thestig1214 said:
I think ME2 should have more moves and free roam...
That Guy Who Phails said:
I second free roam, damn, that'd be awesome...
KO4U said:
-Open: "wide open spaces!" Even a Ratchet and Clank game feels less linear than ME1
TheYellowCellPhone said:
A free roam would be kickass. I hate constantly redoing the tutorial for the free roam time they give you.
Free roam, as in an open world or level for you to explore, would never work.
Don't expect it, and don't encourage it. It will never work. The reason why is pretty simple: In order to have the type of action that made Mirror's Edge so awesome, it needs to have very specific heights set up so that you can perform the moves that the game allows you to. Creating one mission with two or three paths per section full of right-height, right-placement surfaces for the player to parkour on is fine. Creating a whole block of open-world surfaces would be a nightmare of designer micromanagement that would drive budgets insane and take forever to do.
It would also look really unnatural. Think about it: when gameplay dictates environment, you end up with those 3rd person shooter levels full of chest high walls stuck everywhere. Except instead of chest-high walls, we would have perfect 2m rooftops, 5m gaps between buildings, obvious waterpipes everywhere, blah blah blah.
In other words, if it's do-able, it'll be at great cost to the developer. And even if it is done, it'll look weird and unnatural.
By the way, OP, do you have a link to a game announcement? I've been waiting for this foreverrrrrrrr.