I think not, because they want to be innovative. No one ever did that before. I am making quite a hype about it.
That's one reason the decision to run it in 1st-person annoys me. The look of the heroine is a selling point, so why would I want to play through the game not seeing her?-Javelin- post=9.72418.759607 said:It's because the character is a chick your annoyed about the 1st person view?jezz8me post=9.72418.759552 said:You could see the BEAUTY OF THE BODY traversing across cities much clearer
The things you are supposed to climb on are always in red. See what I mean: http://www.gametrailers.com/player/38731.htmlI have mixed feelings about that trailer. The person playing obviously knows the level inside out, but what would it be like for first time players? I can't imagine you'd be able to sprint through every level at full speed like a pro.
Look in a mirror, why do you think the game is called "Mirror's Edge"?Ray Huling post=9.72418.759907 said:That's one reason the decision to run it in 1st-person annoys me. The look of the heroine is a selling point, so why would I want to play through the game not seeing her?-Javelin- post=9.72418.759607 said:It's because the character is a chick your annoyed about the 1st person view?jezz8me post=9.72418.759552 said:You could see the BEAUTY OF THE BODY traversing across cities much clearer
But I'm mainly opposed to 1st-person because it makes me nauseous. I couldn't take BioShock, nevermind FP parkour. I think Crackdown showed that it's possible to elicit a sense of vertigo in 3rd person--and it didn't make me want to puke, either.
Actually, I haven't ever seen sliding under pipes and climbing over fences in Prince of Persia. Climbing over fences is GTA, The Warriors and Splinter Cell. Not Prince of Persia. In fact, the only things Mirror's Edge copied from PoP is jumping onto ledges. And if you want a game that doesn't copy grabbing onto ledges, then, uhh. I seriously don't know what to put here.Silent Biohazard Solid post=9.72418.760250 said:But what if I felt like playing those exact mechanics but in a modern setting, with a fresh new storyline? Suddenly that game is just another PoP clone, and not something new and interesting, simply because it's got similar gameplay mechanics.
Like uhh, Alone in the Dark? Hmm...Novajam post=9.72418.759697 said:Also it seems like a step forward. If more first person games rendered your own body you could do some cool stuff (see your character get stuff out of pockets, button shirts, whatever).
"exploring dungeons, and mountains, and all kinds of ancient, exotic locations" Is not something pop made up. But there is a difference between using old mechanics and "ripping off". Take for example okami. It is a zelda clone, but still feels fresh and creative.Silent Biohazard Solid post=9.72418.760250 said:I don't understand this whole big deal with "innovation" these days. It seems like a game is considered crappy if there's nothing new, ingenious and innovative about it.
I think that's just stupid. I mean, if I want to play a game like Prince of Persia, like, exploring dungeons, and mountains, and all kinds of ancient, exotic locations.
But what if I felt like playing those exact mechanics but in a modern setting, with a fresh new storyline? Suddenly that game is just another PoP clone, and not something new and interesting, simply because it's got similar gameplay mechanics.
Frankly, I'd rather play a bunch of games with different settings and storylines and same tried and tested, solid gameplay mechanics, rather than play something 'new and innovative' just because it's different, even if it could very well end up being an uncomfortable experience.
Well, that wasn't exactly my point. I'm just saying that sometimes it's not such a bad thing to play a game with the same mechanics, but different setting and storyline.Fraught post=9.72418.760305 said:Actually, I haven't ever seen sliding under pipes and climbing over fences in Prince of Persia. Climbing over fences is GTA, The Warriors and Splinter Cell. Not Prince of Persia. In fact, the only things Mirror's Edge copied from PoP is jumping onto ledges. And if you want a game that doesn't copy grabbing onto ledges, then, uhh. I seriously don't know what to put here.Silent Biohazard Solid post=9.72418.760250 said:But what if I felt like playing those exact mechanics but in a modern setting, with a fresh new storyline? Suddenly that game is just another PoP clone, and not something new and interesting, simply because it's got similar gameplay mechanics.
Look, this was made by DICE, the people behind the Battlefield series, not Prince of Persia. If anything, the first-person perspective is pretty much the "same mechanics" that they've worked with in the past. And hey, different story, different setting! See how that works out?Silent Biohazard Solid post=9.72418.760337 said:Well, that wasn't exactly my point. I'm just saying that sometimes it's not such a bad thing to play a game with the same mechanics, but different setting and storyline.