MGG=REVIEWS-THE DARKNESS

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MGG=REVIEWS

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Dec 2, 2007
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TheNecroswanson said:
How long have you been around? Check out his old posts. Don't judge us for treating him as we do until you know the story.
And yes, we're sadistic. It's the only true quality of a gentleman.
he is right i was an ass back then, school problems, but i will change but just to say i am still really a kid and that doesn't really excuse what i did if you google my name then you will find some of my worst post.
and for those who ask the question
"why do you review game when there so terrible"
these reviews work on my english the more i do on the escapist the more you critize helps me and trust me i need that kind of help at this time
also i need help with what i should review next so tell me what you want me to review next console wise no pc or mac games
 

PurpleRain

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Dec 2, 2007
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Yeah. At least you're off on the right track. You just need content. Make your own judgement instead of sounding like marketing.
 

Sparkly Weasel

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May 8, 2008
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TheNecroswanson said:
How long have you been around? Check out his old posts. Don't judge us for treating him as we do until you know the story.
And yes, we're sadistic. It's the only true quality of a gentleman.
MY DONKEYS DO HAVE PURE ESSENCE OF LIFE!


Yea, seriously... take a look at what he's said to us in the past and you'd understand.

A man's worth is not judged soley upon the number of times he's inserted his penis into something... or was that the Negotiator? I get them mixed up.
 

Logan Westbrook

Transform, Roll Out, Etc
Feb 21, 2008
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PurpleRain said:
Yeah. At least you're off on the right track. You just need content. Make your own judgement instead of sounding like marketing.
I agree.

When you write your next review, you might want to think about the following:

Story - On the simplest level, is the story good or bad?

Characters - Are the characters believable? (Note, that's not the same thing as realistic) What's the voice acting like? Are the characters likeable or are the irritating?

Graphics - How does the game look? Is it all procedurally generated foliage and dynamic lighting, or does the game have a retro, cell-shaded look? Are they as smooth as an infant's rump or are they cursed with the jaggies?

Sound - What's the soundtrack like? Does the game use sound to good effect?

Controls - What are the controls like? are they intuitive or are they an exercise in frustration?

Gameplay - What is the game like to play? Is it fun?


This isn't an exhaustive list, but hopefully it's some food for thought.