? I dunno. Could they just relieve the Phazon by firing their weapons? I dunno. But I'm willing to say they probably could have. That's what the implication seems to be. They have PED units too after all.

This game is a downer, but at least Samus won. That much we know. I feel like, thematically there has to be a reason for JUST HER surviving and not a single other person in that situation. And in regards to her suit doing the work: She can jump 10 feet in the air without it, run faster without it, and once tackled a whole army in her underwear using only martial arts and a stun pistol. And won. The struggle is all expressed in the gameplay in this case, and none of it is explicitly stated. As always...this is my interpretation. The implication is, this woman doesn't just have a badass suit and that's why she came out okay.

My interpretation. Your results may vary, and what not. I think I've said about all I can...but yeah. Samus seems stronger in a mental way at the end of the game.

And I've already tackled Minecraft right? :3 Nothin's off-limits. And yes I love Chronicles.


EDIT: In games where you obtain new weapons instead of new powers, it still conveys the same theme of growth. When Link get's the master sword, it's something he earned. When samus get's the ice missiles, it's something she earned. They represent a struggle for power and growth. So Samus does grow a bit stronger and smarter with each mission, as is always the case in any story and real life.

As for how profoundly she grew in this ONE particular game, that's always open to interpretation. I think she changed quite a bit. And the way she contemplating the violent deaths of her comrades to me conveys a mixture of guilt and sympathy.


MASSIVE SPOILER AHEAD (I didn't give this away because the prime story was discontinued, and for all we the franchise is done, so it wasn't relevant AND I wanted to cover the ending most people would see. All things considered, knowing the next bit of info is gonna ruin you're life. This event may never be explained.):

If you get 100% in the end, a strange blue ship that has patterns resembling dark samus follows her after the credits.

This to me screams that the plot was NOT done. They wanted to explain this more. Perhaps part of her darkside remains? Was this a new threat? Was the ship influenced by Phazon? We'll never know, perhaps. Which drives me crazy. And if you just read that, it probably drives you insane now.
 

Hydro14

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I remember reading about
the ship. There seems to be an ongoing debate about whose it is with there being a theory of equal credence that it looked like one of the other recurring enemies in 'Hunters,' leading to a lot of speculation about another organisation having an interest in Phazon, or perhaps another hunter investigating what happened to Rundas, Ghor and Gandrayda. However this happens after Samus brought her gunship to Phaaze, supporting your interpretation that it belongs to Dark Samus as this would have given her an ideal opportunity to duplicate the gunship.
I never saw it myself though, 100% on hypermode difficulty is a bit beyond me. T_T

One thing I just realised that supports your theory of the anti-war message behind 'Corruption' is the significance of the history of the Reptilicus on Bryyo. The lore entries on Bryyo detail how a civil war causes their descent into savagery. The subtext extends back into 'Echoes' as well, with the pride of the Luminoth and their machines of war being used against them. In contrast, the Chozo on Tallon V turned their back on conflict and as a result were completely unprepared for the arrival of Phazon on their world. It is open to debate whether the Chozo were the best at stopping Phazon on their world because their temple was able to contain its spread almost completely, or the worst since they offered the least meaningful resistance to the mutated fauna. Is it possible that the subtext was only added in the second and third installments of the series?

In light of the point you raised about the way Samus kills the leviathan seeds I will withdraw my point about the suit making her uniquely able to remove Phazon from her body; while it is explicitly stated that the hyper beam uses the Phazon her body produces as a projectile, there is no doubt that the blast of Phazon she uses to kill the leviathans comes directly from the PED, suggesting that the other hunters should be capable of it as well.

I'll also not contest the point about Samus' exceptional physical capabilities independent of her suit any further because I haven't played 'Zero Mission' and therefore can't really argue from a position of equal knowledge and understanding. I would however question its relevance when dealing with her resistance to Phazon corruption. Whilst I concede that there is no explicit statement that the suit is the reason she resists it, her resistance to Ing possession attempts in 'Echoes' which share a few similarities (psychosis, mutation, greater physical capabilities, and that's accounting for a rejection of the hypothesis of it being a direct prototype) is directly stated to be a product of the technology. In contrast however, at least one of the scans on the bodies of the Luminoth keybearers attributes the subject's resistance of Ing possession to 'extraordinary mental resilience.' Make of this what you will.

It's always going to be difficult to observe how Samus changes (if at all) across the whole of the Prime Trilogy because the combination of speculative chronology and different development studios make the other games in the Metroid continuity less useful as a point of comparison. Therefore, sticking purely to Prime Trilogy for comparative material, there is the scene in which Samus finds the dead Federation troopers in 'Echoes.' Whilst the game doesn't make as much of a big deal over it as the three hunters in 'Corruption,' Samus certainly reacts to seeing their bodies on a level beyond simply 'mission failed.'

There's always going to be a certain degree of affirmative bias when looking for cues that are this subtle, and I certainly don't believe my interpretation to be objective fact. So yeah, I'm done too, probably best if we just agree to disagree on the remaining points.
 

KafkaOffTheBeach

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I'm sorry.
All I read was "Metroid" and "Symbolism"

BOTTLE SHIP with the BABY'S CRY so called because of MOTHER.
BOTTLE SHIP.
I authorised the BOTTLE SHIP, but I didn't authorise YOUR SILLY FEMALE EMOTIONS at the sight of RIPLAAAAY.
BOTTLE SHIP.

Goddamn that game has tarnished everything I see...
 

Overusedname

Emcee: the videogame video guy
Jun 26, 2012
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Hydro14 said:
Most def. I think it's always open to interpretation.

Either way, I still wanna know what the 100% ending meant.

Also, I was considering talking about brryo's history, and then I realized that in a game like this I could really only tackle so much plot.
 

Overusedname

Emcee: the videogame video guy
Jun 26, 2012
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And now I attempt to get back to everyone else.

Rylingo said:
Have you tried posting your reviews to the thatguywiththeglasses forums? They would probably like them.
You're probably right, I'll get on that.

VincentX3 said:
Any schedule for the reviews? 1 Per week or something among that?
Just curious, really loving it!

Cheers
Thanks, yo. And I don't have a set schedule just yet. I'm sorting some things out and figuring out how much college will effect my work once Fall Semester starts. But I'll try to update as frequently as I can. I'm committed to the channel and I want to keep it growing. I'm making an update explaining some things soon.

Auninteligentname said:
Sir. You're awesome.
You've gotten yourself a new subscriber, and I'll go watch your videos about Ocarina of time.

I'm terrible at giving good feedback, so here, have 2 terrible suggestion on what games you could do next;

Majora's Mask. I've read a bit about what people think that Majora's Mask might symbolize, and it was very interesting. So seeing what you could make out of it, might be funny.

You could also do Other M The game that don't exist, if you want to add "troll" to the list of what you are.

Good luck in your future videos. You're still awesome.
Thank you, and don't worry, Majora is coming at some point. Probably sooner than Later, since it's the first game I've really gotten a huge bulk of requests for.

As for Other M...uuuugggghhh...Perhaps someday. I try to avoid the whole 'funny angry guy on teh internetz' thing, and thay game truly evokes the bile within me. It's one of the few games I've played that was genuinely offensive to me, so that shant be a lighthearted review. :3



Lunar Templar said:
good show, sucks about your PC though :/

ether way, looking for ward to the next one.

and since some one mentioned it in the comments, how about Parasite Eve, cause, why not, first one was epic
The comp's better now, no worries. I was asking far to much of it really. I just had to clean the hard-drive and fix up my recording software a little.

And I'll probably take requests at some point in the distant future, so yeah, I'll look into it. I've never played it myself. I also have this nice big word doc filled with 22 games I can talk about, and some other topics about gaming in general. No shortage of ideas, but suggestions are always nice~ So thank ya.

Coolshark said:
Ah, okay. I've never played the game, so that was kind of a shot in the dark.
Look into the Fuel Gel on Bryyo, cause I think it's closer to what you mean. Federation invades a place that's already war torn looking for the valuable fuel source, thus worsening the conflict that was already there.

That might just parallel the US's involvement in the middle east. Retro Studios is an american studio, so they might have some stakes in talking about this issue.

Again, just speculation.
 

Coolshark

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Overusedname said:
Look into the Fuel Gel on Bryyo, cause I think it's closer to what you mean. Federation invades a place that's already war torn looking for the valuable fuel source, thus worsening the conflict that was already there.

That might just parallel the US's involvement in the middle east. Retro Studios is an american studio, so they might have some stakes in talking about this issue.

Again, just speculation.
Sounds interesting. I just ordered the game now lol, so yeah. I really needed it after this review XD You made it sound fascinatin'.
 

Overusedname

Emcee: the videogame video guy
Jun 26, 2012
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Coolshark said:
Overusedname said:
Look into the Fuel Gel on Bryyo, cause I think it's closer to what you mean. Federation invades a place that's already war torn looking for the valuable fuel source, thus worsening the conflict that was already there.

That might just parallel the US's involvement in the middle east. Retro Studios is an american studio, so they might have some stakes in talking about this issue.

Again, just speculation.
Sounds interesting. I just ordered the game now lol, so yeah. I really needed it after this review XD You made it sound fascinatin'.
Awesome! Everyone needs to give this game a shot. It's one of the best this generation in my opinion.
 

Coolshark

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Jul 15, 2012
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Overusedname said:
Awesome! Everyone needs to give this game a shot. It's one of the best this generation in my opinion.
Actually, that makes me curious. Did you ever play Skyward Sword? How did you like the controls in that one?
 

Overusedname

Emcee: the videogame video guy
Jun 26, 2012
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Coolshark said:
Overusedname said:
Awesome! Everyone needs to give this game a shot. It's one of the best this generation in my opinion.
Actually, that makes me curious. Did you ever play Skyward Sword? How did you like the controls in that one?
The control scheme is absolutely flawless. I'd rather not spoil my opinion on the rest of the game, but I thought the controls for it where amazing and surprisingly precise. It gives you sooo much control. And it feels like you actually have to think about which way to swing your sword.
 

Guffe

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Don't have time to watch it now since I'm getting wasted but I'll check it out.
Really enjoyed your Zelda analyzis but didn't watch the minecraft one since I've never played it (don't shoot me plz).
Looking forward to this!
 

Overusedname

Emcee: the videogame video guy
Jun 26, 2012
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Guffe said:
Don't have time to watch it now since I'm getting wasted but I'll check it out.
Really enjoyed your Zelda analyzis but didn't watch the minecraft one since I've never played it (don't shoot me plz).
Looking forward to this!
Thanks yo, and I can understand if ya don't want spoilers for the minecraft thing.

ZippyDSMlee said:
Love it!!
Thanks be to ye.


KafkaOffTheBeach said:
I'm sorry.
All I read was "Metroid" and "Symbolism"

BOTTLE SHIP with the BABY'S CRY so called because of MOTHER.
BOTTLE SHIP.
I authorised the BOTTLE SHIP, but I didn't authorise YOUR SILLY FEMALE EMOTIONS at the sight of RIPLAAAAY.
BOTTLE SHIP.

Goddamn that game has tarnished everything I see...
If we all pretend it didn't happen, it'll eventually be true that it never existed.
 

False Nobility

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Jul 29, 2012
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Holy crap. I had no idea Metroid had that kinda crap going on, but all that makes to much sense.

Dude...you kinda changed the way I look at these things. I like. And your really very funny and have a good voice for this sort of thing. I'll look at your other reviews.
 

Kpt._Rob

Travelling Mushishi
Apr 22, 2009
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I had ended up subscribing to your channel after the Minecraft video, and I watched all of your Zelda: OOT videos too. Metroid Prime 3 was the first game you reviewed which I hadn't had the fortune to play myself (since I don't have a Wii), but even so it didn't disappoint at all.

One of the big issues the Escapist regularly tackles is that of games as art, but I feel like you've really dug into it in a way I haven't seen here before, and I've got to say that I really enjoy it. That kind of symbolic analysis is always open to plenty of interpretation, and even though it's entirely possible that you've read too far into an issue here or there you always make such a compelling case that it doesn't matter. Not only that, but the fact that you've brought this level of analysis to these games really elevates the discussion. The "games as art" argument from my observation had tended for the most part to stick to certain games which are almost unarguably works of art, whether from the narrative perspective (like Bioshock) or aesthetic perspective (like Flower), but if someone else has been analyzing these games which are created in the more classical Nintendo style I haven't seen it.

The point being, I feel like you're really on to something here. The in depth narrative analysis of games is something you have lead me to feel the debate has been really neglected. While in the past I would have looked at games like Zelda and Metroid Prime and said that they had "some artistic elements," mostly from an aesthetic viewpoint, it now seems like they have a kind of narrative depth which I hadn't previously ascribed to them. The growth of a character has always been one of those elements which we view as elevating the novel, but I've never seen someone really dive into why it's valid in a game as well.

I am curious as to whether or not you're at all familiar with the work of Joseph Campbell? If not, he's the author of The Hero with 1000 Faces, which gained some fame after George Lucas used it as the basis for the narrative of the original Star Wars series. That's not really the point though. Campbell was a mythologist, and if you've ever wanted to hear someone lay out just why the stories from our myths (whether the Greek, Judeo Christian, Hindu, Buddhist, or even Native American) are so profound, Campbell's the man to go to. If you're not familiar with his work, you might find that it'd give you some new ways to analyze these games symbolically. He's got some really good lectures on Netflix (10 hours worth in an excellent film series called Mythos). If nothing else he'd be a good name to reference when you do the "pretentious wine drinking" bit. Which is hilarious already by the way.

Anyways, keep up the good work! I look forward to seeing more of your videos in the future!
 

Overusedname

Emcee: the videogame video guy
Jun 26, 2012
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Kpt._Rob said:
Anyways, keep up the good work! I look forward to seeing more of your videos in the future!
Thanks muchly, bro :D I'm actually very familiar with Joseph Campbell, and he certainly is a good pretentious thing to reference.

I'm glad you're enjoying the show, and strangely enough your comment made me realize how popular a bioshock analysis would be. But yeah, I think all sorts of games have a lot of potential subtext, even the ones you'd never suspect. I'm glad you liked the new episode despite not actually playing the game yet; I've had quite a few people say that. Though I am a bit sad at how many people haven't played this game XD

Think if I search Joseph Campbell on Netflix I'll find those lectures first? Cause that sounds interesting.

False Nobility said:
Holy crap. I had no idea Metroid had that kinda crap going on, but all that makes to much sense.

Dude...you kinda changed the way I look at these things. I like. And your really very funny and have a good voice for this sort of thing. I'll look at your other reviews.
Thanks dude. And yeah, most people wouldn't look to this franchise for the subtext, which made this kind of a fun topic.

----

Also adding an update to the main post after this.
 

Coolshark

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Jul 15, 2012
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Kpt._Rob said:
I had ended up subscribing to your channel after the Minecraft video, and I watched all of your Zelda: OOT videos too. Metroid Prime 3 was the first game you reviewed which I hadn't had the fortune to play myself (since I don't have a Wii), but even so it didn't disappoint at all.

One of the big issues the Escapist regularly tackles is that of games as art, but I feel like you've really dug into it in a way I haven't seen here before, and I've got to say that I really enjoy it. That kind of symbolic analysis is always open to plenty of interpretation, and even though it's entirely possible that you've read too far into an issue here or there you always make such a compelling case that it doesn't matter. Not only that, but the fact that you've brought this level of analysis to these games really elevates the discussion. The "games as art" argument from my observation had tended for the most part to stick to certain games which are almost unarguably works of art, whether from the narrative perspective (like Bioshock) or aesthetic perspective (like Flower), but if someone else has been analyzing these games which are created in the more classical Nintendo style I haven't seen it.

The point being, I feel like you're really on to something here. The in depth narrative analysis of games is something you have lead me to feel the debate has been really neglected. While in the past I would have looked at games like Zelda and Metroid Prime and said that they had "some artistic elements," mostly from an aesthetic viewpoint, it now seems like they have a kind of narrative depth which I hadn't previously ascribed to them. The growth of a character has always been one of those elements which we view as elevating the novel, but I've never seen someone really dive into why it's valid in a game as well.

I am curious as to whether or not you're at all familiar with the work of Joseph Campbell? If not, he's the author of The Hero with 1000 Faces, which gained some fame after George Lucas used it as the basis for the narrative of the original Star Wars series. That's not really the point though. Campbell was a mythologist, and if you've ever wanted to hear someone lay out just why the stories from our myths (whether the Greek, Judeo Christian, Hindu, Buddhist, or even Native American) are so profound, Campbell's the man to go to. If you're not familiar with his work, you might find that it'd give you some new ways to analyze these games symbolically. He's got some really good lectures on Netflix (10 hours worth in an excellent film series called Mythos). If nothing else he'd be a good name to reference when you do the "pretentious wine drinking" bit. Which is hilarious already by the way.

Anyways, keep up the good work! I look forward to seeing more of your videos in the future!
Link seems like he equates to the 'hero' in a typical sense, but does Samus? She doesn't seem to fit the mold since she starts out as a badass and only changes so much, and doesn't have a mentor in anything besides Other M, which I think we all now consider to be non-cannon.

Well, she still certainly seems to represents a heroic ideal. Are most works subconsciously based on these kinds of tropes? Or is it intentional? It's interesting to think about that creative process.
 

Kpt._Rob

Travelling Mushishi
Apr 22, 2009
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Overusedname said:
Kpt._Rob said:
Anyways, keep up the good work! I look forward to seeing more of your videos in the future!
Thanks muchly, bro :D I'm actually very familiar with Joseph Campbell, and he certainly is a good pretentious thing to reference.

I'm glad you're enjoying the show, and strangely enough your comment made me realize how popular a bioshock analysis would be. But yeah, I think all sorts of games have a lot of potential subtext, even the ones you'd never suspect. I'm glad you liked the new episode despite not actually playing the game yet; I've had quite a few people say that. Though I am a bit sad at how many people haven't played this game XD

Think if I search Joseph Campbell on Netflix I'll find those lectures first? Cause that sounds interesting.
Yeah, a Bioshock analysis would be really cool. There's so much going on, but since most of us (myself included) have only a vague understanding of what Objectivist philosophy is, so a lot of the subtext is easy to miss even when you know it's right there in front of you. A well researched video would be really cool, I'd love to feel like I actually understand Bioshock, instead of just feeling like I appreciate the fact that I know there's something there to understand.

And yeah, when I just checked the lectures, which are titled Joseph Campbell: Mythos, were the second thing to come up. And they're available for streaming, so you wouldn't even have to wait for a DVD. When I watched them I couldn't stop, they're all packed with so many interesting ideas that they're impossible not to be drawn in to. Campbell's an excellent lecturer, and ten hours worth of lectures explaining his ideas still hardly seems like enough time.


Coolshark said:
Link seems like he equates to the 'hero' in a typical sense, but does Samus? She doesn't seem to fit the mold since she starts out as a badass and only changes so much, and doesn't have a mentor in anything besides Other M, which I think we all now consider to be non-cannon.

Well, she still certainly seems to represents a heroic ideal. Are most works subconsciously based on these kinds of tropes? Or is it intentional? It's interesting to think about that creative process.
I would wager that Samus would fit very well into the archetypal hero of the monomyth. It's worth remembering that Campbell's discussion of heroes included religious figures like Jesus and the Buddha, people who didn't necessarily have to grow into being who they were, but instead were by their very natures embodiments of their mythic ideal, so I don't think it represents a big issue for Samus to already be Samus at the start of the game. It's worth remembering that any one game about Samus would be only one part of the Samus mythos as a whole, so even if it were necessary that she had grown into her role, we can assume that is covered in another legend.

And while some contemporary authors have intentionally based their works on these types of tropes, for the most part they arise again and again in works all through history because there's a genuine profundity in them. The Monomyth is about how to live, and how to die... it's about how to be human. What Campbell theorizes is that these ideas have been so pervasive in our storytelling because they speak so deeply to those things which we all share in common as human beings. So I would say that they probably appear subconsciously time and time again because they address those issues which we, as a species, have been thinking about for as long as we've been around.