MGS4, a unique experience in Bipolar Enjoyment (EXPANDED)

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PedroSteckecilo

Mexican Fugitive
Feb 7, 2008
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I am a long time fan of the Metal Gear Solid series. I loved the first one, enjoyed the second one, and REALLY loved the third entry in the series and hence I was really excited for the fourth and final entry in one of my favorite series's. Overall I've found it to be a bipolar experience, one both enjoyable, strange, breathtaking and frustrating.

I'll start with the narrative and must state that much to my and many other players chagrin MGS4 has returned to the lengthy exposition, high handed idealism and blatant hamminess that made MGS2 such a polarizer. Sure Snake is back, but he's not in top form. Remarkably this made the game better for me, watching Snake struggle against both his advanced aging, the fox die virus and the impossible odds he's faced with was a joy and he comes across as a great hero, a slightly better than average man facing super human obstacles and winning out through sheer grit. Unfortunately the rest of the cast does not deliver, Naomi Hunter seems shallow, Vamp is silly, Liquid is snarling and over the top, Otacon is whiney, Sunny is annoying and Raiden needs to chear up before he starts cutting himself (which he does at one point, HA!) and don't even get me STARTED on Johny Sasaki and the explosion of toilet humor Kojima somehow felt he needed to add to the game (why? not sure). Personally I have no tolerance for toilet humor, what I did find funny however was that Johnny shitting himself served as a plot point, the significance of which is revealed in the final act. Conversly the fourth wall humor is hilarious and had me giggling throughout, as did some minor jokes that focused on character quirks that have been well established in previous games. All of this lends a bipolar feel to the story, I was genuinely concerned for Snake throughout the narrative, but couldn't bring myself to care about the others, and in this respect I think Kojima fails. As well the wealth of exposition involved whenever you meet a new character is a failure in writing, taking too much time to heap on too many details that confuse rather than clarify and provide answers to questions you never new you had, as well as creating some bizarre new ones. There are several very poignant character moments throughout the game, a particularly engaging moment with Naomi Hunter during the ending and everyone on the good guys side gets a heroic sendoff in the most epic fashion possible. The nearly 90 minute ending wraps up pretty much every surviving character you ever met in a Metal Gear game and it is moderately satisfying though at times a bit silly. As well if you're a fan of SCRUBS there will come a moment when you will interpose The Janitor over Liquid and laugh your head off, such is the danger of acronyms.

In terms of villains I found the B&B Corp. as polarizing as the rest of the game. The boss battles against Laughing Octopus, Raging Raven, Crying Wolf and Screaming Mantis are excellent and are alot of fun but I found the idea of 4 hot, emotionally damaged women a little perverted and can't help but wonder if Kojima has some strange sexual issues he's working out through these characters. Further more after each battle Drebin will hit you with a long sequence of exposition that clarifies the back story of each, something that could have been conveyed better.

I also dispised the "plot mcguffininess" of the whole endeavor. MGS's strong point is its characters, and Kojima doesn't exploit that as much as he should and spends far to much time explaining various faceless acronyms and pointless socio-economic mumbo jumbo when he SHOULD have concentrated on our favorite haggered hero and his relationship with everyone around him as he desperately tries to get this one last job done. I wanted MORE time with the characters, despite their hamminess. I also would have liked some more time in Snake's head, getting into how he feels about the fact that he's rapidly become a senior citizen and can barely function outside of his powered stealth suit. But I suppose asking Kojima to lay off the heavy handed politics and pointless macguffinry is like asking McDonalds to stop making crappy food.

Lastly none of the villains in MGS4 achieve the mythic awesomeness of Colonel Volgin or The Boss, both of whom I consider some of the best villains in videogames and overall the story is more Silly Sci-Fi than gritty espionage drama with a bit of a Sci-Fi twist ala MGS's One and Three and I found this a great disapointment.

Gameplay on the otherhand is greatly improved over the previous games. Gone is the cumbersome First Person Aiming and Firing of the previous titles, where you waste half a clip of ammo because you somehow needed to both press AND release the fire button in order to attack and it has been replaced by an excellent quick aim system that can be switched to first person with the touch of a button. You can also still move in First Person Mode making the game an odd hybrid of Third Person Shooter and First Person Shooter at times (I thought this was awesome).

Unfortunately the Stealth Aspect has fallen by the wayside, as you now have an easy means to acquire weapons and ammo and don't just find yourself armed with a simple pistol and tranq gun for 50% of the game. However I personally enjoyed the sort of hide-assassinate-run-gun style of play that I achieved with MGS4. This is one of the best aspects of the game, there are many ways to play, many paths to take and so many options to exercise and on my next playthough I thoroughly intend to sneak my way through to the best of my ability killing only with Pistol and Knife.

Further more there some nice variations on the standard MGS play style which shake things up. For example one mission, which I found both exciting and frustrating, calls for you to tail someone through the military occupied streets of a city. It's an interesting sequence that I appreciate for trying to change things up but hate in its execution. There are also some chases which are fun and exhilarating and there is quite possibly one of the greatest sequences ever found in a videogame which I will discuss at the end of the review with a massive SPOILER tag.

The addition of the Psyche gauge, I felt, was unecessary. It lacked the usefulness and realism of the Stamina Gauge from MGS3 (it restored your health when it was full) and was really only used for comedic effect in some of the cutscenes. It was little more than an annoyance when it ran down and I found I often had more than enough psyche restoring items available when it dropped. I don't feel it was BAD I just wonder why they bothered adding it since it doesn't seem to bring anything to the table gameplay wise.

The graphics are gorgeous and in my opinion as good as videogame graphics ever need to be. Theres no slowdown (that I noticed) the textures look great, facial animations are superb and everything looks really good. Unfortunately it falls into the next gen trap and you will find yourself assaulted with various shades of grey, brown, and drab green rather than a real color palette.

In regards to the cutscenes, MGS4 is a doozy. There are cutscenes GALORE and going into this game expecting a few short story scenes is pure folly. They range from excellent and exciting to long and boring. The extended "mission briefings" often fall into the latter category, going on forever and rarely accomplishing much. The games ending comes VERY close to scraping the 90 minute mark, and if you count the timer on the entire scene it probably clocks in at over 2 hours long, though several save points are scattered throughout. I do not feel that this is grounds for criticism as games should be allowed to make their endings as long as they like since once you beat the final boss you SHOULD expect to sit back and watch the ending, gameplay is over at this point and IMO it doesn't matter whether it's 10 minutes or 90 minutes, that's purely up to the game designer.

As a final technical point I will discuss what I believe to be the GREATEST flaw in MGS4, the infamous install times. I don't understand why they're necessary and it makes the game feel sloppy, like the programmers were too lazy to make sure these didn't occur. Instead of several smaller load times you have 5 enormous ones, which isn't much of a trade off IMO.


Overall this is a game for longtime Metal Gear fans who have played through at least all 3 previous Solid titles. I played this with my Girlfriend and Roomate watching and neither of them appreciated it as much as I did, neither of them having played the previous titles. I would recommend, for best enjoyment of this game, rewatching your favorite moments from previous Metal Gear Games on Youtube or something (replaying them if you have time) then sitting down by yourself and playing through the game at your own speed. This game is basically a swansong for the series intended primarily for fans, so make it just between Kojima and yourself, you'll enjoy it more.

As an afterthought I will state that I hope Yahtzee Croshaw does NOT review MGS4 anytime soon, because he will, in my opinion, RIP IT A NEW ONE! It has several things the man has been well established to dislike, long cutscenes, a sometimes unbreakable wall between gameplay and story, and an overt Japaneseness about it that many Western centric gamers (read PC Gamers who want their glory days back) cannot stand. I suppose there are some excellent moments why Kojima does a BRILLAINT job of crossing gameplay and cutscene, if you've finished the game you know the 2 scenes I'm talking about. He also makes excellent use of Quick Time events (you have lots of time, you know when their coming, and they really fit the scenes you use them in) for once. Still, I almost don't want to witness the savage beating this game will likely recieve in a ZP review, please, don't ask for one, if it happens it'll happen but I have no desire to see it any faster than necessary, I'd much rather he attack bad games like Haze first.





***SPOILER WARNING***

The Greatest Moment I refer to is where you battle Liquid aboard the Metal Gear Rex, while he pilots the Metal Gear Ray. It was a brilliant scene which I felt really conveyed the power and scale of both machines, I enjoyed it so much I stayed up until 1:00 AM when I had to be up at 5:30 am in order to finish it. As well I enjoyed the fact that the first time you actually get to pilot the Titular Metal Gear is in the last game of the series, it's a nice bone thrown to the long time fans by Kojima and it's greatly appreciated by me at least.

Unfortunately the End Boss Battle isn't, and pales greatly in comparisson to the final fight against The Boss in MGS3, or even the showdown with Solidus in MGS2. It goes through some interesting and amusing references to previous titles, but overall it felt anti-climactic and in some cases downright unplayable, coming down to "Press R1" than offering any sort of real battle. It doesn't ruin the game, but it is dissapointing and expect the Gameplay Portion of MGS4 to come to an end after you beat the final member of the B&B Corps which I suppose is a servicable, but equally anti-climactic, end boss fight.
 

Zombie_King

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May 26, 2008
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I don't own a PS3, but I am a fan of the TV show Scrubs. The game sounds good, but it's not about to get me to buy a PS3 to get it. I'll prolly play it at a friends house.
 

Wilkopops

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May 15, 2008
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I am surprised that you were disappointed in the character side of things. As I said in my review I felt it was one of the strongest points in MGS4, in particular the development of Snake and Otacon.

As for the review itself, very well done mate. Very clear, concise and to the point, without ever going off on tangents.
 

tedderz123

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Jun 18, 2008
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Although I agree with a majority of your likes and dislikes with the game I don't think the needless slander of Hideo Kojima was entirely necessary; "shit-jokes Kojima somehow felt needed to be added into the game". Personally I found the jokes to be mildly entertaining and breaks down the tension of the game at points, furthemore Hideo Kojima is known for breaking down the fourth wall and if you like the other games so much why have you decided that it's inappropriate now? The sexual tension part of your review was also lacked tact and any real merit.

Though continue the relentless abuse towards character development. The characters in past games have been well developed with interesting and interlinking backgrounds which is why the characters disappoint me to no end. Yes; Otacon is whiney, overbearingly whiney- I hate him (but he's not a real person so I would think yelling abuse towards him should be deemed acceptable). Raiden, however is one of my favourite characters who breaks the trend of boring plothole filled (excuse the oxymoron) Bullcrap. He's a unique and courageous addition which I feel uplifts the character development as a whole.

I also think the gameplay is intuative as a whole as I think you might agree but althogh I can sympathise with the lack of sneaking within the game I found the alternative as you so rightly put it "hide-assassinate-run-gun" was more of a different take on the series rather than it's downfall. If you don't shake things up a bit in a sequel then it just becomes a lengthy additon to its predecessor rather than a new different and cutting edge game and to balance the unentertaining seriousness of this sentence, boingo boingo whoopsie knickers" Thanks Croshaw ;).

Finally, Whats wrong with the loading times!!! If thats your biggest hold up with the game then theres really nothing wrong here. Little breaks throughout the game break momentum whereas the big install parts mark the ending of each act.

I hope you take my feedback with a pinch of salt as I have taken your review. Overall I would say it is a intelligent and well formed review.
 

PedroSteckecilo

Mexican Fugitive
Feb 7, 2008
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Thanks for the commentary Tedderz,

I actually loved the "changing discs" joke and other such "breaking the 4th wall" amusement, but I just cannot abide toilet humor and found it unecessary and annoying, especially during what was otherwise an AWESOME battle.

With Otacon I mostly wished he had another voice actor, one with a little more gravitas that I could take seriously. But I suppose changing his voice this late in the game would be a bad idea.

Lastly to clarify on the B&B's, it was my girlfriend who pointed out the slow panning shots over their feminie curves when they emerge from their suits, and the extended ass shots that would frequently occur whenever their de-suited figures were on screen. I dunno, I found it off putting and kept wondering if this was some sort of weird fetish thing.
 

Sathannas

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Jan 5, 2008
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Many of the dislikes that some people have for MGS is what other people like, some people like the "hidden" social comments that Kojima is eager to point out... Though i did like the review ^^ it was well rounded and had valid arguments.. and as such came off as an honest Subjective review! :)
 

loocret

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Jun 19, 2008
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I like your review but I think you may have played MGS4 a little bit too fast. Because when you said, "hide-assassinate-run-gun style" I had this feeling you didn't play through it twice. When I played the second tim for a "perfect playthrough" (no kills and no alerts) I found that if you tranqualized people in small locations, it would just make things more difficult by starting a caution mode. I also have to say that when you disliked the crap joke with Sasaki you kinda said you weren't a fan of MGS because if he didn't make that joke, people would say Kojima failed to be consistent. Also, the B&B thing is IMO influenced by Japenese culture. I also think that the characters were not as shallow. Naomi was a great character IMO. If you watched the cutscene when snake destroys the AI. The video of Naomi made me feel like she was a real character and had motives and emotions. Raiden changed from a Fianl Fantasy character to Gray Fox. Anyway, I'm not saying your review was bad, but you should review some things in it.
 

PedroSteckecilo

Mexican Fugitive
Feb 7, 2008
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loocret said:
When you said, "hide-assassinate-run-gun style" I had this feeling you didn't play through it twice. When I played the second tim for a "perfect playthrough" (no kills and no alerts) I found that if you tranqualized people in small locations, it would just make things more difficult by starting a caution mode. I also have to say that when you disliked the crap joke with Sasaki you kinda said you weren't a fan of MGS because if he didn't make that joke, people would say Kojima failed to be consistent. I also think that the characters were not as shallow. Naomi was a great character IMO. If you watched the cutscene when snake destroys the AI. The video of Naomi made me feel like she was a real character and had motives and emotions. Raiden changed from a Fianl Fantasy character to Gray Fox.
In response to your first comment, games shouldn't be designed with completionists in mind, they should be built for the everyman player, the person who doesn't concern themselves with "perfect playthroughs" or artificially inflating the difficulty by not using everything at their disposal. If they wanted a stealth game, they shouldn't have given me the ability to use so many guns so easily. I did rush play it a little though, but I rush play EVERY story based game on my first time around, saving Challenge for replays.

In defense of Naomi, her final video added a lot more depth to her character but I felt her death was a little unimpacting. I cared AFTER she died but not WHEN she died, which is unfortunate because I WANTED to care, I just didn't for some reason, the scene didn't strike me as that impacting. All of a sudden she

***SPOILER***



has ca c r and dies from it.


***END SPOILER***


I felt that came out of left field and seemed like a lame way to get the character out of the story.

Secondly, I didn't like the crap jokes before either, I hate toilet humour. I suppose consistency is important, but it was just annoying.
 

tedderz123

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Jun 18, 2008
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Because the rest of you have made the extra effort to point out spoilers, I'd like to point out that reading my comment may reveal certain plot twists etc...; ***SPOILER***>>>

Thanks this is my first time posting and I'm really glad you to my criticism well and I would actually like to clarify that I did like your review and appreciate your opinions. In regards to toilet humour I personally think that it connects to Akiba's lack of nano technology but I have a friend here who says that he agrees with you totally and it was funnier when it was more subtle in other MGS's; he particularly liked in MGS 2 when you had to move the directional mike to hear the toilet humour. I can see he's point of view. I found the disc swap gag hilarious as well and the nostalgic use of MGS 1 in gameplay was "the dogs".

Naomi I complete agree with you PedroSteckecilo, I found that her final input at the end made me more attached to her character but I wish this had happened sooner so I could mourn her death (as much as you can in a game anyway). It would have made the story much more emotional and climatic if her character was further developed, in hindsight this is probably one of my biggest hang ups about MGS4.
 

PedroSteckecilo

Mexican Fugitive
Feb 7, 2008
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Taking a close look at the credits I would be willing to place a bit of the blame for unimpacting dialogue and character moments on the localizers, whom didn't consider how the script would sound in English. I don't know how it is in Japan, but at least in Canada we don't tend to repeat peoples names endlessly in conversation.

"Snake!"
"Otacon!"
"Snake!"
"Naomi!"
"Otacon!"
"Sunny!"
"Meryll!"
"Snake!
"Otacon!"
"Brad! Janet! Dr. Scott!"

Yeah, you get the idea.
 

BallPtPenTheif

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Jun 11, 2008
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if Metal Gear Solid was a series of films it would be criticized for it's scatter shot directing. the hammy potty jokes intermixed with the over the top soap opera-esque melodrama just demonstrates the lack of self control by Kojima. each aesthetic element undermining the other.

whenever the melo drama gets heavy i always find myself rolling my eyes, people take this shit seriously?
 

Carlston

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Apr 8, 2008
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Have to admit, the story telling did not take the total 180 Hideo acid trip it normally did. And Honestly the ending cleaned up the prior games wtf endings fairly well.

And no I don't put spoiler and a bunch of characters around it, its a fricking video game, the bad guy dies the good guy wins. If you haven't figured that much out, stick to Barbie horse adventures.

I liked the end, I knew they wouldn't have snake blowing his own brains out, ala the videos, but kinda wished they gave him a longer life to live out under better circumstances.

As for the humor, the Johnny crap his pants character has always been there, not very funny but eh. I was just happy they put a end to the world controling group without introducing another. The addition of big boss at the end was nice.
 

tedderz123

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Jun 18, 2008
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some people don't want to read the ending, some people have really looked forward to this game, hence spoiler... show a little consideration
 

BallPtPenTheif

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Jun 11, 2008
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tedderz123 said:
some people don't want to read the ending, some people have really looked forward to this game, hence spoiler... show a little consideration
with all due respect, if you don't want anything about a game, movie, or book, to be "spoiled" than don't google the thing or look it up in message boards. it kind of goes without saying that topics in the game are going to be realized and discussed in a forum thread about that game. i get tired of highlighting black spoiler bars just to read a sentence because all of the regulars brow beat every poor bastard who just freely speaks about the content of a game.

give it a break
 

tedderz123

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Jun 18, 2008
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people google these things to see if they are any good, if someone whos never played MGS heard about it and is curious, just happens to surf on to this page then they've just got the game ruined for themselves, look I just think if someone ruined MGS for me I would be livid. It's just plain polite, just because your in front of a screen doesn't make you exempt from it.
 

PedroSteckecilo

Mexican Fugitive
Feb 7, 2008
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Personally I didn't want Snake to commit suicide, or fade away (the real ending) I wanted him to go out in a BLAZE of glory, dying heroically to save the world and everyone he cares about on his final mission. It would have been sad, but it would have been a good sad, I AM glad that he didn't shoot himself though, Snake's too awesome for suicide.
 

Ultrajoe

Omnichairman
Apr 24, 2008
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PedroSteckecilo said:
Personally I didn't want Snake to commit suicide, or fade away (the real ending) I wanted him to go out in a BLAZE of glory, dying heroically to save the world and everyone he cares about on his final mission. It would have been sad, but it would have been a good sad, I AM glad that he didn't shoot himself though, Snake's too awesome for suicide.
i was teary at that, i thought he'd pulled the trigger. Ive been a die hard fan for all the games, and it was a fun game, but mostly one for the fans, its not the game failing you people, your inexperience with MGS failing the game. After all, the progressive fighting with Liquid at the end going through all the games ending with 2 old men beating the spent, bloody, faded crap out of one another was to me... touching.

I will say that if you have not played the previous games, you really cant complain about character development.

Its already been done in previous games.
 

Eagle Est1986

That One Guy
Nov 21, 2007
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PedroSteckecilo said:
In response to your first comment, games shouldn't be designed with completionists in mind, they should be built for the everyman player, the person who doesn't concern themselves with "perfect playthroughs" or artificially inflating the difficulty by not using everything at their disposal. If they wanted a stealth game, they shouldn't have given me the ability to use so many guns so easily. I did rush play it a little though, but I rush play EVERY story based game on my first time around, saving Challenge for replays.
Why shouldn't they? Sod making games for the everyman, it ruined Halo 3.
I'll admit that the default difficulty did allow for a little too much action, whereas the previous games made it much harder to survive those situations, however a play-through on a harder difficulty reveals MGS4's true colours, stealth has to be your main method of proceeding.
The default difficulty makes it easier for the everyman to play the game and you mentioned that as a negative then go on to claim that you want to be treated like the everyman.
I've always thought that if you're reviewing a game and you think that certain aspects make the game too easy, that you should at least attempt a play-through on a harder difficulty.

Still, a pretty good review, with some good points. It's all opinion anyway, so I try not to get annoyed when I disagree with something.
 

thedoclc

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Jun 24, 2008
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----Very Mild Spoiler----

That's the problem, Ultrajoe. Character development over a series is a great thing, but a character must stand on their own in each installment. It is hardly an unfair criticism to point out that a series fails to sustain the characters in a given installment just because they've been given earlier treatment. Doing so means the game's audience is limited to earlier, die-hard fans rather than remaining approachable to all players.

That said, I thought they usually did a fair job with the characters. I mean, I actually sort of didn't hate Raiden, and I used to not mind dying in MGS2 because I despised the little wisp so much. I think much of the venom towards characterization is because they spend far too much time playing Exposition Boy as well as because many just don't fit naturally into a Western concept of a dark war game. The seem more like the characters of a stylized cartoon than a serious military drama. Drebin brings the point home: seriously, if I'd ever blundered into a bloke in a Striker with a shaved monkey wearing his get-up, my first instinct would be to check if I was suffering heat-stroke related hallucinations.
 

Ultrajoe

Omnichairman
Apr 24, 2008
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thedoclc said:
----Very Mild Spoiler----

That's the problem, Ultrajoe. Character development over a series is a great thing, but a character must stand on their own in each installment. It is hardly an unfair criticism to point out that a series fails to sustain the characters in a given installment just because they've been given earlier treatment. Doing so means the game's audience is limited to earlier, die-hard fans rather than remaining approachable to all players.

That said, I thought they usually did a fair job with the characters. I mean, I actually sort of didn't hate Raiden, and I used to not mind dying in MGS2 because I despised the little wisp so much. I think much of the venom towards characterization is because they spend far too much time playing Exposition Boy as well as because many just don't fit naturally into a Western concept of a dark war game. The seem more like the characters of a stylized cartoon than a serious military drama. Drebin brings the point home: seriously, if I'd ever blundered into a bloke in a Striker with a shaved monkey wearing his get-up, my first instinct would be to check if I was suffering heat-stroke related hallucinations.
I don't think the game was made for everyone. The average person could pick it up off the street and understand... most of it...

But it was a great big pile of pure gold-plated fan service and nostalgia.

And how did we love it so.

Did you or did you not find the final fight between Liquid and Snake unrelentingly awesome and somewhat touching? if you did, then this game was made for you, all others simply wish they knew about the awesome that this game truly was.