Lightknight said:
Sexual objectification requires the person being objectified to actually be a person. Not to be an object (even intellectual compilations of 1s and 0s). You cannot objectify and object. It is already an object. You can personify an object and then simulate objectification, but you cannot actually objectify it. Now, if A.I. ever becomes a thing then we can alter this discussion. But as is, these objects do not have dignity, they do not suffer embarrassment or joy or anything. Making them attractive is no more harmful than making a nude statue or drawing breasts on a vase.
I'm glad someone posted this, because I just came back to this thread and was about to say the same thing to some of the comments above. I don't have any problem with a character being sexualized in fiction, but I am very conscientious of people's feelings and emotions in real life. Often I am the mediator in arguments among my friends. It is nonsense to assume that games create a culture of sexual objectification, or reinforce it in any way. If you have problems delineating between fiction and reality, then you're psychological problems stem from a much deeper place than the vidya.
That being said, I think that there are places where sexualization is inappropriate. Not because it is "wrong" or "immoral", but because it clashes with a game's suspension of disbelief. There are sexy skins in games like LoL, because those games make no effort to build a coherent universe, and are perfectly ok with scantily clad barbarian chicks, or wacky rickety wooden mech walkers. If, however, I saw a scantily clad barbarian chick in, lets say, Skyrim, it would throw me for a bit of a loop. I wouldn't find it sexist or distasteful, simply out of place in a game that goes out of its way to feel real and tangible.
As one of my art teachers once said, "Nothing has to be realistic, just believable."
That is the pact made between entertainment media and the viewer. Is the Hulk realistic? Absolutely not. A twelve ton green man rippling with corded muscles is silly, but when we watch him rampage onscreen, he is believable within the context established. What context in LoL, or Soul Caliber, or Metroid, or Tomb Raider, or Dead or Alive invalidates the believability of the design of it's inhabiting characters, or should I say caricatures (as I believe most characters in media are)?