MineCraft Makes $350,000 a Day

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Cynical skeptic

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Apr 19, 2010
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Uh... If he wants to keep even a fraction of that money, he better shut the fuck up about how much money hes making.

Hes already, undoubtedly pissed off a few people by "flouting" the (menial) job offers from "prestigious" development houses, and these people are not above running to whatever government to hit him with huge tax fines for "unreported" income.

Governments have taken down a great many projects and people simply because they didn't hand over x% of all proceeds. This sounds like its going to end up the same way.
 

Iscin

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Sep 8, 2009
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I think that there is misinformation here. I do not believe he was offered any jobs actually. Besides frankly if you know the guy, you realise that he is a solo-type.
 

Kuchinawa212

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Apr 23, 2009
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he earns every penny. It shows he cares about his craft and I'm glad he can reap the fruits of his labor
 

boholikeu

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Aug 18, 2008
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ultimateownage said:
boholikeu said:
ultimateownage said:
And it doesn't nearly deserve that much. It's a fun little thing to do on the side, but it's far from amazing like people have been hyping it as.
Just out of curiosity, what don't you like about it? For a $10 title it seems well worth the money, especially for players that love creative gameplay.
Because the building mechanics are boring and uninteresting, the enemies cheap shot me so I lose all my stuff and have to start mining all over again, and the crafting is really unintuitive. For the price it's okay, but I played it on the free weekend and I was already bored of it by Sunday.
Funny, that goes against nearly everything other people are saying.

To each his own, I guess, but given the amount of happy customers in this thread alone I'd say it lives up to the hype. This game seems to have a much better satisfaction rate than most triple-A games for five times the price.

BigBoote66 said:
Don't get too excited - you're being oversold again. "Survival" mode, is about as challenging as surviving your way through 2 year old's birthday party. The monsters are easily avoided, and death poses very little danger (since it's easy to store all your stuff in chests back in your lair) and therefore very little fear. I'm continually amazed by people in their Minecraft videos commenting, "Ooh, I'm scared now" when they hear some creature shuffling about. By the second "night" (~15 minutes of gameplay) you'll have already set up a fort that offers 100% security from things that go bump in the night, and, frankly, you can survive the first night just by elevating yourself on a pillar of sand, if you can't build a hole.

The crafting system doesn't promote exploration - there's no real reason to go mining for stuff when you can already build pretty much everything you need with the basic, readily-available resources of wood, stone & coal. Since the deposits of useful material (iron, redstone) are so small and sparsely-distributed, it isn't practical to build the large, fun, automated structures you see (like roller coasters) in Survival mode - it takes much too long to gather the stuff you need.

And the monsters are all pretty dopey & easily avoided. Sure, you can make the game difficult by intentionally endangering yourself, but that's like saying crossing the road is an extreme sport because you choose to do it with your eyes closed during rush hour.

Almost all of these problems are fixable - some with trivial code change.s The game has potential, to be sure, but right now it's barely more than a tech demo, or a virtual LEGO box. Let's hope that all this easy money will be put to good use by Notch.
From what I understand he's going to make treasure boxes and monster kills drop more "unique" items like the records. This would give players more of a reason to go out and explore rather than staying holed up in their fort the whole time.

Also, it's worth noting that this game is still in alpha.

BobisOnlyBob said:
It's worth pointing out that the price people are paying now is a mix of hype and the promise he's made to keep people who paid now updated until launch; he may have trouble securing sales further down the line as a result of this.
Even if the sales totally stop today he still is a multi-millionaire (even after taxes). That's more than enough money to finish this game and have money left over.
 

Ftaghn To You Too

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Nov 25, 2009
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BigBoote66 said:
Unabletothinkofname said:
Baby Tea said:
Irridium said:
ultimateownage said:
And it doesn't nearly deserve that much. It's a fun little thing to do on the side, but it's far from amazing like people have been hyping it as.
Indeed. Sure its neat, and people make pretty amazing things. But I honestly can't see why people are hailing it as the greatest thing ever.
Because of the Survival Mode, which you can only play in the full version.
Classic mode gets old, frankly, but Survival? Where you're dropped in a massive, random world with nothing at all and you have to survive against the enemies of the night? Just freaking epic. The exploration, the discovery, the building, the crafting, the survival. It's just awesome.

And once the multiplayer is working properly, it'll be all of that with friends!!
The game is like Lego for the gamer, and I LOVE Lego.
Therefore: I love Minecraft.

It totally deserves the praise and money it's been getting.
You single-handedly made me want to go and buy this.
Congrats. I'M CONTRIBUTING! 8D
Don't get too excited - you're being oversold again. "Survival" mode, is about as challenging as surviving your way through 2 year old's birthday party. The monsters are easily avoided, and death poses very little danger (since it's easy to store all your stuff in chests back in your lair) and therefore very little fear. I'm continually amazed by people in their Minecraft videos commenting, "Ooh, I'm scared now" when they hear some creature shuffling about. By the second "night" (~15 minutes of gameplay) you'll have already set up a fort that offers 100% security from things that go bump in the night, and, frankly, you can survive the first night just by elevating yourself on a pillar of sand, if you can't build a hole.

The crafting system doesn't promote exploration - there's no real reason to go mining for stuff when you can already build pretty much everything you need with the basic, readily-available resources of wood, stone & coal. Since the deposits of useful material (iron, redstone) are so small and sparsely-distributed, it isn't practical to build the large, fun, automated structures you see (like roller coasters) in Survival mode - it takes much too long to gather the stuff you need.

And the monsters are all pretty dopey & easily avoided. Sure, you can make the game difficult by intentionally endangering yourself, but that's like saying crossing the road is an extreme sport because you choose to do it with your eyes closed during rush hour.

Almost all of these problems are fixable - some with trivial code change.s The game has potential, to be sure, but right now it's barely more than a tech demo, or a virtual LEGO box. Let's hope that all this easy money will be put to good use by Notch.
Half the fun is simply looking at the amazing scenery, the other half is diving into a cave with dozens of offshoots with a bunch of torches, a pick, and a sword on Hard difficulty. Oh yeah, easy? Try death by a single monster, easily, and dozens of monsters each and every night, with dozens more underground.
 

Not G. Ivingname

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Nov 18, 2009
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The DSM said:
Its all well deserved cash.

Its a very fun, very good game, its very highly recommended.

Still scared of creepers though...

*Ssss...* "AGGHHH!!" *Fire arrows everywhere.
*BOOM*

OT: 350,000 dollars A DAY? NOT EVEN THE TOP IN THE INDUSTRY COULD EVEN DREAM ABOUT MAKING THAT AMOUNT?

That is... $127,750,000 a YEAR! O.O

Even if that doesn't come to pass, that still makes him one of the most successful game designers IN HISTORY.
 

Music Mole

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Apr 15, 2009
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BigBoote66 said:
Unabletothinkofname said:
Baby Tea said:
Irridium said:
ultimateownage said:
And it doesn't nearly deserve that much. It's a fun little thing to do on the side, but it's far from amazing like people have been hyping it as.
Indeed. Sure its neat, and people make pretty amazing things. But I honestly can't see why people are hailing it as the greatest thing ever.
Because of the Survival Mode, which you can only play in the full version.
Classic mode gets old, frankly, but Survival? Where you're dropped in a massive, random world with nothing at all and you have to survive against the enemies of the night? Just freaking epic. The exploration, the discovery, the building, the crafting, the survival. It's just awesome.

And once the multiplayer is working properly, it'll be all of that with friends!!
The game is like Lego for the gamer, and I LOVE Lego.
Therefore: I love Minecraft.

It totally deserves the praise and money it's been getting.
You single-handedly made me want to go and buy this.
Congrats. I'M CONTRIBUTING! 8D
Don't get too excited - you're being oversold again. "Survival" mode, is about as challenging as surviving your way through 2 year old's birthday party. The monsters are easily avoided, and death poses very little danger (since it's easy to store all your stuff in chests back in your lair) and therefore very little fear. I'm continually amazed by people in their Minecraft videos commenting, "Ooh, I'm scared now" when they hear some creature shuffling about. By the second "night" (~15 minutes of gameplay) you'll have already set up a fort that offers 100% security from things that go bump in the night, and, frankly, you can survive the first night just by elevating yourself on a pillar of sand, if you can't build a hole.

The crafting system doesn't promote exploration - there's no real reason to go mining for stuff when you can already build pretty much everything you need with the basic, readily-available resources of wood, stone & coal. Since the deposits of useful material (iron, redstone) are so small and sparsely-distributed, it isn't practical to build the large, fun, automated structures you see (like roller coasters) in Survival mode - it takes much too long to gather the stuff you need.

And the monsters are all pretty dopey & easily avoided. Sure, you can make the game difficult by intentionally endangering yourself, but that's like saying crossing the road is an extreme sport because you choose to do it with your eyes closed during rush hour.

Almost all of these problems are fixable - some with trivial code change.s The game has potential, to be sure, but right now it's barely more than a tech demo, or a virtual LEGO box. Let's hope that all this easy money will be put to good use by Notch.
Alpha version, essentially, the full game will be much better.
 

lapan

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Jan 23, 2009
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Rollercoster, castles are all smalltime.
How about a 16 bit computer made in minecraft?
http://www.youtube.com/watch?v=LGkkyKZVzug
 

Chewster

It's yer man Chewy here!
Apr 24, 2008
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So wait, he is making idiotic amounts of money for what amounts to a complicated virtual version of Legos? What? I've played around with it a bit and I don't fully get the point of it.

I mean, good for him for being innovative or whatever, but I don't get the appeal.
 

Jive_pimp

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Jan 24, 2009
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Normally I read through all the previous posts before posting myself, but this is a subject i feel passionately about.This is one of the greatest games I've ever played and I've only played the classic version. I've lived out my fantasy of building a mountain fortress in a manner more grand than i could ever imagine. Speaking of which if you dislike this am you have no imagination. The developer deserves the money and i will be purchasing it soon
 

Ayjona

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Jul 14, 2008
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I'm impressed, but not surprised. Minecraft speaks to the obsessive-compulsive gamer. There are quite a lot of those.
 

tehbeard

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Jul 9, 2008
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Minecraft. Drug of the internet.

I read the starting his own dev studio link further up in this thread. I don't see creeper plushies being a huge success due to every minecraft nerd immediatly running away from them.

Still trying to get my carts to head back up top from my mine.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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ultimateownage said:
And it doesn't nearly deserve that much. It's a fun little thing to do on the side, but it's far from amazing like people have been hyping it as.
Do you have the full alpha version?

You know, the one that's part builder, part survival horror?

THAT'S the good part.
 

ultimateownage

This name was cool in 2008.
Feb 11, 2009
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lacktheknack said:
ultimateownage said:
And it doesn't nearly deserve that much. It's a fun little thing to do on the side, but it's far from amazing like people have been hyping it as.
Do you have the full alpha version?

You know, the one that's part builder, part survival horror?

THAT'S the good part.
No, but I played it on a free weekend. I was bored by Sunday.
 

Aeshi

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Dec 22, 2009
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Pretty impressive for a game that seems to just be an 8-bit Gary's Mod.