Chelsea O said:
w-o-w,1st,the kinect has something nintendo has only failed at,voice control,2nd,only idiots think nintendo is the best since that have don't anything all that great in the past 10 years,hell all nentendo 3ds titles seem like copy and paste jobs,not like any of their other games haven't been already
go ahead and bash my opinion here,as it will only prove that nintendo fans are in fact to dumb to have noticed the facts stated here.
Past ten years? Alright, how about these two:
Super Smash Brothers Brawl
Legend of Zelda: Twilight Princess
There are more to be mentioned, but I think those two would suffice to anyone who knows anything about good games.
The only people to think Nintendo games are
all copy and past, even acknowledging the few recent "3-D" remakes of old games, are the people who are so very bad at seeing the true qualities of a game that they see Call of Duty, or their other favorite, mundane casual gaming experience, as, for all intents and purposes, the very incarnation of God. Maybe Mario games have a difficult time finding new material, but I'm pretty sure that after 26 years of damned fine successes, you have the right to get bogged down in the
innovation the gaming community demands.
Though, if you knew anything about Nintendo, you'd know that, back in the early days, Nintendo planned on building its foundation on two sister franchises: Super Mario Bros. and The Legend of Zelda. As far as I can tell, that is still the plan. Mario would serve as Nintendo's linear game base, consisting of platformers and all those games Mario is good at.
The Legend of Zelda games were the non-linear puzzle/adventure games, and they obviously still are. Of course, those two types go hand-in-hand pretty damn well.
So, when I see/hear people complaining that Mario games are all the same blah blah blah, I have no choice but to think:
Well, no shit. Mario games are mostly platformers. Why would you want a platformer to change drastically? An improvement on such a game is to make longer levels with different layouts and possibly some extra enemies if the development team feels so inclined. Some extra gadgets would be cool, too, but, deep down, when I play a platformer, especially Mario, I don't care about the complexity of my controls. What I care about is playing some more Mario.
As far as Zelda, well, to be very frank, blunt, and quite honestly a bit rude, you have to be either blind or very daft to actually believe that Zelda games are all carbon copies of each other. Play Ocarina of Time[footenote]Incidentally, this game holds the Guinness World Record for highest rated game in history. I'm sorry, Call of Duty fans, but your sales numbers are meaningless. [/footnote], then play Twilight Princess.
Both of those Zelda games follow the
Link-to-the-Past formula for Zelda titles, and are even part of their own chronology (while I do not believe in all of those timeline theories, these two are undeniably prequel and sequel, respectively). However, they are, in no, way, shape, or form, the same. The dungeons, plots, world maps, and all the important things are different. The game mechanics are very nearly the same, but that is what you want form a Zelda game. I don't want to play a Zelda where Link's control scheme is changed. Controls are one of the things characteristic about Mario and Zelda games, as well as many other franchises. I can see how someone might be baffled by and get stuck in multiple Zelda games and claim they are nearly identical because they are all similarly hard, but that is not the game's fault. It is the gamer's for not being good enough to read into the game.
So, once you're done raging and bashing the superior corporation of Nintendo (numbers don't lie, they are more successful), you may return to your generic, unrealistic "realistic shooters."