Unabletothinkofname said:
Baby Tea said:
Irridium said:
ultimateownage said:
And it doesn't nearly deserve that much. It's a fun little thing to do on the side, but it's far from amazing like people have been hyping it as.
Indeed. Sure its neat, and people make pretty amazing things. But I honestly can't see why people are hailing it as the greatest thing ever.
Because of the Survival Mode, which you can only play in the full version.
Classic mode gets old, frankly, but Survival? Where you're dropped in a massive, random world with nothing at all and you have to survive against the enemies of the night? Just freaking epic. The exploration, the discovery, the building, the crafting, the
survival. It's just awesome.
And once the multiplayer is working properly, it'll be all of that
with friends!!
The game is like Lego for the gamer, and I LOVE Lego.
Therefore: I love Minecraft.
It totally deserves the praise and money it's been getting.
You single-handedly made me want to go and buy this.
Congrats. I'M CONTRIBUTING! 8D
Don't get too excited - you're being oversold again. "Survival" mode, is about as challenging as surviving your way through 2 year old's birthday party. The monsters are easily avoided, and death poses very little danger (since it's easy to store all your stuff in chests back in your lair) and therefore very little fear. I'm continually amazed by people in their Minecraft videos commenting, "Ooh, I'm scared now" when they hear some creature shuffling about. By the second "night" (~15 minutes of gameplay) you'll have already set up a fort that offers 100% security from things that go bump in the night, and, frankly, you can survive the first night just by elevating yourself on a pillar of sand, if you can't build a hole.
The crafting system doesn't promote exploration - there's no real reason to go mining for stuff when you can already build pretty much everything you need with the basic, readily-available resources of wood, stone & coal. Since the deposits of useful material (iron, redstone) are so small and sparsely-distributed, it isn't practical to build the large, fun, automated structures you see (like roller coasters) in Survival mode - it takes much too long to gather the stuff you need.
And the monsters are all pretty dopey & easily avoided. Sure, you can make the game difficult by intentionally endangering yourself, but that's like saying crossing the road is an extreme sport because you choose to do it with your eyes closed during rush hour.
Almost all of these problems are fixable - some with trivial code change.s The game has potential, to be sure, but right now it's barely more than a tech demo, or a virtual LEGO box. Let's hope that all this easy money will be put to good use by Notch.