Zhukov said:
Like Dungeon Keeper? Here, have a clone. (Which is shit, from what I hear.)
War for the Overworld [http://www.kickstarter.com/projects/subterraneangames/war-for-the-overworld], then yes it is shit, but also still a fair bit of time to go, so still got my hopes up.
But often what people want, as with the Dungeon Keep game mentioned, and the X-Com one, is simply to take the experiences of the past they loved and have them modernized to be relived, nothing more.
And in the end, that's all that Kickstarter is, a way for people to have what they want actually get made where the mainstream market may not be bothering to do so, or isn't doing it 'properly'.
Sure, more often than not 'what people' boils down to remakes and re-imaginings, but oh well. So long as something takes money to get made, it's still going to boil down to some variation of the demand for that something existing, at least kickstarter is a little more direct about it.
Personally, so long as things like Limit Theory [http://www.kickstarter.com/projects/joshparnell/limit-theory-an-infinite-procedural-space-game], Planetary Annihilation [http://www.kickstarter.com/projects/659943965/planetary-annihilation-a-next-generation-rts], and Star Citizen [http://www.kickstarter.com/projects/cig/star-citizen] continue to exist, I'm happy.
Sure, they're all largely improved attempts at things that have been done before, but they're the games I want in life, and if they turn out as imagined, that's all I need out of kickstarter.