Mirrors edge why first person?

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Jenny Creed

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May 7, 2008
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I've always argued that first person games make it impossible to have the same level of control over a character and its interaction with the environment. Imagine Devil may Cry in first person: Not only do you not see 90% of the stylish movies you make which is the game's selling point, but it becomes impossible to coordinate your moves to target the enemies accurately, and you're guaranteed to get hit in the back because you can't see what's going on behind you.

Mirror's Edge, or at least the idea behind it, is a brave attempt at changing that, by adding a dimension of bodily-kinetic awareness. They're trying to introduce an accurate sense of the player character's body's presence in the world. I don't really know how it's supposed to work or if it will, but I like the idea. If it works it could make immersion and playability not mutually exclusive.
 
Jul 11, 2008
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Eiseman post=9.72418.760376 said:
Silent Biohazard Solid post=9.72418.760337 said:
Well, that wasn't exactly my point. I'm just saying that sometimes it's not such a bad thing to play a game with the same mechanics, but different setting and storyline.
Look, this was made by DICE, the people behind the Battlefield series, not Prince of Persia. If anything, the first-person perspective is pretty much the "same mechanics" that they've worked with in the past. And hey, different story, different setting! See how that works out?
Well, that's all good and fun. So if you like Battlefield, I'm sure you'll have tons of fun with it.

Personally, the first person aspect of this game, turned me off from checking it out. If there's a demo on PSN, I'll give it a try. Otherwise, I won't bother.
Had it been third person, I'd probably buy it without even trying the demo.
 

Syphonz

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Aug 22, 2008
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I have sick feeling soon after this gets released, that we're gunna see a small influx of accidental suicides from little kids trying to impresonate this stuff.
 

Caliostro

Headhunter
Jan 23, 2008
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Syphonz post=9.72418.760421 said:
I have sick feeling soon after this gets released, that we're gunna see a small influx of accidental suicides from little kids trying to impresonate this stuff.
Would that be so bad though? Natural selection at it's best.


The only problem would be that we'd get about a 2 months period of time of "Jack Thompson clones", then it would die down again.
 

Knight Templar

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Dec 29, 2007
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Syphonz post=9.72418.759584 said:
I don't feel like discussing.
Well that was stupid.

Anyway I guess it would give a closer feeling to the action. In assassins creed if you saw the stabbings in first person it would be more personal.

Since you're o stabbing people I think it a good idea, for combat if nothing else.
 

SomeBritishDude

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Nov 1, 2007
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I do understnad what you mean. Fun>Inivation. But whos to say this game won't be fun? The first-person prospective is MENT to add to the game, not take away from it. I can imagine it being very intense and challenging. That adds to the fun for for me.

Without invation or experiments we'd still be playing nothing but 2D platformers. Even if its a fuck up, ME will leave an imprint or a lesson on the gaming scene, even if the message is "Don't, for gods sake, do platformers in first-person".

I mean, look at something like Spore. I found the game boring, but the actual technology and invation behind it is remarkable, and hopefully it will be reflected in later, better games.
 
Jul 11, 2008
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SomeBritishDude post=9.72418.760449 said:
I do understnad what you mean. Fun>Inivation. But whos to say this game won't be fun? The first-person prospective is MENT to add to the game, not take away from it. I can imagine it being very intense and challenging. That adds to the fun for for me.

Without invation or experiments we'd still be playing nothing but 2D platformers. Even if its a fuck up, ME will leave an imprint or a lesson on the gaming scene, even if the message is "Don't, for gods sake, do platformers in first-person".

I mean, look at something like Spore. I found the game boring, but the actual technology and invation behind it is remarkable, and hopefully it will be reflected in later, better games.
I'm just stating my personal opinion.

To me, games are interactive movies, so I prefer my games to give me a movie-like experience that I am in control of.
I'm not saying that there should be no first person games. But personally, they don't interest me. So I think this game would be better in 3rd person because it would have more appeal to me. Other people might have their own reasons. That's mine. It's why I'm not gonna get the game. I'm sure the developers and publishers aren't gonna grieve over the fact that I don't buy the game. But personally, I wish it was in 3rd person.
 

TheIr0nMike

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Mar 3, 2008
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They did it so they could make the aiming more precise and so they could induce a sense of vertigo so while jumping across rooftops. Its the same thing with Condemed, if they made it into a third person game, all the fear and anxiety that comes with being attacked by homeless people (or in Mirrors Edge's case, the fear and anxiety of parkour).
 

Altorin

Jack of No Trades
May 16, 2008
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yeah, I don't like the first person aspect of this game

I understand that that's the point

but It just doesn't appeal to me.

I would have hated Assassin's Creed if it were in First Person
 

Vidiot

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May 23, 2008
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Personally, the 1st person is what made the Chronicles of Riddick game. I loved the visceral feeling of the knife combat (the stealth kills specifically) and cutting to 3rd person really reinforced the idea that you are the character, while reminding you that you have a body attached to the camera (I really wished Fallout 3 would show a body when you look down, 'cause I hate the 'floating eye' feeling that I got from Oblivion) With some prudent level design and thorough playtesting, Mirror's Edge could be another game where I forget that I'm on a chair, and for a few hours, I'm *in* the game.
 

insectoid

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Aug 19, 2008
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I'd really prefer it to be 3rd person. I think it would work so much better if you were able to see your surroundings, as well as your entire body to land jumps/grabs etc.
 
Nov 28, 2007
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You know what? People against first-person are not going to be swayed by this game, and people looking forward to this game are not going to be swayed by people who do not like first-person games. In other words, follow the advice of this poster [http://llbbl.com/data/RPG-motivational/target136.html].
 

peterwolfe

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Aug 2, 2008
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"mirrors edge why first person?" moar liek: games in this genre why not first person?

OK, not rly an argument, but here's one: what if they just want to separate themselves from the rest of the genre? i'm not even aware of another game that does what mirrors edge proclaims to do, and if they pull it off, the developers names will go down in history.
another: the game play elements seem to rly on the perspective of the player for a more natural feel: it fades to black and white as you take damage, the route you want to take is highlighted red from the main characters experience, and the harder YOU try as a player, the better the character can move through the game. third person would make all these interesting ideas disappear.