Minor details that annoy you in games.

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WhyBotherToTry

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Jun 22, 2011
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For me it'd be the way Vincent slouches in Catherine. I just got the game today and already I want to reach into the screen and slap him across the face until he stands up straight. What are your petty gripes? What pisses you off in games that probably shouldn't?
 

Scrustle

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Apr 30, 2011
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The way platemail bends and warps when the body of a character moves, as if it's just made of fabric. Come on developers, did you really expect me to not notice an entire breastplate warping and twisting as a character turns to talk to me? Is it really so hard to make the sections static and separate? I guess it is, otherwise they would be doing it already.

Another one from RPGs is weapons strapped to your back through the power of levitation. I can ignore the fact that there's no straps or scabbard most of the time, but when it's floating 20cm away from the body of my character it's impossible to ignore.
 

The Wykydtron

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Sep 23, 2010
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Some walk animations in League of Legends look a bit off at times. Like how Sivir looks like she's always running in slow motion at base movement speed. Then you stack Phantom Dancers on her and it's 'k

Oh and Darius' walk animation is retarded. It's a cross between a power walk and a swagger. Ohhhh Jungle Darius swaggering out of the bush for a gank? I'm playing LeBlanc. GTFO!

"Classic misdirection..."

Distortion is just too good. He even Flashed at me and I just blinked back to my original starting point and casually walked behind my tower. Too much fun!

Oh and Veigar's voice is just... Bad. People say Annie's voice is annoying cuz she's a child (I rather like it myself for some reason...) they clearly have not tried to sit down and play Veigar.

God it's like they were just mashing a cheese grater against a microphone while someone gobs random insults into it.

Varus takes the golden turd award though. Literally everything he does, every sound effect, every ability, the way he looks even his movement animation rubs me the wrong way. Fuck that guy.

Oh and the standard shooting animation (as in hold X) in Bayonetta looks really bad... Probably because you're meant to go and combo bitches to death rather than play keepaway for half an hour.
 

WhyBotherToTry

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Jun 22, 2011
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Scrustle said:
Another one from RPGs is weapons strapped to your back through the power of levitation. I can ignore the fact that there's no straps or scabbard most of the time, but when it's floating 20cm away from the body of my character it's impossible to ignore.
This, so much. Though I learned to reconcile myself with it by pretending all the weapons were magnetized and your character has a small magnetic plate of the opposite polarity covering their upper back.
 

Sean Hollyman

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Jun 24, 2011
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When someone gives someone something in a game, and it just shows them holding their hands out, AND DOESN'T EVEN SHOW THE FUCKING THING.
 

Weentastic

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Dec 9, 2011
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I hate it when a character interrupts another character mid sentence, or is interrupted by something else and there's a huge long pause before the actual event or sound bite gets played. Its like all the developers had to do was clip out half a second and everything would be cool, but they just taped the two clips together and you get this ridiculous clairvoyant character that can tell when an explosion is gonna happen or when another character is gonna finish his sentence.

Also I hate when reload animations are just a character dicking around with their gun instead of actually inserting some new bullets.
 

Ernie1042

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Aug 8, 2008
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When you can't jump. You can be playing a grizzled marine who can kill six dragons before breakfast, but he somehow lacks the proper joints to propel himself a few inches into the air. So you have to walk around every little potato sack and trash can littering the ground because the developers didn't want to add that one extra command.

And of course there's always some unexplained flat piece of terrain in an otherwise rocky place for you to walk.
 

WoahDan

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Sep 7, 2011
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I know the whole power fantasy thing is 'in' right now but I'm pretty much sick of it, video game worlds seem less real to me when everyone lines up to praise me and I'm the only one who is solving the world problems.
 

Black Arrow Officer

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Jun 20, 2011
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Lifeless-feeling game words. Case in point: The Citadel from Mass Effect. It's gotten more lively in past games, but it still feels lifeless. Everyone is either leaning over a railing while craning their neck the same way for all eternity without ever leaving, standing still while facing each other but never saying a word, standing in place while only moving their heads to look at Commander Shepard when he passes by, or walking 20 feet in one direction then turning around and repeating for all eternity. I think Skyrim did it best when it came to towns and villages that actually felt like places with intelligent lifeforms. Villagers go from shop to shop, strike up conversations with each other, sit around fires while eating food or drinking mead, lean over railings, and at the end of the day go home to have dinner with their families and sleep. Go to a Stormcloak or Imperial war camp and you'll see soldiers talking with each other about the conflict, grinding their weapons, sitting around a fire, wandering the camp, chopping firewood and resting in their tents. Skyrim, in my opinion does the best job at creating a world that feels alive, where so many other games have sterile and boring worlds filled with NPC's who do nothing interesting.
 

Luca72

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Dec 6, 2011
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WoahDan said:
I know the whole power fantasy thing is 'in' right now but I'm pretty much sick of it, video game worlds seem less real to me when everyone lines up to praise me and I'm the only one who is solving the world problems.
That. I don't mind power fantasy games being around, but I don't like them being EVERY GAME. I couldn't go anywhere in Skyrim without finding out I'm the chosen one for like nine different factions. In a game that's supposed to be open enough to feel like it goes on with or without you, it's frustrating feeling like everything is tied to my actions.

Also, video games are only limited by time, money, and imagination. So why does every intelligent race or species in fantasy and science fiction games just look like a green human? The Asari in Mass Effect reached intelligence millions of years before humans on a completely different planet, but they just turn out to be blue humans with funky heads? I understand why it's a cost concern in movies - it makes sense in Star Trek to glue some stuff on a guys nose and paint his face red and call him an alien. But come on video game devs, I know you can do better!
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Luca72 said:
Also, video games are only limited by time, money, and imagination. So why does every intelligent race or species in fantasy and science fiction games just look like a green human? The Asari in Mass Effect reached intelligence millions of years before humans on a completely different planet, but they just turn out to be blue humans with funky heads? I understand why it's a cost concern in movies - it makes sense in Star Trek to glue some stuff on a guys nose and paint his face red and call him an alien. But come on video game devs, I know you can do better!
the Assari were kind of a "reference" to classic Aliens/sci fi..being a "sexy" race of aliens or somthing.....I at least like how thry did the other races

also

 

Shoggoth2588

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I hated how Mass Effect 2 introduced a finite ammo system for their combat engine. The way the lore went in Mass Effect made it so that ammo was basically infinite. The heat-sync system just seems like a massive step backwards from the over-heat system in Mass Effect 1. Even if you get more out of a gun with heat-sync clips, all I see is another ammo clip that can/will run out.
 

The Madman

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Dec 7, 2007
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Impractical or unrealistic clothes and armour.

I can understand the need for a game to have its own distinct visual style, but at the same time it's just downright ridiculous how stupidly useless the stuff some people in games are wearing. Not even just the obvious Japan examples but in nearly every genre and game this is just so prevalent, regardless of the characters gender.

And having the game in a fantasy setting is no excuse either, magic and wizards can only explain so much.
 

Luca72

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Dec 6, 2011
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Vault101 said:
Luca72 said:
Also, video games are only limited by time, money, and imagination. So why does every intelligent race or species in fantasy and science fiction games just look like a green human? The Asari in Mass Effect reached intelligence millions of years before humans on a completely different planet, but they just turn out to be blue humans with funky heads? I understand why it's a cost concern in movies - it makes sense in Star Trek to glue some stuff on a guys nose and paint his face red and call him an alien. But come on video game devs, I know you can do better!
the Assari were kind of a "reference" to classic Aliens/sci fi..being a "sexy" race of aliens or somthing.....I at least like how thry did the other races

also

I used Mass Effect as an example because I think they had the best lore and writing behind aliens I've seen in years. I can think of a ton of video games with the same problem that were much less creative about it. I was just disappointed that they didn't have more focus on weird species like the Hanar. Even the Turians and Salarians had mostly human features, with some general oddness thrown in.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Luca72 said:
I used Mass Effect as an example because I think they had the best lore and writing behind aliens I've seen in years. I can think of a ton of video games with the same problem that were much less creative about it. I was just disappointed that they didn't have more focus on weird species like the Hanar. Even the Turians and Salarians had mostly human features, with some general oddness thrown in.
part of that was probably to make charachter models easyer to do (particually with the Batarians)..I mean how many times do you see a Volus or Elcor running around? (well there is a dancing volus....)


and to be honest its just a sci fi thing...the aliens still behave like humans

I do like how "Alien" the turians look though
 

SajuukKhar

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Sep 26, 2010
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I hate it in RPGs, especially Obsidian RPGs, were a character will spout off some idea or position and then tell you they have believed it all their lives, yet they apparently fall for a series of 3 easy persuasion checks that cause them to alter their ENTIRE life's beliefs at the drop of a dime.

No one in any Obisidan game actually believes 90% of what they are saying, if they did, you wouldn't be able to persuade them to change their idea at the drop of a dime.

And it REALLY makes Obsidian's characters looks like weak willed idiots.

Bethesda may have shitty writing, but at least Esbern and Delphine actually BELIEVE what they say.